The scariest moments in video/computer games

Nitpick: this is actually the third mission of the game. The first mission is in North Africa and the second mission has you scuttling a German U-boat.

Actually, it’s like the eighth or ninth mission if you count the fact that each mission is made up of several separate levels. The Normandy landing is but one level in the set of three levels comprising the Operation Overlord missions (the other two have you taking out some German 88’s and locating and destroying German Nebelwerfers).

Gabriel Knight- Sins Of The Fathers

The game starts out with a nightmare. At the end of each day, Gabriel has the same nightmare with more scenes and details. It never made me jump out of my seat, but it is definitely creepy.

A hanged woman, with forever staring eyes, a dagger that transforms into three snakes. I seem to have loaned my copy to a friend, otherwise I’d play through again and give you more details.

It’s been mentioned a few times in this thread. I recently finished this one, and I found it very scary – until the end. Too high tech an atmosphere. Too cop show.

IMHO, the third one is better at keeping the creepy atmosphere throughout.

I’d seen the mentions of GK, but I don’t remember one mentioning the nightmares.

Re The End

If you mean the hidden honfour, I disagree. Without spoiling anything, I thought the mixture of ancient form and tradition, and modern asthetics and technology was very creepy.

here’s another turn based terror: X-COM 1 and 2. i not sure why a turn based game like this is scary, but there is something about using up your movements points in a dark map infested with aliens, including, yes, facehuggers.

ditto what everyone else said about AvP, especially that pipe that looked like an alien head.

as for Undying, the starting mansion was great. apart from what had been said so far, i remember when i first saw this dark narrow corridor complete with lacy translucent curtains and open windows that blew the curtains into the corridor, obscuring your view. my heart sank as i thought, resident evil + dogs. too bad things quickly got boring once you leave the mansion.

I’ll have to say I disagree here.

The Honfour at the end was rather creepy after the experience at the burial mound. I kept sneaking around, always expecting somebody to walk in and kill me, until I realized that there were only two people there(who would have thought their HQ would be almost completely deserted).

In constrast, GK 3 I didn’t find particulary creepy at all. It was a good game, but niether 2 or 3 had the same creepy atmosphere as the first game, IMHO.

Actually Jensen wrote a lot of King’s Quest 6 :slight_smile:

It did. This was from the original script/design of the Beast Within, which had 9 instead of 6 chapters.The additional three were cut for budgetary
reasons and would have you playing as Ludwig in the past.

I heard about that, but I can’t say that I’m upset that those chapters were cut. The game seemed to be about the right length. Maybe it could have been a little longer, but 9 CD’s would have been a little too much.

In the Sierra Game Space Quest 4, at the very beginning you are deposited on a ruined city street in the far future(during Space Quest 12). There’s a guy wandering around at random, rather zombielike. At first you don’t pay much attention to him…until he sees you for the first time and the scene switchs to a close-up of his horribly gnarled face, where he points at you and lets out this horrible scream(which attracts a death drone to come and kill you).

Freaked me out the first time it happened to me, particulary as it was so unexpected.

There are a few free utilities on the web for getting old games to run on newer computers. No guarantees, obviously, but you might want to look into VDMSound, MoSlo, or DosBox. I’ve found one or the other will get older games to work more often than not.

[spoiler]In the “nightmare” version of the hospital, there’s a room with a mirror covering an entire wall, in which you can see your own reflection and a basin in the corner. But something’s not right - every surface you can see in the mirror is covered with dark blood, except your own reflection.

At least, it is at first. The room in the mirror slowly gets cleaner as the blood streams across the walls and floor, up into the basin, and down the drain. It doesn’t go away, though - it starts coming out of the basin on your side of the mirror, covering the “real” floor and walls. Then you realize it hurts you when you touch it… and the door is locked.

While you frantically look for a way out of the room, your reflection becomes scarred and bloody, as the blood flows out of her side of the room and into yours. Just before you get the door open, you see that your reflection has stopped following you around the room. She’s dead.[/spoiler]

Gabriel Knight fans, I’ve started a Gabriel Knight appreciation thread so we don’t have to worry about hijacking this one. :cool: