# The Elder Scrolls V: Skyrim post-release thread

**URL:** <https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540>\
**Category:** The Game Room\
**Created:** [November 10, 2011, 10:09pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540 "2011-11-10T22:09:59Z")\
**Posts on this page:** 11\
**Page:** 95

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [July 16, 2013, 3:00pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1881 "2013-07-16T15:00:37Z")

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> [@Der\_Trihs](#):
>
> Keep in mind that there’s a Word of Power (for Fire Breath) only accessible by that questline, and it’s also the only way to become a werewolf. So if you are interested in either of those things you might want to run their missions up until then. Both are pretty early on, anyway.

Meh. I have done the following and would like advice for what I’m missing out on, though:

1. Mage’s Guild - finished
2. Dark Brotherhood - finished
3. Thieves Guild - half-way now, will finish.

I have done various side-quests as they come to me, just to mix it up. I’ve wandered into dungeons and so forth, just for fun.

Excluding the Fighters’ Guild and the main quest, are there any storyline paths I am missing? After the Thieves guild, I was going to do the main quest and then…well, what else is there? Aside from wandering around.

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**Author:** ![Der\_Trihs](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/der_trihs/32/233_2.png) [@Der\_Trihs](https://boards.straightdope.com/u/Der_Trihs)\
**Post date:** [July 16, 2013, 4:22pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1882 "2013-07-16T16:22:22Z")

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> [@Mahaloth](#):
>
> Excluding the Fighters’ Guild and the main quest, are there any storyline paths I am missing? After the Thieves guild, I was going to do the main quest and then…well, what else is there? Aside from wandering around.

Nitpick: They are The Companions, not the Fighter’s Guild; a separate organization.

There’s the Civil War questline, where you pick a side in the war and help it win. If you have the Dawnguard DLC there’s the Dawnguard & Volkihar Vampire questlines. And if you have the Dragonborn DLC there’s a bunch of stuff I haven’t had the chance to check out yet.

And wandering around and doing side quests is a big thing in Skyrim.

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [July 16, 2013, 7:51pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1883 "2013-07-16T19:51:40Z")

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> [@Der\_Trihs](#):
>
> And wandering around and doing side quests is a big thing in Skyrim.

Yep, doing that too.

I don’t have the two expansions to the game, but I guess I should get them.

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**Author:** ![thelurkinghorror](https://avatars.discourse-cdn.com/v4/letter/t/7c8e57/32.png) [@thelurkinghorror](https://boards.straightdope.com/u/thelurkinghorror)\
**Post date:** [July 16, 2013, 7:59pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1884 "2013-07-16T19:59:33Z")

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I plunked down $13 for Dragonborn.

There are 3 expansions, although Hearthfire is more of a sidequest for nesters. If you install the other two, be warned: like Tribunal, it will start to spawn assassins.

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**Author:** ![Der\_Trihs](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/der_trihs/32/233_2.png) [@Der\_Trihs](https://boards.straightdope.com/u/Der_Trihs)\
**Post date:** [July 16, 2013, 8:30pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1885 "2013-07-16T20:30:50Z")

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> [@thelurkinghorror](#):
>
> I plunked down $13 for Dragonborn.
> 
> There are 3 expansions, although Hearthfire is more of a sidequest for nesters. If you install the other two, be warned: like Tribunal, it will start to spawn assassins.

I’ve only had the Dragonborn ones show up once per character. And fortunately, the city guards help with them.

The Dawnguard attacks of course are more relentless, at least until you complete the questline. While I can handle them I got tired of having random characters get eaten by vampires, so I subscribed to the mod [When Vampires Attack](http://steamcommunity.com/sharedfiles/filedetails/?id=114273579) that makes most\* named characters run indoors when there are vampires incoming.

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> [@](#):
>
> Guards, members of The Companions, Vigilants of Stendaar, the Dawnguard, and the player’s followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they’re stupid. That includes your horse.

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**Author:** ![Ethilrist](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/ethilrist/32/4604_2.png) [@Ethilrist](https://boards.straightdope.com/u/Ethilrist)\
**Post date:** [July 16, 2013, 9:12pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1886 "2013-07-16T21:12:45Z")

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> [@thelurkinghorror](#):
>
> Dragons will not attack the “inside” areas of the main towns: Solitude, Markarth, Windhelm, Whiterun, and Riften.

I have found this not to be the case and am prone to the occasional dragon attack in Whiterun, Windhelm and Solitude. The ones in Solitude have the irritating habit of landing on top of buildings with inaccessible roofs, so I can’t get to them or shoot them, and I just have to leave them.

I have also seen a trio of Whiterun guards kill a dragon in the time it took me to switch to my combat gear, get my buffs up and start throwing fire at it. I figure, that’s why they only send 3 guards to defend Riverwatch: That’s all it takes.

