# The death of PC games is nigh!

**URL:** <https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016>\
**Category:** Great Debates\
**Created:** [April 6, 2005, 9:08am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016 "2005-04-06T09:08:43Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![squeegee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/squeegee/32/14537_2.png) [@squeegee](https://boards.straightdope.com/u/squeegee)\
**Post date:** [April 16, 2005, 2:40am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/161 "2005-04-16T02:40:29Z")

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> [@squeegee](#):
>
> 720p gaming @ 60i

Hmm, I think I misspoke here. Is 720p 29.97 progressive or 59.94 progressive? It’s certainly not 60i.

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**Author:** ![squeegee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/squeegee/32/14537_2.png) [@squeegee](https://boards.straightdope.com/u/squeegee)\
**Post date:** [April 16, 2005, 2:43am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/162 "2005-04-16T02:43:26Z")

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Answering my own question: 720p seems to be [60p, 30p or 24p](http://www.cs.cf.ac.uk/Dave/Multimedia/node198.html). Does anyone know what frame rate the next-gen consoles will support? I’d expect 60p, but I haven’t heard.

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**Author:** ![Gorsnak](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gorsnak/32/7587_2.png) [@Gorsnak](https://boards.straightdope.com/u/Gorsnak)\
**Post date:** [April 16, 2005, 2:50am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/163 "2005-04-16T02:50:25Z")

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> [@Alien](#):
>
> In other words, a 42" HDTDV playing at 1080i will have the same pixel details as a 19" computer monitor playing at a little more than 800x600!

You can’t compare these straight up. You’re two feet from the 19" monitor, and eight feet from the 42" plasma. In terms of visual experience, the real question is one of dots per degree of visual field. I’m too lazy to do the math, but this is why consoles look okay even though they have crap resolution - you’re sitting much further from the display. Of course, unless you have a giant television, this also means that the game will be less immersive, because it occupies a much smaller portion of your visual field (and if you have a giant television, the low resolution becomes apparent).

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**Author:** ![Abe](https://avatars.discourse-cdn.com/v4/letter/a/f1d935/32.png) [@Abe](https://boards.straightdope.com/u/Abe)\
**Post date:** [April 16, 2005, 6:09am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/164 "2005-04-16T06:09:46Z")

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> [@squeegee](#):
>
> I understand what you’re saying about graphic detail, but I don’t necessarily accept your premise that dpi is the be-all standard. If I shrink my 1080i display to 4" (a zillion dpi!), do I have the ultimate in gaming resolution? Probably not.

I have a funny experience to relate that seems to support the point **Alien** is making. In the early '80s, I took my trusty Intellivision console and hooked it up to a portable TV/Radio/tape deck so I could test whether apparent resolution could be improved by shrinking the screen. The TV screen must have been no more than 5 or 6 inches across.

Well, I was astounded at how “good” the graphics were. I could barely detect any pikelation, everything looked smooth and crisp. Of course, everything also looked small, but there was a definite improvement in visual quality. Same principle of increased DPI, so I think it does make a difference.

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**Author:** ![Gozu](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gozu/32/6615_2.png) [@Gozu](https://boards.straightdope.com/u/Gozu)\
**Post date:** [April 16, 2005, 8:13am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/165 "2005-04-16T08:13:21Z")

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> [@Abe](#):
>
> You picked a game genre in which the PS excels and excelled in at the time, which is why I then cited games in which the PC excels and excelled in at the time. The true comparison, and the fairest, are multi-platform games. Same game, different execution, different (or not) quality – this is a decent indicator, not drawing titles out of the air or cherry-picking them and declaring them superior without a suitable frame of reference. Of course, an ideal comparison would exclude sloppy ports too, and just look at decent products on both platforms, but I don’t have time for such a meticulous review.

