# Starfield - November 11, 2022. How excited are you?

**URL:** <https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [August 22, 2021, 9:23pm UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328 "2021-08-22T21:23:28Z")\
**Posts on this page:** 12\
**Page:** 28

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [January 13, 2025, 3:50pm UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/541 "2025-01-13T15:50:54Z")

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> [@Raza](#):
>
> And if you travel to a procedurally generated planet, you’ll only find the same facilities you’ve seen on other planets, with miles of nothing in-between.

Bethesda added a [rover](https://bethesda.net/en/game/starfield/article/Emj9ipPXy3RsdbKPaSnjK/starfields-rev-8-land-vehicle-august-update) in August. Pay 25K to a ship technician in any large port (e.g.: New Atlantis, Akila City, Neon) and you won’t have to walk as much.

ETA: Your active companion can even comment on your driving skills.

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**Author:** ![Alessan](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/alessan/32/465_2.png) [@Alessan](https://boards.straightdope.com/u/Alessan)\
**Post date:** [January 13, 2025, 3:51pm UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/542 "2025-01-13T15:51:52Z")

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> [@RickJay](#):
>
> It’s been awhile since I played Outer Worlds but it, too, felt shallow. Neither has the depth, replayability, or personality of a game like Fallout.

I don’t know how to explain it, but Outer Worlds felt a bit like playing a flowchart. It was like, look at all these dialog choices! But none of the choices meant anything because I felt no connection to the characters and the story.

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**Author:** ![Babale](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/babale/32/15666_2.png) [@Babale](https://boards.straightdope.com/u/Babale)\
**Post date:** [January 13, 2025, 4:00pm UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/543 "2025-01-13T16:00:33Z")

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> [@Skywatcher](#):
>
> > [@Alessan](#):
> >
> > It also had large sections of doing the same damn map over and over and over and over again.
> 
> There is a bit of variety now, as mentioned above.
> 
> > [@Skywatcher](#):
> >
> > I’ve noticed one alternate map in [a side quest]. Couldn’t use the usual tactic of sneaking around in the maintenance tunnel because the front half wasn’t there.

What’s the state of POI mods? I’ve always thought if a mod added a hundred or so POIs it would make the game a lot less repetitive.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [January 13, 2025, 4:05pm UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/544 "2025-01-13T16:05:24Z")

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> [@Babale](#):
>
> I’ve always thought if a mod added a hundred or so POIs it would make the game a lot less repetitive.

Getting there. The rover update added built-in support for adding a large number of POI mods.

Oh, turns out that somebody has been looking into making existing POIs less repetitive. [Still in Alpha so far.](https://creations.bethesda.net/en/starfield/details/ef67421a-82a6-429c-b5c9-004ce48c6b03/POI_Variations ___No_More_Duplicates__ ALPHA_)

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [January 13, 2025, 6:30pm UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/545 "2025-01-13T18:30:42Z")

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A randomizer to alter placement of mobs and their behavior might be of interest.

[Nexus](https://www.nexusmods.com/starfield/mods/10717)

[Creation Club](https://creations.bethesda.net/ja/starfield/details/56ce4d83-8c6d-423c-be78-b70e7e0047e5/Bedlam___Dungeon_Randomizer)

[![](https://img.youtube.com/vi/ez6Ip4Q4l8k/maxresdefault.jpg "Starfield: Bedlam Dungeon Randomizer Mod Review") ](https://www.youtube.com/watch?v=ez6Ip4Q4l8k)

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [January 14, 2025, 12:50am UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/546 "2025-01-14T00:50:36Z")

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Added a couple of mods that increase POI density ( **Planet POI and Creature Density Increased** & **Extremely High Human POI Density** ) and another mod which adds variety ( **The Grindfield- a GRiNDTerra mod** , which requires **Into the Grindfield - GRiNDTerra Framework Mod** ).

All should be available via both Nexus and Creation Club. I don’t know if they have anything to do with the Civilian Outpost that I stopped by on Kreet after clearing out those pirates but that place doesn’t quite look like anything I’ve seen before.

[[Album] Civilian Outpost ![](https://i.imgur.com/QKfqcHp.png?fb "Civilian Outpost") ](https://imgur.com/a/hXGEfjA)

No clue what that structure in the foreground is but it’s absolutely huge!

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [January 16, 2025, 3:12pm UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/547 "2025-01-16T15:12:52Z")

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**Dark Universe: Takeover** adds a variety of Spacer-occupied military bases.

[Nexus](https://www.nexusmods.com/starfield/mods/11045)

[Creation Club](https://creations.bethesda.net/en/starfield/details/d62327d7-536f-4022-9059-9c56fa6b2eb5/Dark_Universe__Takeover)

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [January 16, 2025, 11:35pm UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/548 "2025-01-16T23:35:40Z")

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**Batten’s Shipwrecks (POIs)** adds a variety of crashed ships, some of which are populated. I just ran across one next to one of those domed hab structures, outside of which are a UC Vanguard pilot and a Freestar Security pilot ragging on each other.

[Nexus](https://www.nexusmods.com/starfield/mods/10577)

[Creation Club](https://creations.bethesda.net/en/starfield/details/b16e167d-e958-4810-9fbb-d8656691ecc6/Batten __39_s_Shipwrecks__ POIs_)

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [January 26, 2025, 8:34am UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/549 "2025-01-26T08:34:08Z")

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If you try the free expansion module “At Hell’s Gate” from the Creation Club, good luck. The third location on Mars never spawns for me and I’m not the only one. Tried uninstalling the mod, exiting to desktop, and reinstalling to restart the quest. Didn’t help any.

At least it’s free.

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**Author:** ![Atamasama](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/atamasama/32/12961_2.png) [@Atamasama](https://boards.straightdope.com/u/Atamasama)\
**Post date:** [January 26, 2025, 6:03pm UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/550 "2025-01-26T18:03:06Z")

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> [@Skywatcher](#):
>
> If you try the free expansion module “At Hell’s Gate” from the Creation Club, good luck.

I completed it with no problem on Xbox. It was pretty fun and I loved the rewards.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [January 28, 2025, 5:09am UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/551 "2025-01-28T05:09:35Z")

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The non-appearing plasma facility appears to be primarily a PC thing but some Xbox users have reported it as well.

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**Author:** ![Pleonast](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/pleonast/32/1183_2.png) [@Pleonast](https://boards.straightdope.com/u/Pleonast)\
**Post date:** [May 20, 2026, 2:48pm UTC](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328/552 "2026-05-20T14:48:47Z")

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I started a new game with release of an update last month. I’ve been running with no mods, which is unusual for me in these sorts of games. The game is feeling fairly well polished now. Its artistic style doesn’t draw me in, but the gameplay loops are fun. Plenty to do in a half hour each evening.

[Previous page](https://boards.straightdope.com/t/starfield-november-11-2022-how-excited-are-you/949328.md?page=27)
