This is a weird statement, considering the PC has the most exclusives of any platform…
And that’s even though there is ZERO incentive for PC game devs to stay PC only. It’s not like there’s a Sony or Microsoft money-hatting game devs to pretty please, with sugar on top stay exclusive to the PC.
The reason for that is probably a combination of the availability of early access programs, the limitations of game pads, and possibly low interest from console gamers in certain genres. That’s my guess anyway.
He’s wrong however he says it. Mario Kart Wii was an original game. It had never previously been released for any other Nintendo system. By definition, that makes it not a port. And that’s why it sold more copies than any other game (barring Wii Sports) in the previous generation.
Yes, the ESA considers digital sales to include all money made from “subscriptions, digital full games, digital add-on content, mobile apps and social network gaming.”
It’s like comparing the population of a metropolitan area with that of a single city. Of course the metropolitan area (AKA digital sales) is going to be much much larger.
I’m not a hardware guy, but I don’t believe that there’s theoretically anything prohibiting that (as long as MS or Sony allow it). It would certainly be a very interesting development.
The PS3 had a Linux mode, so I don’t see why the PS4 or Xbox One (or PS5 or NextXbox) couldn’t as well.
I’m having a hard time picturing how to do this. Each game would have to have some work done to port it. Not necessarily a lot, but at least a little. You’d need to change the code that handles control inputs, probably some stuff with display resolution, add the hooks to allow exiting back to the the console OS instead of Windows, etc. When you recompile to the new platform you may discover that some things that ran fine on a PC don’t on the console – even a multiplatform engine like Unity has some platform-specific quirks.
So there’s not really any way to just flip a switch and say “All these titles are now available on PlayStation!” You’ve got to port them one-by-one. But that’s exactly the situation we have now. PC games that can make money on consoles get ported to consoles, and those that won’t earn back their porting cost don’t.
Barrier to entry for developing on PC is much lower.
You can download Unity to your PC for free and start making games immediately. You don’t have to buy anything or get approval from anyone.
If you want to develop for consoles you need a dev kit. To get a dev kit you need to be a registered developer. To become a registered developer you need to incorporate. It’s not a lot of hoops to jump through. Even tiny studios can get access to kits pretty easily. But it does weed out hobbyists.