# The Elder Scrolls V: Skyrim post-release thread

**URL:** <https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540>\
**Category:** The Game Room\
**Created:** [November 10, 2011, 10:09pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540 "2011-11-10T22:09:59Z")\
**Posts on this page:** 20\
**Page:** 70

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**Author:** ![ComeToTheDarkSideWeHaveCookies](https://avatars.discourse-cdn.com/v4/letter/c/e9bcb4/32.png) [@ComeToTheDarkSideWeHaveCookies](https://boards.straightdope.com/u/ComeToTheDarkSideWeHaveCookies)\
**Post date:** [January 12, 2012, 3:33am UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1381 "2012-01-12T03:33:50Z")

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Obviously they just need to sell loot upgrades via a Zynga Facebook app.

What?

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**Author:** ![madmonk28](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/madmonk28/32/20811_2.png) [@madmonk28](https://boards.straightdope.com/u/madmonk28)\
**Post date:** [January 12, 2012, 3:51pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1382 "2012-01-12T15:51:11Z")

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For Oblivion, Oscuro’s Overhaul had some great unique items, including some weapons that were about the coolest looking weapons I have ever seen in any game. The mod really took care not to make them overpowered. I’m hoping s/he is hard at work creating a mod for Skyrim as we speak.

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**Author:** ![Isamu](https://avatars.discourse-cdn.com/v4/letter/i/7c8e57/32.png) [@Isamu](https://boards.straightdope.com/u/Isamu)\
**Post date:** [January 13, 2012, 2:49am UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1383 "2012-01-13T02:49:15Z")

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Date: 3am, Turd Ass, Dawn’s Crack  
Location: Brown-water Hole, near Bloodied Box…

Have come across evidence of Fist activity. Not pretty. Villagers are nervous. Disappointing lack of rimming action so far, despite the area name. Will continue the search…

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**Author:** ![Damuri\_Ajashi](https://avatars.discourse-cdn.com/v4/letter/d/898d66/32.png) [@Damuri\_Ajashi](https://boards.straightdope.com/u/Damuri_Ajashi)\
**Post date:** [January 13, 2012, 2:28pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1384 "2012-01-13T14:28:59Z")

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> [@Crowbar\_of\_Irony\_3](#):
>
> The issue about crafting is tricky. In MMO, crafting always get you better items than what you can find as loot in instances (at least, from my experience in LOTR). If not, there’s less incentive to craft.
> 
> In Skyrim, if treasure hunting gets you much better loot than crafting + enchanting, players may see no point to it (that’s the whole “what’s fun means what’s the most effective” way of thinking). I think Diablo III system where you can craft in-game items, but without making them better than the original one, a more balanced system (not necessary better, though. D3 is not out yet for comparison anyway).

> [@Jragon](#):
>
> WoW is mostly the opposite, crafting is vastly inferior to gear from raiding. Some gear is as good, but it usually requires materials you get FROM raiding. There are some exceptions, some of the best in slot gear for various classes is from crafting, which makes it still worthwhile.
> 
> However, I think the way to balance it is to say, have your basic weapons and armor and have THOSE be found in dungeons, and then supplementary stuff (i.e. rings, necklaces) will either never be dropped or only dropped unenchanted, so that you have an incentive to craft (it increases your power), but it doesn’t discount killing things.

Wow tradeskills generally give you a best in slot enchant or upgrade of some sort. IOW tradeskills generally provide a slight to moderate improvement to an existing peice of equipment. So you need them to min max but crafted items themselves do not provide anywhere near Best in Slot items.

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**Author:** ![XT](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/xt/32/456_2.png) [@XT](https://boards.straightdope.com/u/XT)\
**Post date:** [January 13, 2012, 5:06pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1385 "2012-01-13T17:06:58Z")

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This has probably been previously asked and answered, but does anyone know the status on DLCs for the game? Also, when is Steams mod connector going into effect?

