# The Lost Mafia Forbidden Thread

**URL:** <https://boards.straightdope.com/t/the-lost-mafia-forbidden-thread/499486>\
**Category:** The Game Room\
**Created:** [June 11, 2009, 8:37pm UTC](https://boards.straightdope.com/t/the-lost-mafia-forbidden-thread/499486 "2009-06-11T20:37:14Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Rysto](https://avatars.discourse-cdn.com/v4/letter/r/ecccb3/32.png) [@Rysto](https://boards.straightdope.com/u/Rysto)\
**Post date:** [June 12, 2009, 8:36pm UTC](https://boards.straightdope.com/t/the-lost-mafia-forbidden-thread/499486/14 "2009-06-12T20:36:44Z")

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> [@Lost Mafia/Werewolf/Psychopath](https://boards.straightdope.com/t/lost-mafia-werewolf-psychopath/499337/201):
>
> Please show your work: Near as I can figure, with an odd number of players, a successful Vig hit or Doctor block or the like puts us from dead on mislynch _n_ to 50-50 after mislynch _n_. **Mahaloth** has not told us (I don’t think) how a tie is handled, but it seems at least plausible to me that there’s a chance that a tie could go in favor of Town. Unless you know otherwise?

Standard procedure is that scum win if there are as many scum as non-scum.

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