# The Forbidden Weird Wild West Mafia Thread

**URL:** <https://boards.straightdope.com/t/the-forbidden-weird-wild-west-mafia-thread/505170>\
**Category:** The Game Room\
**Created:** [August 3, 2009, 3:16pm UTC](https://boards.straightdope.com/t/the-forbidden-weird-wild-west-mafia-thread/505170 "2009-08-03T15:16:50Z")\
**Posts on this page:** 1\
**Showing post:** 23

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**Author:** ![Pleonast](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/pleonast/32/1183_2.png) [@Pleonast](https://boards.straightdope.com/u/Pleonast)\
**Post date:** [August 6, 2009, 5:44pm UTC](https://boards.straightdope.com/t/the-forbidden-weird-wild-west-mafia-thread/505170/23 "2009-08-06T17:44:55Z")

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> [@Weird Wild West Mafia/Werewolf/Psychopath](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/359):
>
> Because anti-town play isn’t the same as scummy play, I don’t have a real read on him. We could lynch him, but I dislike policy lynches. They don’t yield much information, as they give scum a free bandwagon.

Anti-town play may not be scummy play, but allowing it to continue gives the scum an excuse for their own anti-town behavior. The town must force the scum to at least pretend to play pro-Town. Even if you don’t like policy lynches, lynching anti-town play is the one policy that town must enforce if it is to have any hope of winning games.

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