Sim City? No thanks, give me Cities: Skyline! New City building Sim from Paradox!

I have no answers but looking around I saw suggestions that leveling up your industry will attract and make use of educated workers. Also, people suggested spamming parks within the industrial zone as this helps attract people to them.

Again, just some stuff I have read. Save your game and give it a go. Who knows? Might work.

It does. Mine have gone from box and ice cube factories to making high tech widgets and aerospace parts and hire a lot of highly educated people now.

That certainly explains why my forestry industry is doing well (early game addition) while my newer industrial park is struggling. The problem is how to get them to level up before they fail due to lack of workers.

I think they will scale if they have good access to other city services. So, police coverage, fire, mass transit, parks, etc.

How do you tell if they have adequate services? I seem to have enough police, fire stations, etc. if I look at the crime rate (low) and fires get put out quickly. Parks are all over, and traffic seems lights. Yet my property doesn’t increase in value, telling me “increase services” if I hover over the valuation. How do you tell what you’re not doing right?

I think part of the solution with late industrial is just slow-and-steady. Zoning a swath of agricultural just leaves me with ten failing farms with one employee each. Going to work on de-zoning areas when a building goes abandoned and then only adding new lots as the current businesses are secure. Painting large areas just isn’t working.

I’ve been in the same scenario and I don’t think there’s a particular way to pin down what you’re missing, but I think mass transit counts as a service and can increase happiness and land value, so covering these areas with a bus route may take them over the hump.

I too am experimenting with this and it seems to work better. I think mass abandonments may also start a chain where the whole neighborhood is less desirable which stunts or even reverses growth, but I haven’t actually tested it. So I’m only adding little bits of industrial at a time. And I’m mostly building new office complexes to take care of industrial demand - I know it’s not interchangeable, but since my population is very educated that’s what most of the industrial demand ends up being.

I’ve also not put any parks or any other recreational amenities into industrial areas, figuring they’d go unused and look weird - a nice polluted park in the middle of a bunch of smokestacks. Maybe it helps the area, but that feels kind of generic/gamey.

I’m going the other way sometimes and throwing down the occasional park to cover the blighted land. “Look citizens, benches and a swing set! Nothing to fear here. Just don’t let your kids take their shoes off or touch the soil and you should be fine. All praise your mayor!”

Can cargo and passenger trains share track? I’d imagine they can, you’d just have to build separate terminals for them, but I haven’t tested it. The tooltips seem to suggest that passenger trains need to loop to make a route, whereas cargo trains can go either way on one track. Guess I’ll have to test it.

Also, my main industrial area only ever upgraded to level 2. They say insufficient services. But the only thing I don’t really have in that district are parks (if those are considered a service) and education. Do I need to build a park and an elementary school right in the middle of my noisy, polluted industrial district to upgrade them? That seems silly.

That’s pretty much how it works. I generally lay two sets of tracks through densely populated areas to try and create an express track that allows trains to bypass stations. That way freight trains don’t get stuck behind trains stopped at the station.

For some reason, my city is spamming commuter rail trains though.

How can I increase industry?

I’ve got a huge regions mapped out for industry but no one builds :frowning:

Will building a depot help? I was having issues with not enough workers at first, but running a bus line to the region, seemed to help that a lot.

Also, another sales update: They’re up to 500,000 sales now! Still number 2 in sales on Steam, under the current CS:GO sale.

Also, love the water simulation in this! I built a few homes too close to the river, and the construction lowered the land just a wee bit below water level, flooding that small area, which was cool. Cooler though, was what happened when I flattened the construction In order to fix the issue: A tsunami engulfed the surrounding land :slight_smile:

Be careful when building dams.

I haven’t had any problems with building industry. Just with getting workers. Even leveling up with services isn’t helping; the buildings won’t level up as long as there are “problems”. So they complain about workers, get abandoned, I bulldoze, another one pops into place and complains about workers. Rinse, reuse, recycle.

I just messed up with the placement of my stadium by failing to pay attention to the noise pollution (trying to attract tourists which should help with the park bug until they patch it). Built up residential right next to it. Next step will be to rezone all that commercial and move my residential across the way where it’s a bit quieter.

Wow. I think there was a thread here on the Dope sometime last year showing a preview, and it looked cool, but I stuck it on the back burner because 1) I exclusively run linux these days, and didn’t expect there to be a linux port, and 2) I don’t really have time to play games these days anyway.

Sadly reason 2 hasn’t changed, but after watching this thread bubble up to the top and checking it out, it was a beautiful looking game. I took a look at the requirements, and seeing that linux was supported, I went ahead and picked it up.

Right off the bat I had problems though. The game would lock up before I even had 100 residents (look ma, no auto-save), and required a computer reboot :eek:. Some sort of driver problem though, I presume. I tried the foss driver instead of the packaged AMD proprietary one, and it didn’t lock up, but had some hideous clipping problems when laying road. Finally I went to AMD’s website and got the latest drivers and have been happily playing for a while.

Couple funny things. Clicking on a burning building and seeing my surname as the residence name was a little freaky. Also, I was trying to see how bus lines worked, so I set up a route, but buses weren’t running. I zoomed into one of the stops, and there were like 150 people there waiting. I decided to delete the bus line and try again, and as soon as I did that the people all took off running, I guess to where ever they were supposed to be. But they were in a residential area that was across the river, so they all had to go over the bridge. Looked like the NY marathon :slight_smile:

I love all these little details. This is going to be great!

Do you have a bus depot? You need at least one to spawn busses I think.

Yes, I had a depot. The problem turned out to be not completing the route. I have a running bus route now, but I have no idea what it is effecting. Info window says 200 riders/week, but I don’t know if that’s good or bad. I’m pretty sure it’s not very efficient, but there don’t seem to be a lot of tools to work with it. Still fun to see all the people queue up, then get on the bus when it gets there.

My city is getting fairly big. I’ve got around 65k people, cargo harbors, cruise ship harbors, and now an airport. Cargo and passenger rail networks. 40-45 bus routes. A metro system. A pretty bustling downtown area. And pretty reasonable traffic management. I just got done spending a million on a nice tourism/beach/attraction area but I’m still sitting on 3 million.

You can get modded assets that are basically parks but look like industrial lots. Still kinda gamey, but at least it doesn’t look wrong.

I set up a bunch of bus and metro lines (which I’m also terrible at), then activated the “free transit” city policy. It seemed to have a pretty noticeable positive effect on traffic. the only major traffic jam right now is the one leading into my industrial park where my cargo station is. And I’m very bad at roads.