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**Author:** ![Der\_Trihs](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/der_trihs/32/233_2.png) [@Der\_Trihs](https://boards.straightdope.com/u/Der_Trihs)\
**Post date:** [July 16, 2013, 9:53pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1887 "2013-07-16T21:53:13Z")

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Dragons do indeed attack the “enclosed” towns, just less often. I use the Deadly Dragons mod, so the guards don’t do that well against them.

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**Author:** ![thelurkinghorror](https://avatars.discourse-cdn.com/v4/letter/t/7c8e57/32.png) [@thelurkinghorror](https://boards.straightdope.com/u/thelurkinghorror)\
**Post date:** [July 16, 2013, 10:15pm UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1888 "2013-07-16T22:15:57Z")

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> [@Der\_Trihs](#):
>
> I’ve only had the Dragonborn ones show up once per character. And fortunately, the city guards help with them.
> 
> The Dawnguard attacks of course are more relentless, at least until you complete the questline. While I can handle them I got tired of having random characters get eaten by vampires, so I subscribed to the mod [When Vampires Attack](http://steamcommunity.com/sharedfiles/filedetails/?id=114273579) that makes most\* named characters run indoors when there are vampires incoming.
> 
> -

Morrowind DB assassins were the worst. Especially since NPCs were more passive, so you could wake up in an inn from an hour long nap, and they townsfolk would just watch you get hacked to death. The vampires show up more often then not. One time, I had one of the “kill random citizen who is secretly a vampire” quests. I went to Whiterun to take care of it, and a pack of wild vampires did it for me!

That mod seems cool, even if it makes the Companions seem like a bunch of pussies!

> [@Ethilrist](#):
>
> I have found this not to be the case and am prone to the occasional dragon attack in Whiterun, Windhelm and Solitude. The ones in Solitude have the irritating habit of landing on top of buildings with inaccessible roofs, so I can’t get to them or shoot them, and I just have to leave them.
> 
> I have also seen a trio of Whiterun guards kill a dragon in the time it took me to switch to my combat gear, get my buffs up and start throwing fire at it. I figure, that’s why they only send 3 guards to defend Riverwatch: That’s all it takes.

Oops, you might be right. But I cannot remember Riften or Markarth being attacked, and I don’t think I remember one in Windhelm. I don’t remember them ever landing in Solitude. I wouldn’t be surprised if mods changed some things.

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**Author:** ![DWMarch](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/dwmarch/32/1010_2.png) [@DWMarch](https://boards.straightdope.com/u/DWMarch)\
**Post date:** [July 17, 2013, 12:08am UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1889 "2013-07-17T00:08:56Z")

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> [@thelurkinghorror](#):
>
> I plunked down $13 for Dragonborn.
> 
> There are 3 expansions, although Hearthfire is more of a sidequest for nesters. If you install the other two, be warned: like Tribunal, it will start to spawn assassins.

I love Hearthfire for giving me a home worthy of my fat loots. I can organize stuff by category so for example the chest by the door holds stuff that I want to take to merchants and sell, the safes downstairs have jewels in them (sorted by type), the barrel next to the potion maker has ingredients, etc. Plus, since I had Lydia volunteer to be Steward, I got an extra house carl when I finally impressed the Jarl enough. So now I’ve got (as the kids might say) one big room full of bad bitches.

I married Ysolda (only because I can’t marry Elisif, whom I adore) and she moved to Lakeview Manor. She’ll cook food for me, runs a very profitable business and informs me when we’ve got skeevers in the basement. The odd giant shows up at my house too which is silly of them because my sword maidens eat them for lunch.

The cultists from Dragonborn are annoying but the vampires are worse. They killed my favorite merchant (Adrienne Avenicci) and they just keep showing up everywhere I go but especially in Whiterun. Fortunately, I also have two confounded Redguards (the ones who were looking for the bar maid in Whiterun) who have been standing there forever, serving as extra door guards.

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**Author:** ![Ethilrist](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/ethilrist/32/4604_2.png) [@Ethilrist](https://boards.straightdope.com/u/Ethilrist)\
**Post date:** [July 17, 2013, 12:25am UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1890 "2013-07-17T00:25:06Z")

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> [@thelurkinghorror](#):
>
> Oops, you might be right.

Yep, that’d explain why I saw it happen. And, if you google “dragon attacking whiterun” and “dragon attacking solitude” you’ll find screenshots.

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**Author:** ![thelurkinghorror](https://avatars.discourse-cdn.com/v4/letter/t/7c8e57/32.png) [@thelurkinghorror](https://boards.straightdope.com/u/thelurkinghorror)\
**Post date:** [July 17, 2013, 12:31am UTC](https://boards.straightdope.com/t/the-elder-scrolls-v-skyrim-post-release-thread/602540/1891 "2013-07-17T00:31:44Z")

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Gah, misread something now. Companions _will not_ flee. If you click the mod author’s name, they have a similar one for dragons.

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