# Sweet little flash physics/engineering game - Coconut Run

**URL:** <https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795>\
**Category:** The Game Room\
**Created:** [February 14, 2009, 5:56am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795 "2009-02-14T05:56:33Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Rigamarole](https://avatars.discourse-cdn.com/v4/letter/r/77aa72/32.png) [@Rigamarole](https://boards.straightdope.com/u/Rigamarole)\
**Post date:** [February 14, 2009, 5:56am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/1 "2009-02-14T05:56:33Z")

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[Coconut Run](http://ingenuitywelcome.com/game/)

What’s your best run?

After tinkering with it for a while, I created a cart that, though a little on the heavy side (which slowed it down slightly but kept the thing from flipping all over the damn place) got 15/15 coconuts across in 0:29 for a score of 85%.

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**Author:** ![Robot\_Arm](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/robot_arm/32/18280_2.png) [@Robot\_Arm](https://boards.straightdope.com/u/Robot_Arm)\
**Post date:** [February 14, 2009, 6:13am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/2 "2009-02-14T06:13:11Z")

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15/15, 0:27, 87%

I may be able to improve on that still.

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**Author:** ![gladtobeblazed](https://avatars.discourse-cdn.com/v4/letter/g/85f322/32.png) [@gladtobeblazed](https://boards.straightdope.com/u/gladtobeblazed)\
**Post date:** [February 14, 2009, 7:07am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/3 "2009-02-14T07:07:18Z")

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0:23  
15/15  
92%

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**Author:** ![Grumman](https://avatars.discourse-cdn.com/v4/letter/g/43a26b/32.png) [@Grumman](https://boards.straightdope.com/u/Grumman)\
**Post date:** [February 14, 2009, 7:16am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/4 "2009-02-14T07:16:45Z")

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17 seconds  
15/15  
97%

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**Author:** ![Grumman](https://avatars.discourse-cdn.com/v4/letter/g/43a26b/32.png) [@Grumman](https://boards.straightdope.com/u/Grumman)\
**Post date:** [February 14, 2009, 7:28am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/5 "2009-02-14T07:28:02Z")

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Got it down to 11 seconds and 100%

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**Author:** ![Robot\_Arm](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/robot_arm/32/18280_2.png) [@Robot\_Arm](https://boards.straightdope.com/u/Robot_Arm)\
**Post date:** [February 14, 2009, 7:43am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/6 "2009-02-14T07:43:56Z")

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19 seconds.

Grumman, you must be clearing half the obstacles on the fly. Can we get a screenshot of this wondercart of yours?

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**Author:** ![Grumman](https://avatars.discourse-cdn.com/v4/letter/g/43a26b/32.png) [@Grumman](https://boards.straightdope.com/u/Grumman)\
**Post date:** [February 14, 2009, 9:15am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/7 "2009-02-14T09:15:51Z")

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I closed the window before you asked, but [here](http://i42.tinypic.com/24gr20y.jpg) is a rough copy of the last cart, that gets there in 12 seconds. As far as driving goes, you can just press right until you win.

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**Author:** ![The\_Tof](https://avatars.discourse-cdn.com/v4/letter/t/cdc98d/32.png) [@The\_Tof](https://boards.straightdope.com/u/The_Tof)\
**Post date:** [February 14, 2009, 10:47am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/8 "2009-02-14T10:47:36Z")

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How do you guys get your carts faster? No matter what I do… I always seem to be right around 30 seconds (28-32 depending)

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**Author:** ![Robot\_Arm](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/robot_arm/32/18280_2.png) [@Robot\_Arm](https://boards.straightdope.com/u/Robot_Arm)\
**Post date:** [February 14, 2009, 3:52pm UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/9 "2009-02-14T15:52:02Z")

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> [@The\_Tof](#):
>
> How do you guys get your carts faster? No matter what I do.. I always seem to be right around 30 seconds (28-32 depending)

Wheel size seems to be key. Try about 1.5 - 2.0 times the size of the example cart for a start.

I’m a little skeptical about 11 seconds, though. I’ve tried using just a wheel, completely abandoning the coconuts, and still can’t come anywhere close to 11 seconds.

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**Author:** ![Grumman](https://avatars.discourse-cdn.com/v4/letter/g/43a26b/32.png) [@Grumman](https://boards.straightdope.com/u/Grumman)\
**Post date:** [February 14, 2009, 4:10pm UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/10 "2009-02-14T16:10:37Z")

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> [@Robot\_Arm](#):
>
> I’m a little skeptical about 11 seconds, though. I’ve tried using just a wheel, completely abandoning the coconuts, and still can’t come anywhere close to 11 seconds.

Well, I just tried two wheels with a shock absorber between them, and got 10 seconds, so I don’t know what you’re doing wrong.