The psx didn’t excel at anything at the time. It was just launched. Multi-platform games are a minority and while I can definitely the logic behind picking them, it is superficial. Multiplatform games very rarely take full advantage of their platforms for various reasons which i’ll get into if you ask me to. Hopefully, you already know why. Our goal here is to compare what looks best visually on both platforms.

> [@](#):
>
> Actually, although you may have failed to notice thus far, you are the one who is being indulged, not the other way round. The quality of your arguments would have already attracted a firestorm if this were a weightier topic than simply recreational technology. Fortunately this isn’t a discussion on Iraq!

I wouldn’t be so assertive in a debate which topic I lack expertise in.

> [@](#):
>
> What? What does this mean? I already said that consoles have the advantage in rail RPGs like FF (rail RPGs were invented for console games and are developed primarily for them), whereas PCs rule when it comes to more “genuine” RPGs (this has been the case AT LEAST since the days of FTL’s Dungeon Master and EA’s Bard’s Tale). But yeah, it’s not like it’s that difficult for a PC to replicate console graphics. On this particular topic I am at a disadvantage though, since I don’t touch the FF series or most Japanese RPGs. Take Ultima Underworld. It came out in the early '90s, though I no longer remember when. Anything comparable on consoles? I can’t think of anything until the advent of games like Arx Fatalis on the Xbox (which is the only console that has attempted to tackle PC style RPGs).

It seems you’re forgetting that we’re not judging gameplay or genres. Just graphics. I much prefer japanese RPGs myself. As they say, there is no accounting for taste.

> [@](#):
>
> And as far as concerns racing games, which you brought up before, there are some good classic ones for the PC, though as I recall they developed later (e.g., Colin McRae Rally and the like).

Yes. I don’t disagree.

> [@](#):
>
> That was precisely my intent in order to point out that your comparison was inappropriate, that each platform has strengths and weaknesses, and that these strengths and weaknesses determine what kind of gamers are attracted to each platform.

Again, you are correct. My argument is that PCs are going to lose most of their strenghts as time goes by.

> [@](#):
>
> OK, now if the rest of us could have some of that support you are so satisfied with…

I’ve been reading that sentence over and over and I can’t really make much sense of it.

> [@](#):
>
> Lots of assertions, and still no substance. If you have better methodology that leads to a different conclusion please go right ahead and demonstrate it.

That’s what you say. I say different. I believe my methodology is quite valid. You pick good games and compare the price they sell for at launch.

> [@](#):
>
> Stand by whatever you wish, but demonstrate that your assertions have support behind them or be prepared to have your arguments dismissed. We’re not arguing about games in the bargain bin, unless you are being deliberately obtuse you must have noticed that the games I listed were fairly prominent, new (with the exception of one) and NOT in the bargain bin.

There was no reason to only pick out multiplatform games. In any case, i’ve lost interest in convincing you. Let’s wait until someone who works at some game store comes here and offers us his opinion based on his empirical experience.

> [@](#):
>
> How is this a response to the argument that console games subsidize hardware losses? Are you saying they don’t? And once again I invite you to notice your conspicuous lack of supporting arguments.

I’m sorry if I misled you. Yes, absolutely, console games are where the money is atfor both publishers AND system makers. Consoles are usually sold at cost or near it. With the exception of the Xbox which is definitely sold at a tangible loss. I don’t know which consoles were sold at a loss and for how long but it really doesn’t matter because I agree with you.

> [@](#):
>
> Yes, we have established that that is your opinion. The same one you have trumpeted repeatedly and not yet managed to support adequately.

Once again, that is what you claim. It is annoying. I’ve spent a lot of time detailing my reasoning and providing examples. If they do not satisfy you, that’s fine. I’m not a prophet, I could be wrong. I simply believe I am right. Time will tell. You may also take into account that a real live pc/console developper agreed with most of what I said.

> [@](#):
>
> The **only** reason? How categorical. Before you conclude such a thing, you would have to demonstrate that FPS and RTS on consoles are systematically better experiences – which they aren’t – and therefore leave the PC with no advantage other than the mouse and keyboard combination. Therefore your “only” reason looks suspicious right from the start.

