# The Hearthstone Thread

**URL:** <https://boards.straightdope.com/t/the-hearthstone-thread/687172>\
**Category:** The Game Room\
**Created:** [April 28, 2014, 7:42am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172 "2014-04-28T07:42:31Z")\
**Posts on this page:** 20\
**Page:** 82

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**Author:** ![Tabby\_Cat](https://avatars.discourse-cdn.com/v4/letter/t/6a8cbe/32.png) [@Tabby\_Cat](https://boards.straightdope.com/u/Tabby_Cat)\
**Post date:** [April 24, 2016, 1:56am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1621 "2016-04-24T01:56:45Z")

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The only deck I’m interested in is a gagetzan miracle Yogg.

I’m seriously uninterested in this new set.

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**Author:** ![Palooka](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/palooka/32/2902_2.png) [@Palooka](https://boards.straightdope.com/u/Palooka)\
**Post date:** [April 24, 2016, 2:01am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1622 "2016-04-24T02:01:49Z")

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I forgot about Token Druid. That’s probably going to crush it day 1 as well.

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**Author:** ![Turble](https://avatars.discourse-cdn.com/v4/letter/t/8dc957/32.png) [@Turble](https://boards.straightdope.com/u/Turble)\
**Post date:** [April 24, 2016, 4:18am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1623 "2016-04-24T04:18:07Z")

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I haven’t put a lot of thought into it but after taking a look at all the new cards here is what I expect to see in the beginning:

Since everybody gets C’Thun and priest gets the most support cards, I expect a lot of priests, even more annoying than before. I don’t know if they will be particularly strong, just that I expect to see a lot of them because of the C’Thun synergy.

Warrior looks at least as strong as ever.

All the new little nuisance taunt minions and a bunch of Divine Shields make it likely there will be a bunch of Paladins around. Blood Knight might be a useful card again.

Freeze Mage didn’t lose anything; there will probably be a bunch of them around … and it looks like there may be some interesting stuff for Tempo Mage to try out.

Shaman is my prediction for the new top-of-the-heap … don’t know if they will rocket to the top on day one or if it will take a little while to work things out but it looks to me like they got the goods this time.

The Molten Giant nerf means no Handlocks around. Druids take somewhat of a hit and I expect it will be a while before they start appearing in any numbers just because some other classes look stronger right now. Rogues will be missing, too, and Hunters will need some time to explore the new meta.

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**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [April 24, 2016, 6:59pm UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1624 "2016-04-24T18:59:36Z")

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> [@Rigamarole](#):
>
> Haha, “buffs”. That doesn’t happen in HS.
> 
> To be fair, they have been fairly limited in the amount of nerfs they issue. These nerfs amount to more than all previous nerfs combined. But “changes” still _always_ means nerfs.

Technically, Unleash the Hounds got reworked completely (which people first thought was a nerf then realized made it much stronger than it had been), then got nerfed into oblivion, then got partially un-nerfed back out of oblivion.

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**Author:** ![SenorBeef](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/senorbeef/32/2220_2.png) [@SenorBeef](https://boards.straightdope.com/u/SenorBeef)\
**Post date:** [April 24, 2016, 7:34pm UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1625 "2016-04-24T19:34:14Z")

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Had a weird match where a guy dropped a Norzdomu, then played 2 curse of rafaam cards on me. I couldn’t play for the rest of the game. It would show my curse animations, then my turn would be over. The animations didn’t last 15 seconds, and I had a reno to drop and cards to play, but I never had control again. I had an end turn button displaying, as if it were my turn, but he was putting out cards still and I couldn’t do anything. I wonder if that was a deliberate exploit.

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**Author:** ![bldysabba](https://avatars.discourse-cdn.com/v4/letter/b/ecccb3/32.png) [@bldysabba](https://boards.straightdope.com/u/bldysabba)\
**Post date:** [April 24, 2016, 8:14pm UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1626 "2016-04-24T20:14:41Z")

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> [@Tom\_Scud](#):
>
> Technically, Unleash the Hounds got reworked completely (which people first thought was a nerf then realized made it much stronger than it had been), then got nerfed into oblivion, then got partially un-nerfed back out of oblivion.

The original unleash gave all your beasts charge and +1 attack for 1 mana. The rework _was_ a nerf compared to that I think. No one played the reworked card so they buffed it by reducing the mana cost from 4 to 2, and then they nerfed it by pushing it back up to 3.

> [@SenorBeef](#):
>
> Had a weird match where a guy dropped a Norzdomu, then played 2 curse of rafaam cards on me. I couldn’t play for the rest of the game. It would show my curse animations, then my turn would be over. The animations didn’t last 15 seconds, and I had a reno to drop and cards to play, but I never had control again. I had an end turn button displaying, as if it were my turn, but he was putting out cards still and I couldn’t do anything. I wonder if that was a deliberate exploit.

Yeah it’s an exploit. Apparently you can click on the curse cards when the animation plays to dismiss it. Disguised toast did a[video](https://www.youtube.com/watch?v=s_Jse4E_Ujg) about it.

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**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [April 24, 2016, 8:19pm UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1627 "2016-04-24T20:19:24Z")

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> [@bldysabba](#):
>
> The original unleash gave all your beasts charge and +1 attack for 1 mana. The rework _was_ a nerf compared to that I think. No one played the reworked card so they buffed it by reducing the mana cost from 4 to 2, and then they nerfed it by pushing it back up to 3.

Right, I misremembered the order in which it went 4 -\> 2 -\> 3. (thought it was 2 -\> 4 -\> 3)

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**Author:** ![Tabby\_Cat](https://avatars.discourse-cdn.com/v4/letter/t/6a8cbe/32.png) [@Tabby\_Cat](https://boards.straightdope.com/u/Tabby_Cat)\
**Post date:** [April 25, 2016, 12:58am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1628 "2016-04-25T00:58:25Z")

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I remember the days of 2 mana UTH with 2 mana Buzzard. God that was terrible.

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**Author:** ![Grumman](https://avatars.discourse-cdn.com/v4/letter/g/43a26b/32.png) [@Grumman](https://boards.straightdope.com/u/Grumman)\
**Post date:** [April 25, 2016, 1:02am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1629 "2016-04-25T01:02:58Z")

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Nerfs are live. Before the patch I had sixteen decks - now I have eight complete decks and seven with 1-7 cards missing, and 5,000 dust. I might re-craft the Knife Jugglers since it was brought down to fair and not nerfed into the ground, but everything else is staying dust.

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**Author:** ![Rigamarole](https://avatars.discourse-cdn.com/v4/letter/r/77aa72/32.png) [@Rigamarole](https://boards.straightdope.com/u/Rigamarole)\
**Post date:** [April 25, 2016, 1:21am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1630 "2016-04-25T01:21:43Z")

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> [@Grumman](#):
>
> Nerfs are live. Before the patch I had sixteen decks - now I have eight complete decks and seven with 1-7 cards missing, and 5,000 dust. I might re-craft the Knife Jugglers since it was brought down to fair and not nerfed into the ground, but everything else is staying dust.

Ugh, I can’t bear dusting cards that aren’t extras, although the bonus dust is slightly tempting. I like having a complete set plus you never know when it might be “changed” again, or the meta will change to make a card useful again (and classic cards especially now will always be potentially relevant to Standard), or you could use it in a Tavern Brawl at the least, or a tough specialized heroic adventure boss fight. Just never seems worth it to me to dust anything, but in this case, I don’t know.

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**Author:** ![Rigamarole](https://avatars.discourse-cdn.com/v4/letter/r/77aa72/32.png) [@Rigamarole](https://boards.straightdope.com/u/Rigamarole)\
**Post date:** [April 25, 2016, 1:31am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1631 "2016-04-25T01:31:50Z")

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And taking away the “Sorry” emote was perhaps the biggest, worst nerf of all.

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**Author:** ![Palooka](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/palooka/32/2902_2.png) [@Palooka](https://boards.straightdope.com/u/Palooka)\
**Post date:** [April 25, 2016, 1:47am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1632 "2016-04-25T01:47:11Z")

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Griefing people with emotes is really more in the timing than the particular emote you choose anyway. Where the timing is “as frequently as possible” and the emote is “Well Played!” or “Wow!”

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**Author:** ![Tabby\_Cat](https://avatars.discourse-cdn.com/v4/letter/t/6a8cbe/32.png) [@Tabby\_Cat](https://boards.straightdope.com/u/Tabby_Cat)\
**Post date:** [April 25, 2016, 4:06am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1633 "2016-04-25T04:06:00Z")

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That’s odd. Nerf isn’t live for me yet.

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**Author:** ![Grumman](https://avatars.discourse-cdn.com/v4/letter/g/43a26b/32.png) [@Grumman](https://boards.straightdope.com/u/Grumman)\
**Post date:** [April 25, 2016, 8:46am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1634 "2016-04-25T08:46:16Z")

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> [@Tabby\_Cat](#):
>
> That’s odd. Nerf isn’t live for me yet.

Are you using a smartphone? I saw someone suggest that their patches tend to roll out a few hours after the others.

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**Author:** ![Budget\_Player\_Cadet](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/budget_player_cadet/32/205_2.png) [@Budget\_Player\_Cadet](https://boards.straightdope.com/u/Budget_Player_Cadet)\
**Post date:** [April 25, 2016, 9:29am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1635 "2016-04-25T09:29:12Z")

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> [@Tabby\_Cat](#):
>
> So I guess I’m eating crow. Rogue got absolutely nothing. I’m seriously wondering how viable the class will be in standard.

It got a really good 1-drop, a really strong piece of removal, Xaril is awesome, and… is probably still gonna suck, yeah. 😕

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**Author:** ![Tabby\_Cat](https://avatars.discourse-cdn.com/v4/letter/t/6a8cbe/32.png) [@Tabby\_Cat](https://boards.straightdope.com/u/Tabby_Cat)\
**Post date:** [April 25, 2016, 9:30am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1636 "2016-04-25T09:30:50Z")

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Yeah, that might be it. Probably only the ones that have updated their client play each other with updated clients, and those still on the old client just don’t see the updates.

Does anyone have any decks that they really want to try out? I’m really hitting a blank here.

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**Author:** ![Turble](https://avatars.discourse-cdn.com/v4/letter/t/8dc957/32.png) [@Turble](https://boards.straightdope.com/u/Turble)\
**Post date:** [April 25, 2016, 4:00pm UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1637 "2016-04-25T16:00:22Z")

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Aggro Shaman is the deck of the day – nerfs didn’t touch it.

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**Author:** ![crazyjoe](https://avatars.discourse-cdn.com/v4/letter/c/f14d63/32.png) [@crazyjoe](https://boards.straightdope.com/u/crazyjoe)\
**Post date:** [April 25, 2016, 6:21pm UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1638 "2016-04-25T18:21:40Z")

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> [@SenorBeef](#):
>
> Had a weird match where a guy dropped a Norzdomu, then played 2 curse of rafaam cards on me. I couldn’t play for the rest of the game. It would show my curse animations, then my turn would be over. The animations didn’t last 15 seconds, and I had a reno to drop and cards to play, but I never had control again. I had an end turn button displaying, as if it were my turn, but he was putting out cards still and I couldn’t do anything. I wonder if that was a deliberate exploit.

Yeah, going on 2 years and still no really good reason to fix the way that card interacts with the game :rolleyes:

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**Author:** ![The\_Lurker\_Above](https://avatars.discourse-cdn.com/v4/letter/t/dc4da7/32.png) [@The\_Lurker\_Above](https://boards.straightdope.com/u/The_Lurker_Above)\
**Post date:** [April 26, 2016, 1:27am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1639 "2016-04-26T01:27:23Z")

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I just did a couple of Warrior Arena runs to clear out quests pre-OG release, and I got two packs as part of my 5 win rewards. I guess this means that the new arena rewards are in (ie. Your guarenteed pack is from the most recent adventure, but there’s a chance of getting other standard-legal packs too).

On the one hand it’s less raw gold per run so fewer Arenas for us non-infinite players. On the other hand this makes Arena runs more profitable on a building-your-collection level. I’m pretty happy, but I hope I don’t get too frustrated getting OG packs for 6-9 months straight.

But seriously, my [first run](http://www.heartharena.com/arena-run/913tn6) had a 58.3 tier score and I had to take (and draw every game) an Eerie statue on my second. Blizz just wants me to tank my Warrior win rate.

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<div class="post-metadata">

**Author:** ![Tabby\_Cat](https://avatars.discourse-cdn.com/v4/letter/t/6a8cbe/32.png) [@Tabby\_Cat](https://boards.straightdope.com/u/Tabby_Cat)\
**Post date:** [April 26, 2016, 2:08am UTC](https://boards.straightdope.com/t/the-hearthstone-thread/687172/1640 "2016-04-26T02:08:05Z")

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Ben Brode had an interesting stream where he talked about Noz. He said that the problems that arise with Noz are because of Noz, but rather because of the turn timer. Noz just makes the problems more obvious.

[Ben Brode Stream Notes - 2016/04/23](https://www.reddit.com/r/hearthstone/comments/4g9k8t/ben_brode_stream_notes_20160423/)

> [@](#):
>
> Nozdormu’s bugs are related to the turn timer and not Nozdormu. For example, if Curse of Rafaam is played, players still have time taken off of their turn when they are cursed. Ben Brode thinks Nozdormu is helpful to catching these bugs. They are actively working on fixing the turn timer.

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