I tried looking up “dumping” but the explanation was even more confusing:
Have you got a less jargon-filled explanation for us NASCAR novices, by any chance?
I tried looking up “dumping” but the explanation was even more confusing:
Have you got a less jargon-filled explanation for us NASCAR novices, by any chance?
I generally don’t sweat “jerk moves” in pro and college sports, but I’ve unfortunately had to deal with plenty of coaches who pull jerk moves in junior and pee-wee level sports – e.g. having the most talented kid involved in every play, focusing all his attention and coaching on his kid, etc. The goal at these levels is as much to help kids develop as to win games, and these antics do a disservice to them.
This isn’t legal, and plays of this type are specifically called out as illegal in the high school case book. It’s an unsportsmanlike conduct foul charged to the head coach. You see it on youtube because peewee refs aren’t always on the ball.
One time I was in a game of Spades. My partner and I were dominating the other team, so they decided to bid Double-Blind No-Low every hand. Sure they lost, but we kept taking overtricks. Every time your team gets 10 overtricks, you get “bagged,” meaning your side’s score is deducted by 100 points. They were down in the negative thousands, but we couldn’t top 500 to win the game.
I don’t think I’ve played Spades since.
To bad Barbara Billingsley is no longer with us.
What you describe is used in drag racing. In bracket racing, the idea is not to be the first to the finish line but the closest to your breakout time. If your breakout is 10.99 seconds, you want to get as close to that without going under. As described above, you go faster than you want to go then brake hard just before the finish line. Hopefully you opponent will not brake as quickly and go too fast, thus, breaking out. The risk is both drivers breaking out.
In stock car racing, dumping someone means hitting them causing them to spin out or even worse, wreck. The “gentleman” way to get by someone with dumping them is to nudge them out of the way causing them to have to slow down without spinning or crashing. My favorite example of this was at Pocono back in the 90’s. With 10 laps to go, Jeremy Mayfield was leading Dale Earnhardt. Earnhardt gave Mayfield a gentle nudge in turn 3 causing him to slide up the track giving Earnhardt the lead. For 9 laps Mayfield ran down Earnhardt. On the last lap in turn 3 (Pocono is only a 3 turn race track), Mayfield returned the favor to Earnhardt. Earnhardt slid up the track and Mayfield went on to win the race. Earnhardt was angry, how dare anyone do something to the biggest star in NASCAR.
Here’s another supremely jerk move I remember not-so-fondly. I used to run a Shadowrun campaign back in the day. They had excellent adventure modules, and I bought a campaign book to run. Unfortunately, this came out after they came out with a new magic supplement. It allowed magic users to pool their dice together in a ritual. The players decided to create an all-magic team called SHAM: Society for the Heinous Abuse of Magic.
In the first session, they decided they wanted to avoid all the preliminary story-telling parts of the campaign and go straight to the final stage. I don’t recall the exact details, but they had to reach a really high target number that was considered impossible to reach with the normal rules. Six players with 6 dice magic pools, where rolls of 6 give you a bonus die, overcame all the penalties and they destroyed the campaign in 5 minutes. I said “Thanks for wasting my investment” and never played Shadowrun again.
Please, no advice on what I should have done, and how I could have invoked such-and-such rule to prevent that from happening. It was 30 years ago, and they were determined to fuck me over for the LULz. It was a poison situation from the start.
I don’t know about official rules, but in these sorts of games, when we had “500 to win”, that meant reaching an absolute 500 yourselves or a relative 500 over the competition.
How about baseball’s hidden ball trick? Is that considered jerky?
mmm
No advice, just sympathy. When the players deliberately choose not to play the campaign there’s not much you can do. I’ve had a lot of campaigns that never got off the ground because one player just didn’t want to play ball with the rest of us. Like a GURPS Martial Arts campaign where one of the players insisted that his character would be the guy with the gun and the rest of the players would support him. Yeah, his character was technically legal, but ruined the game for everyone else.
What I find jerky is that the runner isn’t even allowed to regain their feet from an awkward position without ever losing contact with the base and the fielder is standing there holding the ball on his back.
In football, or soccer if you prefer, when an attacker is running towards an empty goal, with no defender or the goalie having any chance at all to stop him, it is considered very bad taste to stop the ball on the goal line, get on your hands and knees and head the ball in.
hehehe, a jerk move maybe, but it takes guts to do it, the other team’s players are all running full tilt towards the goal.
I wonder whether the referee could sanction this with a yellow card for comportamiento antideportivo. Have you ever seen it done in an official game? I only remember it from school.
I don’t think they could, I definitively think they shouldn’t, the player was a bit of a jerk may be, but nothing like that is deserving of a yellow.
I had a disagreement with a friend once, over which of us was being a jerk.
In big strategy games like Diplomacy, he had a rule: break only one deal per game, the one that would win you the game. He expected everyone to play this way and was open that he wouldn’t keep a deal if he could win by breaking it.
Hearing his strategy and thinking it kind of jerkish, I declared my own (which I have, ever since, kept): I keep all my deals. You get one chance ever to break a deal with me in a game, after which I just won’t make any deals with you ever again in any competitive game. If you don’t like that, negotiate deals with me with natural end-points. He thought that was kind of jerkish.
Both of our approaches were perfectly legal, but neither of us cared for the other’s approach.
It’s doubtful that’s any more effective than "icing the kicker’ in general, which is arguably jerkish.*
*if the kicker misses in that situation just after a last-second timeout is called, he has a chance to correct for wind or other factor(s) on the next try.
None of you was being a jerk IMHO, but your friend was very wrong about Diplomacy, it’s in the essence of the game itself that deals can and will be broken.
Yes, in that story LHoD’s friend was wrong, LHoD himself was extremely wrong.
The runner need only ask for time. They can only get caught by this if they’re inattentive or have a brain sprain.