Don’t mix past, present and future when you’re speaking about my predictions. They all take place after next-gen consoles have been launched. My conclusion is based on the premises I have laid down for why consoles are going to take over. development costs, increases in resolutions, yadda yadda yadda. You can always go back and read my earlier posts as well as pochacco’s for that.

> [@](#):
>
> Yeah… HDTV can lessen the gap between PC monitors and console displays, but I don’t see two important things right now: 1) HDTVs as the console gaming standard, and 2) PC monitors incapable of displaying rather higher resolutions than HDTV (most CRT monitors can go up to 1600 x 1200 or higher, and most decent flat panels can too).

Again, you’re mixing present with future.

> [@](#):
>
> I honestly don’t know. And so what? It’s not happened yet, has it? It’s not leeched all the PC game customers away yet, has it? In fact, nothing has really happened on this front yet, has it?

It was a rhetorical question. It is indeed coming on the Xbox 2. I just wanted to debunk you weak assertion that “real” rpgs somehow belonged to the PC for whatever reason.

> [@](#):
>
> Yes. And what’s immediately noticeable is that they are simplified RPGs, not quite rail RPGs (the story progression is fairly open) but simplified in terms of mechanics and action. Not to say that they weren’t great games or that their simplified structure makes them any less enjoyable, mind you, just pointing out that the PC is capable of handling rather more complexity than those games.

Are you honestly saying that open RPGs can’t be handled by consoles somehow? Of course they can. Heck, consoles have been handling MMORPGs for christ’s sake. Doesn’t get much bigger and complex than that.

> [@](#):
>
> There is a reason. The reason is that a lot of people are perfectly happy with their PCs, and are highly likely to continue to use PCs for gaming in spite of your forcefully repeated opinion. Not everyone is prepared to own both game-quality PCs and multiple consoles. Plenty of users are more than happy with their PCs and their games.

God deliver us from fanboys. Some people are still gaming on MACs too. I say: more power to you! (Now, all the macfanatics will be after my blood 🙂 .

> [@](#):
>
> More unsupported proclamations without a shred of support in sight. Your point about multiplayer and internet gaming is summarily dismissed. For consoles, as I mentioned earlier there were early forays in 64 bit processing several years ago, which were quite unsuccessful. PCs are evolving to 64 bits more naturally, and the one thing that pops up in everything I read on the subject is that the immediate advantage of 64 bit processors is the increased capability to handle AI, which the same articles claim is reduced on consoles. At least the consoles available now.

You may dismiss whatever you want. When you’re done dismissing, go play on xbox live! and see if you start changing your mind. The only advantage of PCs when it comes to multiplayer are the community-run dedicated servers. It’ll be interesting to see what happens on that front when console games start trying to get 24-64 people playing at the same time. Right now, i think any console game that supports more than 16 simultaneous players must connect to dedicated servers run by the company publishing the game.

As far as the whole 64 bit thing goes, you just don’t know what you’re talking about. I’m sorry if it sounds harsh but it’s the truth. You ought to have mentionned the upcoming physX card for the pc. It really looks interesting. My rebuttal for that would’ve been that by the time it comes out (a year or so) and actually starts influencing pc gaming (another 3-4 years at least), a new generation of consoles would’ve come out and they’d just go and include that in their architecture.

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**Author:** ![Alien](https://avatars.discourse-cdn.com/v4/letter/a/57b2e6/32.png) [@Alien](https://boards.straightdope.com/u/Alien)\
**Post date:** [April 17, 2005, 3:01am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/166 "2005-04-17T03:01:32Z")

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> [@Gozu](#):
>
> You say this as if Level of detail and FPS were not dependant on each other. What good does high level of detail do you if you get 5 FPS? Go play Doom3 or HL2 at 1920x1200 res and tell me how it goes. No, I am not an FPS whore. Sure, for a flawless gaming experience, you definitely _never to drop below 60FPS_ but I postulate that to play with a minimum of decency, you can accept bottom rates below 60. Say, as far as 30 FPS.