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**Author:** ![Dead\_Badger](https://avatars.discourse-cdn.com/v4/letter/d/848f3c/32.png) [@Dead\_Badger](https://boards.straightdope.com/u/Dead_Badger)\
**Post date:** [February 14, 2009, 4:35pm UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/11 "2009-02-14T16:35:35Z")

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Are you on a particularly fast computer, **Grumman**? I strongly suspect this is one of those flash games that aren’t speed-independent. My five-year-old computer can’t manage more than 25s, even with an ignore-the-coconuts strategy.

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**Author:** ![Grumman](https://avatars.discourse-cdn.com/v4/letter/g/43a26b/32.png) [@Grumman](https://boards.straightdope.com/u/Grumman)\
**Post date:** [February 14, 2009, 4:48pm UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/12 "2009-02-14T16:48:25Z")

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> [@Dead\_Badger](#):
>
> Are you on a particularly fast computer, **Grumman**? I strongly suspect this is one of those flash games that aren’t speed-independent. My five-year-old computer can’t manage more than 25s, even with an ignore-the-coconuts strategy.

That could be it, mine’s a year-old computer I got for gaming.

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**Author:** ![Bryan\_Ekers](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/bryan_ekers/32/183_2.png) [@Bryan\_Ekers](https://boards.straightdope.com/u/Bryan_Ekers)\
**Post date:** [February 14, 2009, 6:50pm UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/13 "2009-02-14T18:50:08Z")

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I just made one big wheel, drove it to the shredder in 10 seconds flat.  
But it was too big and the shredder wouldn’t take it.

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [February 14, 2009, 10:45pm UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/14 "2009-02-14T22:45:31Z")

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It isn’t working. The game loads but clicking does nothing!

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [February 15, 2009, 5:24pm UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/15 "2009-02-15T17:24:00Z")

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> [@Bryan\_Ekers](#):
>
> I just made one big wheel, drove it to the shredder in 10 seconds flat.  
> But it was too big and the shredder wouldn’t take it.

I made a container for the coconuts, and a wheel. I think I got the wheel all the way to the end, and my coconuts stayed in their container.

Though I couldn’t see the wheel, and the container wasn’t connected to it.

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**Author:** ![Garula](https://avatars.discourse-cdn.com/v4/letter/g/ea666f/32.png) [@Garula](https://boards.straightdope.com/u/Garula)\
**Post date:** [February 15, 2009, 7:41pm UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/16 "2009-02-15T19:41:02Z")

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Woo! Saved all the coconuts in 15 seconds! The trick for me was plenty of wheels and a long, flat design.

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**Author:** ![Spectralist](https://avatars.discourse-cdn.com/v4/letter/s/ecccb3/32.png) [@Spectralist](https://boards.straightdope.com/u/Spectralist)\
**Post date:** [February 16, 2009, 9:46am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/17 "2009-02-16T09:46:28Z")

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Got down to 16 seconds using [this](http://kodyac.googlepages.com/coconut.jpg) monster. It has a lid that closes as soon as i move forward. Fun game, pity there only appears to be one level.

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**Author:** ![Mbossa](https://avatars.discourse-cdn.com/v4/letter/m/73ab20/32.png) [@Mbossa](https://boards.straightdope.com/u/Mbossa)\
**Post date:** [February 17, 2009, 12:03am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/18 "2009-02-17T00:03:52Z")

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Sweet, I got 15/15 in 10 secs.

Turns out your cart doesn’t need to hold all the coconuts for the whole journey – all that matters is that the coconuts make it to the shredder. At one point in my last journey I hit a bump and one of the coconuts went flying out of my cart, but was catapulted all the way to the end and I got 15/15.

I wonder if we can use those tools to build a catapult rather than a cart.

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**Author:** ![Stealth\_Potato](https://avatars.discourse-cdn.com/v4/letter/s/d78d45/32.png) [@Stealth\_Potato](https://boards.straightdope.com/u/Stealth_Potato)\
**Post date:** [February 17, 2009, 2:40am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/19 "2009-02-17T02:40:15Z")

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> [@Lobsang](#):
>
> It isn’t working. The game loads but clicking does nothing!

Same here. Once it finishes loading all I see is a blank sheet of graph paper. No controls, no response, nothing! 😕

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**Author:** ![Mbossa](https://avatars.discourse-cdn.com/v4/letter/m/73ab20/32.png) [@Mbossa](https://boards.straightdope.com/u/Mbossa)\
**Post date:** [February 17, 2009, 2:48am UTC](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795/20 "2009-02-17T02:48:43Z")

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> [@Stealth\_Potato](#):
>
> Same here. Once it finishes loading all I see is a blank sheet of graph paper. No controls, no response, nothing! 😕

I got that for a while when trying to run it in Firefox. I opened it in IE and it worked fine.

But interestingly, it works fine for me in Firefox now. So try restarting your browser.

[Next page](https://boards.straightdope.com/t/sweet-little-flash-physics-engineering-game-coconut-run/485795.md?page=2)
