Is there a rule against having a diminutive batter crouch his strike zone away and get walked — and then having the next diminutive batter crouch his strike zone away, and get walked, advancing the first guy to second base — and so on for a third diminutive guy, and then a fourth, such that nine little guys keep rounding the bases at a leisurely pace until (a) they’ve racked up an arbitrarily high number of runs, after which (b) a taller substitute comes in for each?
What happens on the other side of the inning when you have to field?
That’s what those substitutes are for.
Then you substitute them all out for regular players, after having walked in a very large number of runs.
If you really could get a player whose strike zone was so small that pitchers can’t hit it, this would be a dominant strategy.
Are rosters large enough to accommodate nine hitters who can’t field, pitch or catch?
I think the main difficulty MLB pitchers have is throwing pitches that can’t be hit. Accuracy is easy if you don’t care about getting movement, avoiding the heart of the plate, or throwing 100mph. They will get to grooving in BP level pitches for strikes once they see the lineup card.
It isn’t like the batters can dare to take the bat off their shoulders.
There isn’t such a thing. Any major league pitcher can easily throw to any tiny area if they want. They just won’t throw as hard or try to get the ball to purposefully move off center and curve. There is no person so small. Also, you can only have 26 players in a line up and at least eight have to field and a couple need to pitch. You’d be using up nine for little people.
Is there an actual rule against it? No. Would it work? Also no.
The peleton is the main group of riders, becasue of slipstreaming unless a stage is mountainous it is faster to travel in a group than alone. On non mountainious stages a stage can be won in one of two ways:
A breakaway where a single rider or large group of riders catch the group napping to get a bit of a lead which the peleton lets in order to save energy for later (or in the hope that other teams will chase them down). Before the final stage this might happen becasue team are want to save their effort to help their teams chances of getting the yellow jersey(overall winner) or green jersey (points winner essentially best sprinter). On the final stage the yellow jersey is known (if the guy who is second tries ot break away the entire teams of the leader and the teams with a decent sprinter would work to haul him in) and if someone goes early the sprinters teams would still be desperate to haul them in so if anyone made such an attempt it would almost certainly fail.
If the peleton is all together at the end of the race you get the other way of winning a stage the teams with the top sprinteres will try to lead out their man giving him a slipstream so he bursts out to win in the final sprint (their is also nothingto stop you using another teams lead out chain as a slipstream.
On the final stage of the tour the first half is very relaxed and a celebration of the yellow jersey winner though if anyone did break protocol the pelton would turn serious and catch them up quite quickly. Once they get to the circuits of the Champs Elyses the gloves are off and riders are “allowed” to try to breakaway, many try but I don’t think anyone has succeeded so all the races end with a final sprint.
Incidentally, you cannot crouch your strike zone away (a normal sized human could do that, otherwise.) The strike zone is defined based on a batter’s position when “prepared to swing,” so an umpire is entitled to ascertain where the letters and knees would be if the batter was actually in a position to hit the baseball.
In Cricket is is generally considered a jerk move to attempt to run out a batsman who is not attempting to run.
One form of this has become known as Mankading, where the bowler will run up to deliver the ball but instead hit is against the stumps at his own end in the hope the non-facing batsman has drifted out of the crease or lifted his bat up. There are similarities to getting picked off in baseball but in cricket it is generally considered a jerk move.
Another is if ball goes ot a close in fielder and the batsman assuming the ball is dead leaves his crease (say to repair the pitch or talk to his partner) and the fielding team run him out in the hope the umpire does not believe the ball is dead.
Look upthread. It was already mentioned and there was a debate about whether is actually fits the OP. As an American, it went totally over my head.
The soccer example reminds me of the badminton at the London Olympics. However in badminton it was not legal by the letter of the rules due to “not using best efforts” “conducting oneself in a manner that is clearly abusive or detrimental to the sport” being illegal
https://en.wikipedia.org/wiki/Badminton_at_the_2012_Summer_Olympics_%E2%80%93_Women%27s_doubles
I think most sports have the equivalent of a Don’t be a Jerk rule that could cover anything.
I was going to say that. If Aaron Judge squatted down and put his knees to his chest the ump would still call his normal strike zone.
While that’s a dick move, I’m a bit confused as to why the guy who invented the game didn’t include a mechanic to make players borrow at least some money, even if it was just to say you cannot pass your turn. That’s such a weird hole in the game.
I’d assume that passing was an intended mechanic, as a strategy to try and minimize losses. Heck, maybe even always passing is so, since it’s still not an automatic win. And it would fit the message if not buying into a pyramid scheme was the winning move.
I just read about an example online. Somebody was part of a team on a TV trivia show. The rules of the show said that if you pushed the buzzer while a question was being read, you could guess at the answer. But you wouldn’t be penalized for a wrong answer and the other team didn’t get to hear the complete question.
The guy’s team got the answer right to the first question. Then they started hitting the buzzer the instant the host started to read it. Having not heard the questions, they and the other team couldn’t guess any answers. So the final score for the show was 1-0.
I just remembered one that happened to my friend’s son’s high school robotics team. The robots had to do some sort of ring toss game. Each game would be two robots playing against one another and most rings won. Defensive play, like blocking an opponent from maneuvering was allowed.
The two teams were in their own area on either side of the court and they had to stay in their area. The sides had walls but the team area was open on to the court. If a ring went into a team area, they would toss it back into the field of play but nowhere in the rules did it say that they had to do so.
When one team would get ahead, they would toss all of the rings into their area and not throw them back until there were no more rings in play and no more scoring.
When one team would get ahead, they would toss all of the rings into their area and not throw them back until there were no more rings in play and no more scoring.
That’s a tough tack to take - high school robotics gets to the point where once you advance, you have to collaborate with other teams. You want to show that your strengths are in the robot itself, and your team’s ability to control it. Rules lawyering might not go over super great when it comes time for diplomacy.
It was a story told to me a while ago and as I recall, it was the finals between my friend’s team and the winner who did that. Maybe they only did that at the end.
I’ve had a lot of campaigns that never got off the ground because one player just didn’t want to play ball with the rest of us.
I have had this happen in D&D, and now I have learned to take that player aside and tell him that what he is doing is not fun for me, the DM, and the game needs to be fun for all.
In Poker, sandbagger is legal on most tables and can be a jerk move.
One thing we had done in multiplayer games is have the majority (say 4 out of 7) wipe out the other 3, then declare they are all “winners”. However, that is against the rules.
You get one chance ever to break a deal with me in a game, after which I just won’t make any deals with you ever again in any competitive game. If you don’t like that, negotiate deals with me with natural end-points. He thought that was kind of jerkish.
Yeah, that is a jerkish position to take. Other than refusing to play with cheaters , you dont carry over grudges from game to game. Diplomacy and Risk more or less requires a deal breaking move, since in Diplomacy you make deals with everyone.
but your friend was very wrong about Diplomacy, it’s in the essence of the game itself that deals can and will be broken.
Yep.
There is nothing in D&D rules that says you cant steal from other players, but it is considered a jerk move by most.