Of course. My mistake (sorry **squeegee**. But it’s not like you thought, it’s the other way around. A 19" inch monitor at 800x600 and a 42" HDTV at 1080i both have about 2000 pixels per square inch. Such a HDTV will display roughly 2 million pixels in total, while the monitor has only 480,000 because it’s smaller. So obviously, the machine running the HDTV has to be more powerful than the other for the frame rates to be equal.

> [@Gozu](#):
>
> Sigh. YES! pcs can run Word ,Excel, photoshop and 3Dstudio better. Are you happy now? Of course I meant they looked better, what the heck else?

Well, as you said, when you use the word powerful about a computer/console, people (at least me) tend to think about what’s in the box, not the monitor. But since you do, I would say that by stating that consoles are visually more powerful than computers, IMO you start off from the worst position possible. I will not discard that consoles may become very powerful in the future, but visuals is an area where I believe computers, at least technologically, will have the edge for a long time. If consoles take over the computer completely, I’m pretty certain visuals will be the last to fall. I have written much about that in this thread.

Strangely enough, you’re one of the first console gamers I know who have made such a statement, almost every cross-platform gamer I’ve met or discussed this with online agrees that computer games do look better than console. Just a reflection, not to be taken as evidence.

> [@Gozu](#):
>
> it’s all so clear now, we should compare the WORST looking games of both platforms and see what less ugly. Get real. You’re damn right I pick the outstanding games. I don’t care if most crappy games on the PC look better than most crappy games on consoles. If we were talking about road quality in two countries , then one should definitely take all roads into consideration and give an average score based on that. But no one forces you to play crappy games whereas you’re forced to drive on crappy roads. Get it?

Nowhere did I imply did that we should discuss bad games. The point is: You cannot cherrypick just one game to represent an entire multi-billion dollar industry. We rather should look at a group of games. That doesn’t mean we should include bad games, it only means we should broaden our views.

> [@Gozu](#):
>
> Yes. It was true for the PSX and the Dreamcast. Where is the data that proves me wrong? I’m still waiting for it.

Sorry. You made the claim - you bring the cite. I’ve only brought two cites myself to this thread, and neither of them addressed the OP specifically, and it really doen’t matter that much since this is more of a point-of-view type if discussions. But don’t ask others for data if you don’t bring outside data yourself.

However, I’ve been reading up a bit the last couple of days, and it does look as the future of gaming will change (or shift) over the next few years. I’m starting to lean at Xbox as the #1 console, PS3 in trouble, and PC gaming bouncing back. I’ll bring some more information later, tomorrow probably.

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**Author:** ![Alien](https://avatars.discourse-cdn.com/v4/letter/a/57b2e6/32.png) [@Alien](https://boards.straightdope.com/u/Alien)\
**Post date:** [April 17, 2005, 3:03am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/167 "2005-04-17T03:03:00Z")

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**RaftPeople** , since you’ve cited the performance of the CPUs coming to the consoles, out of curiosity, what is the retail price on these babies? It strikes me that if three Power5’s, more powerful than any Pentium on the market in your view, are available in a console for $299 (or whatever), I can get the most powerful CPU on the market for less than $100 a piece. Can you tell me if this is correct?

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**Author:** ![Alien](https://avatars.discourse-cdn.com/v4/letter/a/57b2e6/32.png) [@Alien](https://boards.straightdope.com/u/Alien)\
**Post date:** [April 17, 2005, 3:26am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/168 "2005-04-17T03:26:41Z")

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> [@squeegee](#):
>
> I understand what you’re saying about graphic detail, but I don’t necessarily accept your premise that dpi is the be-all standard. If I shrink my 1080i display to 4" (a zillion dpi!), do I have the ultimate in gaming resolution? Probably not.

