# The Crimson Glyph (Werewolf/Mafia/Psychopath)

**URL:** <https://boards.straightdope.com/t/the-crimson-glyph-werewolf-mafia-psychopath/494271>\
**Category:** The Game Room\
**Created:** [April 24, 2009, 10:16pm UTC](https://boards.straightdope.com/t/the-crimson-glyph-werewolf-mafia-psychopath/494271 "2009-04-24T22:16:54Z")\
**Posts on this page:** 1\
**Showing post:** 1773

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**Author:** ![Joey\_P](https://avatars.discourse-cdn.com/v4/letter/j/919ad9/32.png) [@Joey\_P](https://boards.straightdope.com/u/Joey_P)\
**Post date:** [May 23, 2009, 2:54am UTC](https://boards.straightdope.com/t/the-crimson-glyph-werewolf-mafia-psychopath/494271/1773 "2009-05-23T02:54:28Z")

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> [@Meeko](#):
>
> \*\*Wait Wait Wait Wait Wait Wait. \*\*
> 
> Run this by me again, Joey ?

Okay, real slow now. Here’s what I was thinking. Sinners win when ALL players have the seed of sin, right. So, each night, we should get another sinner, some will choose to accept the sinner wincon, some will not. Also keep in mind that even if the person who get’s the seed chooses to pray, until they are purified, they will still count towards the sinner wincon. As we get closer to the end of the game, new sinners may not have time to pray the sin away, so to speak. My thought was that new sinners should be lynched. It didn’t dawn on me that that would mean two to three (most likely) town dying each night instead of 1 to 2.

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