-XT

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**Author:** ![Covered\_In\_Bees](https://avatars.discourse-cdn.com/v4/letter/c/7ab992/32.png) [@Covered\_In\_Bees](https://boards.straightdope.com/u/Covered_In_Bees)\
**Post date:** [January 13, 2012, 6:47pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1386 "2012-01-13T18:47:12Z")

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Does anyone know of a way on the PC version to increase one thing and decrease another: 1) How often it goes into the third-person kill animation and 2) how can one slow down the kill animation scenes by a few percentage points?

I know I can manually go to third person view and I’ll test it out soon to see if that makes the kill animations stay in third person or not.

And I’d like to more easily get good screen caps, thus the slower kill animations.

Ideas?

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**Author:** ![Miller](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/miller/32/481_2.png) [@Miller](https://boards.straightdope.com/u/Miller)\
**Post date:** [January 13, 2012, 7:09pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1387 "2012-01-13T19:09:35Z")

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> [@Covered\_In\_Bees](#):
>
> Does anyone know of a way on the PC version to increase one thing and decrease another: 1) How often it goes into the third-person kill animation and 2) how can one slow down the kill animation scenes by a few percentage points?
> 
> I know I can manually go to third person view and I’ll test it out soon to see if that makes the kill animations stay in third person or not.
> 
> And I’d like to more easily get good screen caps, thus the slower kill animations.
> 
> Ideas?

**Kobal2** posted [this link](http://deadendthrills.com/?cat=314) to a bunch of Skyrim screenshots. The guy talks some about what he was tweaking to get those shots. You might find something useful there.

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**Author:** ![madmonk28](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/madmonk28/32/20811_2.png) [@madmonk28](https://boards.straightdope.com/u/madmonk28)\
**Post date:** [January 13, 2012, 7:13pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1388 "2012-01-13T19:13:08Z")

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> [@xtisme](#):
>
> This has probably been previously asked and answered, but does anyone know the status on DLCs for the game? …-XT

I’m pretty sure it is going to be horse armor.

No, I kid. What poking around I have done on the web has only said that it will be substantial and that it will NOT be horse armor. There is speculation that it might include a part of Hammerfell. I would bet money that DLC is delayed as they try to fix the PS3 issues.

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**Author:** ![duality72](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/duality72/32/3910_2.png) [@duality72](https://boards.straightdope.com/u/duality72)\
**Post date:** [January 13, 2012, 8:18pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1389 "2012-01-13T20:18:20Z")

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> [@Covered\_In\_Bees](#):
>
> Does anyone know of a way on the PC version to increase one thing and decrease another: 1) How often it goes into the third-person kill animation and 2) how can one slow down the kill animation scenes by a few percentage points?
> 
> I know I can manually go to third person view and I’ll test it out soon to see if that makes the kill animations stay in third person or not.
> 
> And I’d like to more easily get good screen caps, thus the slower kill animations.
> 
> Ideas?

No Kill Moves: [http://www.skyrimnexus.com/downloads/file.php?id=33](http://www.skyrimnexus.com/downloads/file.php?id=33)

I can’t find any way to do the slow-down.

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**Author:** ![Covered\_In\_Bees](https://avatars.discourse-cdn.com/v4/letter/c/7ab992/32.png) [@Covered\_In\_Bees](https://boards.straightdope.com/u/Covered_In_Bees)\
**Post date:** [January 13, 2012, 11:41pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1390 "2012-01-13T23:41:22Z")

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> [@Miller](#):
>
> **Kobal2** posted [this link](http://deadendthrills.com/?cat=314) to a bunch of Skyrim screenshots. The guy talks some about what he was tweaking to get those shots. You might find something useful there.

Thank you.

**duality** : Sorry for being unclear, but I want the finishing moves _more often_, not to turn them off.

But I’ve found the console command, for reference: set killmoverandom to \<0-100\>

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**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [January 13, 2012, 11:46pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1391 "2012-01-13T23:46:34Z")

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The second part of the Skyrim analysis is up:

> **[Pen and Paradise Episode 2: Skyrim Continued](https://ruscumag.wordpress.com/2012/01/09/pen-and-paradise-episode-2-skyrim-continued/)**
>
> Pen and Paradise Episode 2: Skyrim Continued Allow me to explain a little more about what I have in mind for the thieving model. Right now, stealing is no challenge. Anything people don’t see…

Sound quality needs work still, but is much improved, if I do say so myself.