Please see my self-correction in post to **Gozu** above about frame rates.

Anyway, the concept is simple: The more you magnify an image, the more “pixelized” the image becomes, in the end to the point where you can count every pixel in the original image with your own eyes. And since everything you see on the screen is made up by pixels, pixel density defines detail richness.

In gaming today (even at high resolutions without AA) this can be seen quite clearly with a thin black horizontal/vertical line edging an object, for instance a the edge of a painting or a box. You’ll see the black line distorted, like this:  
-------------------\_\_\_\_\_\_\_\_\_\_\_

> [@squeegee](#):
>
> 720p gaming @ 60i will probably be the new “minimum standard” in gaming in the next year or so, with consoles and PCs all able to to output this resolution. If a good portion of console games also support 1080i, and PC monitors @ 1920x1080/1200 are not prohibitively expensive (which seems likely – they’re $1300 now, so likely $600 in 2 years), then I’d expect consoles and PCs to be at parity regarding resolution for perhaps the following 5 years. PCs might support insane resolutions like 2560xwhatever, but those monitors that support it will probably be fairly pricey during the same timeframe (I admit this is a tenuous assumption). We’ll see.

I think that b]Gozu\*\* also said earlier that Microsoft will require Xbox developers to support 720p for Xbox 2, however, where I’ve I read about this it only says they will recommend it.

I think it would be GREAT if this is required, because by forcing console game developers to make textures with higher resolutions the first time around porting games to the PC will become much cheaper. Sadly, today many console to PC ports have many of the same low quality textures as in the console version.

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**Author:** ![Alien](https://avatars.discourse-cdn.com/v4/letter/a/57b2e6/32.png) [@Alien](https://boards.straightdope.com/u/Alien)\
**Post date:** [April 17, 2005, 3:52am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/169 "2005-04-17T03:52:06Z")

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> [@squeegee](#):
>
> 720p gaming @ 60i will probably be the new “minimum standard” in gaming in the next year or so, with consoles and PCs all able to to output this resolution.

Just so we’re clear about this: AFAIK, 720p HDTV is today equivalent to 1024x576 (16:9 ratio) and is equal to the 1024x768 standard on computer monitors (4:3 ratio). From what we know, this is the maximum resolution expected to be supported by most consoles games in the next few years. It’s the _minimum resolution_ used by most PC gamers, except those with older equipment.

You should also know that 720p should actually be 1280x720, so most HDTV manufacturers are cheating here to save few bucks in production cost. Some HDTVs also have 1024x1024 resolution so they can display native 1080i by skipping some horizontal lines.

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<div class="post-metadata">

**Author:** ![squeegee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/squeegee/32/14537_2.png) [@squeegee](https://boards.straightdope.com/u/squeegee)\
**Post date:** [April 17, 2005, 4:00am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/170 "2005-04-17T04:00:58Z")

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> [@Alien](#):
>
> Anyway, the concept is simple: The more you magnify an image, the more “pixelized” the image becomes, in the end to the point where you can count every pixel in the original image with your own eyes. And since everything you see on the screen is made up by pixels, pixel density defines detail richness.
> 
> In gaming today (even at high resolutions without AA) this can be seen quite clearly with a thin black horizontal/vertical line edging an object, for instance a the edge of a painting or a box. You’ll see the black line distorted, like this:  
> -------------------\_\_\_\_\_\_\_\_\_\_\_

It probably isn’t worth going into detail here, but this somewhat ignores the effects of antialiasing – the graphics are supersampled at 2x or 4x or whatever of the final output resolution. The effect is that the final output has perceptially higher resolution than the pure display resolution. If I’m looking at a 1920x1080 rez display that uses 4x antialiasing, then I’m arguably viewing a subsampled 7680x4320 display. You’re probably quite familiar with this, but it seems a point worth emphasizing.

