# The Lost Mafia Forbidden Thread

**URL:** <https://boards.straightdope.com/t/the-lost-mafia-forbidden-thread/499486>\
**Category:** The Game Room\
**Created:** [June 11, 2009, 8:37pm UTC](https://boards.straightdope.com/t/the-lost-mafia-forbidden-thread/499486 "2009-06-11T20:37:14Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Rysto](https://avatars.discourse-cdn.com/v4/letter/r/ecccb3/32.png) [@Rysto](https://boards.straightdope.com/u/Rysto)\
**Post date:** [June 12, 2009, 1:54am UTC](https://boards.straightdope.com/t/the-lost-mafia-forbidden-thread/499486/7 "2009-06-12T01:54:59Z")

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> [@Lost Mafia/Werewolf/Psychopath](https://boards.straightdope.com/t/lost-mafia-werewolf-psychopath/499337/163):
>
> Yes. In the [T2](http://boards.straightdope.com/sdmb/showthread.php?t=481372) game, the players took advantage of a flaw in the moderator’s setup to ensure them the win by mass claiming Day 2. However, the flaw came from the game being an open set-up, which this one is not.

[For interested spectators, here is the post story made that laid out the reasons why a mass claim essentially ensured victory for the town](http://boards.straightdope.com/sdmb/showpost.php?p=10202923&postcount=616). FTR, I don’t blame pedescribe for the broken setup. It wasn’t until I saw that post from story that I understood that the mass claim would break the game.

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