As long as they make it mod-friendly I don’t really give a damn about the details of the mechanics. While I love Morrowind and like Oblivion, they are both unbearable without mods (IMO).
Assuming there will be a Steam version; will it also require GFWL?
GFWL has basically collapsed in on itself. And Bioshock 2, at least, didn’t actual log in or do anything.
Honestly, I don’t understand why Microsoft is even bothering with it anymore. They created it, but won’t put any time or effort into it. There was a time when it could easily have rivalled Steam, but they just kinda dropped it.
I was thinking the same thing, actually. I wonder what happened? I mean, they’re still pouring money into the Zune, which is- let’s face it- a waste of time when the MP3 Player Question has been so definitively answered by Apple to the point where nearly everyone else has given up and moved to Smartphones, yet GFWL, which did actually (at least IMHO) have some viability to it, appears to have simply been abandoned and now Steam is the Big Player in the field.
You know what? I’m going to cut GFWL a little slack here in light of my experience with it last night. They obviously haven’t done anything interesting for PC gaming, and Microsoft’s game department is downright hostile to it.
But I played bulletstorm for the first time last night, and GFWL was painless. Gave it my key and it left me alone.
That might be cause I’ve already done all of the song and dance with it with other games before so I didn’t have to go through their torture routine however… Ok, I changed my mind again. Down with GFWL!
Now that I’ve joined the 21st century in terms of gaming hardware, I’m definitely jazzed by the screenshots and trailer. But…as one of three people on Earth who care, in the hopes that one of the other two posts here: any word on possible changes to Speechcraft?
For all the options given to customize and skill-level your characters, the speech system in Oblivion was just offensively stupid. Are you a silky-smooth sweet talker? A beefy, gruff intimidator? The life of the party? The shameless flirt? Doesn’t matter: anytime you initiate conversation with someone, you’re going to compliment them, tell them a joke, threaten their life, and brag about how awesome you are. At the end of this bizarre cycle of dialogue, their estimation of you will go up or down depending on whether you clicked a circle in the proper order. Oh, but don’t take too long; even for those with maxed-out Speechcraft skill, the mere act of talking with someone causes them to like you less and less, and the goal of every conversation is to get it over with as quickly as possible. Epic roleplaying fail of the highest order.
I don’t need custom dialogue options for every character I might speechify, but even having three or four generic outlooks toward you (trust, fear, attraction, admiration, etc.) depending on your chosen Speech action — or for that matter, giving you back the ability to CHOOSE your own Speech action — would be a vast improvement.
Of course, if nothing changes, I’ll just make another character who sets shit on fire first and asks questions later. Good times, good times.
Hopefully they’ll either ditch speechcraft entirely or try to make it like in New Vegas (where it just opens up new dialogue options if when your skill is high enough). I don’t know how you’d level it up in the Elder Scrolls style, though.
I’m diggin’ the trailer. A dragon slayer who absorbs their power Highlander style? Sign me up.
Just a quick Q; is there a reason why this series has eschewed multiplayer from its inception, and continues to do so? I’d love to wander the gameworld in the trailer with a buddy or three (I got bored with Titanquest because of how linear it was), but for whatever creative constraints or just pure whims they haven’t. Modders have been pretty unsuccessful trying to mod MP into Oblivion, by the way.
Does the Gamebryo engine even support multiplayer? There is the Bethsoft stuff, the Pirates! remake, Epic Mickey, that new JRPG Cathrine… nothing I know of.
The plot wouldn’t make the slightest bit of sense in co-op either - the player is set up to become emperor and bring back the empire…if there were two players, they’d either have to relatively gimp player #2, or have a double-dragon face-off at the end.
“Each event is preceded by Prophecy. But without the hero, there is no Event.”
Hero singular, not plural! No true TES game would have two prophesied ‘chosen ones’, it just makes no sense. However, Zenimax has a MMORPG division and the name “Elder Scrolls Online” has been copyrighted, so who knows. I hope it’s not any part of Skyrim, which is a TES title proper.
You cant say it wouldn’t be fun to have the oblivion world mmo. Gather your tribe and go take over land, build it up. Take over imperial city… Hunt for food. Separate from story mode of course.
I’ve always said that it would be fun as shit to play a game like Oblivion or Fallout 3 with friends. But frankly I think they’d fuck it up and I’d rather they spend that time and money on the single player experience. And no, I do NOT want an Elder Scrolls MMO.
I remember when Bioware announced The Old Republic. I said “Oh, shit! KOTOR III baby!” Then I saw that it was a KOTOR MMO. “… fuck.”
I not sure if mmo is the correct term as I never played an mmo. I’m thinking all of Tamriel with a whole bunch of players from a server, limited amount of course. There is no way that couldn’t be fun.
Fallout 3 did not fill my expectations at all, after reading reviews I pictured a large open world from similar to how it is but without all the walls (only one way to get to a certain area). Although I never ventured to the west side of the map, I figured it was nothing but city as well. I didn’t complain any after playing the game because it is a great game as the setup is realistic. The point being, Fallout 3 would be feel more like a fps multiplayer opposed to Oblivion.
The northwest 3/4 of the map in Fallout 3 is wide open. In fact, arguably the layout of FO3 and Oblivion is quite similar - both have major cities which are carved up into isolated sub-areas, and then wide stretches of open areas outside the cities. It’s plenty obvious that the cities are subdivided for performance reasons. Heck, when Oblivion came out the Imperial City would absolutely choke most computers due to the large numbers of npcs milling about.
On the one hand, I’m two days late to the party and you’re not saying anything other people haven’t intimated pretty transparently in other threads. And you minded yourself enough to advocate buying it. And since the game has neither been released nor leaked (to the extent of my knowledge, which admittedly isn’t saying much) I can treat this as hypothetical advice instead of an incitement to break copyright.
On the other hand, you just openly advocated piracy on the board. And even when you caught your slip and edited it, you didn’t self-censor or report your post.
So I can’t see how this isn’t an infraction, but I’m not going to ban you for it.
However, don’t do it again. Consider yourself Warned.