> [@](#):
>
> I think that **Gozu** also said earlier that Microsoft will require Xbox developers to support 720p for Xbox 2, however, where I’ve I read about this it only says they will recommend it.

My undestanding was that it will be required, but I agree it’s unclear what the final specs will be.

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<div class="post-metadata">

**Author:** ![squeegee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/squeegee/32/14537_2.png) [@squeegee](https://boards.straightdope.com/u/squeegee)\
**Post date:** [April 17, 2005, 4:07am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/171 "2005-04-17T04:07:51Z")

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> [@Alien](#):
>
> Just so we’re clear about this: AFAIK, 720p HDTV is today equivalent to 1024x576 (16:9 ratio) and is equal to the 1024x768 standard on computer monitors (4:3 ratio). From what we know, this is the maximum resolution expected to be supported by most consoles games in the next few years. It’s the _minimum resolution_ used by most PC gamers, except those with older equipment.

Alien, I’m unclear what point you’re making. 720p is exactly 1280x720 pixels at 1.0 aspect. There are more than a few substandard consumer HD displays that leverage 1024x768 or whatever to display 720p, but they’re resampling, and the display is not showing 1:1 pixels. 1280x720 is not equal to 1024x768 pixels – it’s a completely different aspect. I really must be missing your point here.

> [@](#):
>
> You should also know that 720p should actually be 1280x720, so most HDTV manufacturers are cheating here to save few bucks in production cost. Some HDTVs also have 1024x1024 resolution so they can display native 1080i by skipping some horizontal lines.

I agree, there are too many substandard HD sets out there. I’m really missing how this is pertinent… ?

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<div class="post-metadata">

**Author:** ![squeegee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/squeegee/32/14537_2.png) [@squeegee](https://boards.straightdope.com/u/squeegee)\
**Post date:** [April 17, 2005, 4:18am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/172 "2005-04-17T04:18:38Z")

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OK, on rereading, I think I see where you’re going with this. Your equating 720p with 1024x576 (wtf?) was confusing. To recap:

> [@Alien](#):
>
> From what we know, this is the maximum resolution expected to be supported by most consoles games in the next few years. It’s the minimum resolution used by most PC gamers, except those with older equipment.

My asssumption was that 720p would be the _minumum_ HD resolution in the nextgen consoles. My understanding is that MS has mandated this. I’ll see if I can google up a cite. Of course, the consoles must also support SD (NTSC/PAL) resolutions for some time, but they’ll finally be in the HD world, minumum.

My posit was that this would tend to move games up to 1080i support, because most home HD receivers will support this and high end gamers will want it. There are several tenuous assumptions here, but it doesn’t seem very unreasonable.

My question was: if the consoles move to a greater support of 1080i resolution in the next year or so, what is the resolution difference with PC games? My assumption: little difference.

Clear?

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<div class="post-metadata">

**Author:** ![Gorsnak](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gorsnak/32/7587_2.png) [@Gorsnak](https://boards.straightdope.com/u/Gorsnak)\
**Post date:** [April 17, 2005, 4:19am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/173 "2005-04-17T04:19:43Z")

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All this talk of consoles supporting HDTV seems to be glossing over a rather relevant point: HDTVs aren’t cheap. The cost of a decent-sized HDTV will obliterate any hardware price advantage consoles have over PCs. Now, you may argue that people will be buying HDTVs for regular viewing anyways, but of course people are buying PCs for other purposes anyways too.

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<div class="post-metadata">

**Author:** ![squeegee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/squeegee/32/14537_2.png) [@squeegee](https://boards.straightdope.com/u/squeegee)\
**Post date:** [April 17, 2005, 4:30am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/174 "2005-04-17T04:30:30Z")

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OK, on the “minimum” standard, [here](http://xbox.ign.com/articles/604/604136p1.html)’s what we know about XBOX2:

> [@](#):
>
> Microsoft placed itself at the forefront of this changeover when it introduced the concept of the “HD Era” at GDC this year in San Francisco. Microsoft Corporate Vice President and Chief XNA Architect J Allard announced to developers that all next generation games will be displayed in 720p at, with a 16:9 aspect ratio, and 5.1 Dolby digital.