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**Author:** ![duality72](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/duality72/32/3910_2.png) [@duality72](https://boards.straightdope.com/u/duality72)\
**Post date:** [January 14, 2012, 12:42am UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1392 "2012-01-14T00:42:19Z")

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> [@Covered\_In\_Bees](#):
>
> Thank you.
> 
> **duality** : Sorry for being unclear, but I want the finishing moves _more often_, not to turn them off.
> 
> But I’ve found the console command, for reference: set killmoverandom to \<0-100\>

Doh. I don’t know why I read that as wanting fewer kill moves now that I look back at it. Somehow I was thinking you wanted fewer kill moves, but slower when they do happen.

Anyway, if you don’t want to mess with console commands, the Glorious Combat mod will do the same for you, though it also messes with the decapitation chance.

[http://www.skyrimnexus.com/downloads/file.php?id=3120](http://www.skyrimnexus.com/downloads/file.php?id=3120)

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**Author:** ![Der\_Trihs](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/der_trihs/32/233_2.png) [@Der\_Trihs](https://boards.straightdope.com/u/Der_Trihs)\
**Post date:** [January 14, 2012, 1:24am UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1393 "2012-01-14T01:24:22Z")

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> [@madmonk28](#):
>
> I’m pretty sure it is going to be horse armor.
> 
> No, I kid. What poking around I have done on the web has only said that it will be substantial and that it will NOT be horse armor. There is speculation that it might include a part of Hammerfell. I would bet money that DLC is delayed as they try to fix the PS3 issues.

Yeah, [here’s](http://www.computerandvideogames.com/329254/meaty-skyrim-dlc-packs-inbound/) a story saying it will be “meaty” and not some little thing. Also, Microsoft apparently paid them enough money that they were willing to annoy the rest of their fanbase; the first two DLCs will be released [30 days ahead of other platforms](http://www.computerandvideogames.com/317062/xbox-360-gets-timed-exclusive-elder-scrolls-v-skyrim-dlc/) for the XBox. So for us PC users, that means well more than a month before we get any at a minimum. And it’ll be hard to avoid any spoilers.

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**Author:** ![Alessan](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/alessan/32/465_2.png) [@Alessan](https://boards.straightdope.com/u/Alessan)\
**Post date:** [January 15, 2012, 4:49pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1394 "2012-01-15T16:49:03Z")

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> [@Mosier](#):
>
> Welcome, Brother!
> 
> I came across a book in the game that described the Stormcloaks’ position in terms that made me respect them. They have no particular deep-rooted philosophical problem with the Empire. They don’t necessarily consider the Empire to be their enemies, but they know that in order to resist and openly defy the Thalmore, the Empire had to go. They hate the Thalmore, and they’ll push anyone standing between them and the Thalmore out of the way.
> 
> I can respect that.

I was on the fence about the rebellion for a long time - to Level 45, in fact - until I heard that Ulfric was planning to attack Whiterun. The Stormcloaks may have some good points, but Whiterun is my _home_, and I will fight anyone who tries to harm it, no matter how just their cause.

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**Author:** ![Lightnin](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lightnin/32/180_2.png) [@Lightnin](https://boards.straightdope.com/u/Lightnin)\
**Post date:** [January 15, 2012, 5:04pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1395 "2012-01-15T17:04:14Z")

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> [@Der\_Trihs](#):
>
> Yeah, [here’s](http://www.computerandvideogames.com/329254/meaty-skyrim-dlc-packs-inbound/) a story saying it will be “meaty” and not some little thing. Also, Microsoft apparently paid them enough money that they were willing to annoy the rest of their fanbase; the first two DLCs will be released [30 days ahead of other platforms](http://www.computerandvideogames.com/317062/xbox-360-gets-timed-exclusive-elder-scrolls-v-skyrim-dlc/) for the XBox. So for us PC users, that means well more than a month before we get any at a minimum. And it’ll be hard to avoid any spoilers.