So 720p will be the minimum requirement. XBOX2 will support 1080i (XBOX1 supported 1080i) so 1080i will be the maximum requirement.

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<div class="post-metadata">

**Author:** ![Gozu](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gozu/32/6615_2.png) [@Gozu](https://boards.straightdope.com/u/Gozu)\
**Post date:** [April 17, 2005, 5:46am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/175 "2005-04-17T05:46:29Z")

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> [@squeegee](#):
>
> OK, on the “minimum” standard, [here](http://xbox.ign.com/articles/604/604136p1.html)’s what we know about XBOX2:So 720p will be the minimum requirement. XBOX2 will support 1080i (XBOX1 supported 1080i) so 1080i will be the maximum requirement.

Isn’t “maximum requirement” an oxymoron?

Anyways, the highest resolution supported by next-gen consoles would be 1080p.

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**Author:** ![squeegee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/squeegee/32/14537_2.png) [@squeegee](https://boards.straightdope.com/u/squeegee)\
**Post date:** [April 17, 2005, 5:50am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/176 "2005-04-17T05:50:51Z")

</div>

Point taken. I was driving toward 1080i being a “not unusual” requirement for next-gen.

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<div class="post-metadata">

**Author:** ![Gozu](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gozu/32/6615_2.png) [@Gozu](https://boards.straightdope.com/u/Gozu)\
**Post date:** [April 17, 2005, 5:54am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/177 "2005-04-17T05:54:48Z")

</div>

> [@Gorsnak](#):
>
> All this talk of consoles supporting HDTV seems to be glossing over a rather relevant point: HDTVs aren’t cheap. The cost of a decent-sized HDTV will obliterate any hardware price advantage consoles have over PCs. Now, you may argue that people will be buying HDTVs for regular viewing anyways, but of course people are buying PCs for other purposes anyways too.

> [@Gorsnak](#):
>
> people are buying PCs for other purposes anyways too

Yes, that is correct and that has been the assumption made throughout this thread. We’ve always compared the cost of consoles to that of the pc hardware expressly added to an already existing basic system to play games.

As far as HDTV pricing goes, I expect moderately priced HDTVs in the 27" to 32" range to become a standard within 2 years. Of course, while the like of 42" or 50" HDTVs will significantly go down in price, they will remain expensive (just like big High End CRTs have been expensive. Nothing new there), so in the end, everything cancels out.

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**Author:** ![Alien](https://avatars.discourse-cdn.com/v4/letter/a/57b2e6/32.png) [@Alien](https://boards.straightdope.com/u/Alien)\
**Post date:** [April 17, 2005, 11:01pm UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/178 "2005-04-17T23:01:34Z")

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> [@squeegee](#):
>
> Alien, I’m unclear what point you’re making. 720p is exactly 1280x720 pixels at 1.0 aspect. There are more than a few substandard consumer HD displays that leverage 1024x768 or whatever to display 720p, but they’re resampling, and the display is not showing 1:1 pixels. 1280x720 is not equal to 1024x768 pixels – it’s a completely different aspect. I really must be missing your point here.
> 
> I agree, there are too many substandard HD sets out there. I’m really missing how this is pertinent… ?

The point: The broadcasting standard (ATSC) defines 720p as 1280x720, but few HDTVs support that (and they don’t have to). Instead they support a slightly lower resolution, either by skipping lines or simply using a lower resolution (like 1024x576, HDTV is 16:9, remember?). This standard also defines 1080i as 1920 x 1080, and 1080p which currently, AFAIK, isn’t in use.

We’ll see how many games support HDTV over the next years, I hope it will be all of them. I’m pretty sure it will take more than 5 years before HDTV has replaced the standard 4:3 in a majority of households due to the price, but console owners are likely to upgrade faster.

> [@squeegee](#):
>
> My question was: if the consoles move to a greater support of 1080i resolution in the next year or so, what is the resolution difference with PC games? My assumption: little difference.

Your assumption assumes that console owners also have a HDTV and that game developers make games supporting 720p. The latter will increase production cost and will be seen as a waste of money by developers if too few console owners own a HDTV. I predict we’ll see both, with the blockbusters surely supporting 720p. Unless Microsoft makes 720p a requirement in their license, as your cite seems to suggest.

I already said two pages ago that HDTV is the only thing that I really expect will close the gap visually between console and computer gaming, but I also said above (or meant to say) that HDTV resolution really isn’t that high when compared to present day computer gamers. They have already been gaming at similar to HDTV 720p resolution for years, and if game discussions on various game boards are anything to go by, the hardcore crowd is currently going for the 1600x1200 mark.

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<div class="post-metadata">

**Author:** ![squeegee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/squeegee/32/14537_2.png) [@squeegee](https://boards.straightdope.com/u/squeegee)\
**Post date:** [April 18, 2005, 1:00am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/179 "2005-04-18T01:00:33Z")

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> [@Alien](#):
>
> The point: The broadcasting standard (ATSC) defines 720p as 1280x720, but few HDTVs support that (and they don’t have to). Instead they support a slightly lower resolution, either by skipping lines or simply using a lower resolution (like 1024x576, HDTV is 16:9, remember?).

I disagree with this. Most HD sets above the bottom of the barrel are 1280x720 or better. I just clicked around on Best Buy’s web site, and most HD flat panels were either 1366x768 or 1280x720. Only the smaller, much less expensive (and mostly 4:3) sets were lower resolution than 1280x720. What is true is that very few (almost no?) sets support native 1080i resolution. In fact, I’m using an HP2335 monitor to view native 1080i video rather than downsample, because I need 1080 for my work.

> [@](#):
>
> Unless Microsoft makes 720p a requirement in their license, as your cite seems to suggest.

It’s definitely sounding like that. This was why I’m being so optimistic that the graphics gap is going to narrow quite a bit in the next couple of years. I guess we’ll see.

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<div class="post-metadata">

**Author:** ![Alien](https://avatars.discourse-cdn.com/v4/letter/a/57b2e6/32.png) [@Alien](https://boards.straightdope.com/u/Alien)\
**Post date:** [April 18, 2005, 2:06am UTC](https://boards.straightdope.com/t/the-death-of-pc-games-is-nigh/298016/180 "2005-04-18T02:06:23Z")

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> [@squeegee](#):
>
> I disagree with this. Most HD sets above the bottom of the barrel are 1280x720 or better. I just clicked around on Best Buy’s web site, and most HD flat panels were either 1366x768 or 1280x720. Only the smaller, much less expensive (and mostly 4:3) sets were lower resolution than 1280x720. What is true is that very few (almost no?) sets support native 1080i resolution. In fact, I’m using an HP2335 monitor to view native 1080i video rather than downsample, because I need 1080 for my work.

You should have a look at [this](http://www.satelliteguys.us/archive/index.php/t-33662.html) offsite discussion. It’s six months old. And btw, as for the 1080i format, that’s really a 540p resolution (it’s two laced 540p frames, that’s why i=interlaced, p=progressive). so 720p is still the best you get on HDTV. As far as I understand 1080p won’t be supported by the next gen consoles, nor are there any broadcasts in 1080p, as opposed to 1080i. I have to confess I have no insight into how HDTV manufacturers adjust the broadcast signal to native resolution. I’ve even read that some don’t maintain the 1:1 pixel ratio in the process. Go figure.

(As for Best Buy, I suggest you go directly to the manufacturers sites and look for “native resolution”, not “horizontal resolution”. They may differ.)

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