After the game went gold, the studio gave the employees a couple of weeks to just play around with the editor to see what they could come up with. The best of those efforts were shown at a company-wide meeting… and holy cow, they came up with some amazing stuff. I can’t go into any details- 'cause, you know, proprietary info and such- but if any of that stuff makes it into the DLC, it will \*definitely \*be worth picking up.

I am quite saddened, though, to hear that the 360 will have an exclusive for a full month- I’m so freakin’ tired of that sort of crap, because it only hurts the players. Hopefully we’ll get the toolkit soon, and start seeing all sorts of stuff that 360-users can only dream of.

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**Author:** ![Alessan](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/alessan/32/465_2.png) [@Alessan](https://boards.straightdope.com/u/Alessan)\
**Post date:** [January 15, 2012, 5:16pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1396 "2012-01-15T17:16:08Z")

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> [@Lightnin](#):
>
> I am quite saddened, though, to hear that the 360 will have an exclusive for a full month- I’m so freakin’ tired of that sort of crap, because it only hurts the players.

I don’t know - I’m pretty sure that an additional month of beta testing only benefits patient users.

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**Author:** ![Der\_Trihs](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/der_trihs/32/233_2.png) [@Der\_Trihs](https://boards.straightdope.com/u/Der_Trihs)\
**Post date:** [January 15, 2012, 11:13pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1397 "2012-01-15T23:13:19Z")

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As far as choosing sides in the civil war goes, all my characters except two have gone Imperial. The first one to go Stormcloak is a female Nord whose character concept is basically a berserker loony. “Skyrim for the Nords”, killriptear, etc.

The other is an Argonian, my first character Hunts-In-Silence. He’s quite aware of the bigoted tendencies of the Stormcloaks and how them winning will ultimately probably lead to disaster for Skyrim & Empire alike- in fact, he’s _counting_ on it. In his view, supporting the Stormcloaks has a number of positives:

- It helps him get revenge on the Imperials who tried to execute him; both by killing them in Skyrim and by weakening the Empire itself.

- It leads the Nords who mistreat Argonians and who threaten to make him into “a fine pair of boots” on a regular basis into long term disaster when they have to face the Aldmeri Dominion alone.

- When the Empire, Skyrim, and the Aldmeri Dominion have exhausted themselves fighting among each other, that will be the time for Black Marsh to go forth and _crush_ those filthy mammals into submission once and for all, _Mwahahahaha!_ We’ll see how they like being made into boots!

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**Author:** ![Kobal2](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kobal2/32/20_2.png) [@Kobal2](https://boards.straightdope.com/u/Kobal2)\
**Post date:** [January 16, 2012, 5:44am UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1398 "2012-01-16T05:44:59Z")

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> [@Alessan](#):
>
> I was on the fence about the rebellion for a long time - to Level 45, in fact - until I heard that Ulfric was planning to attack Whiterun. The Stormcloaks may have some good points, but Whiterun is my _home_, and I will fight anyone who tries to harm it, no matter how just their cause.

Pretty sure the Imperials want to invade it too. Just sayin’.

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**Author:** ![Alessan](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/alessan/32/465_2.png) [@Alessan](https://boards.straightdope.com/u/Alessan)\
**Post date:** [January 16, 2012, 11:08am UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1399 "2012-01-16T11:08:40Z")

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> [@Kobal2](#):
>
> Pretty sure the Imperials want to invade it too. Just sayin’.

I went to Wildhelm and overheard Ulfric talking about invading Whiterun; then I went to Solitude and overheard Colonel Tigh talking about sending troops to help defend it. Whatever comes after that, I’ll just have to see.

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**Author:** ![FinnAgain](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/finnagain/32/12500_2.png) [@FinnAgain](https://boards.straightdope.com/u/FinnAgain)\
**Post date:** [January 16, 2012, 3:50pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1400 "2012-01-16T15:50:54Z")

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As for the Battle of Whiterun: The Imperials do not invade Whiterun. Only with permission from the Jarl do they garrison troops there, and the Imperials die alongside the Whiterun guards as you engage in what is one of the coolest pair of set piece battles in an RPG. Definitely much cooler than that battle in Oblivion where you and a bunch of other folks line up in an open field and duke it out with Daedra being gated in

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