# The Walking Dead; 1.02 "Guts", (open spoiler)

**URL:** <https://boards.straightdope.com/t/the-walking-dead-1-02-guts-open-spoiler/559855>\
**Category:** Cafe Society\
**Created:** [November 8, 2010, 1:52am UTC](https://boards.straightdope.com/t/the-walking-dead-1-02-guts-open-spoiler/559855 "2010-11-08T01:52:02Z")\
**Posts on this page:** 9\
**Page:** 5

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**Author:** ![Spoke](https://avatars.discourse-cdn.com/v4/letter/s/a88e57/32.png) [@Spoke](https://boards.straightdope.com/u/Spoke)\
**Post date:** [November 12, 2010, 1:53am UTC](https://boards.straightdope.com/t/the-walking-dead-1-02-guts-open-spoiler/559855/81 "2010-11-12T01:53:40Z")

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> [@scifisam2009](#):
>
> What did everybody think of Andrew Marshall’s accent, btw? To me it sounded like a terrible cod-American accent from a Radio Four afternoon play, but I’m not American.

You mean Andrew Lincoln? It’s not perfect, but is very good. Hell, it’s a better southern accent than a lot of American actors can deliver.

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**Author:** ![Munch](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/munch/32/5281_2.png) [@Munch](https://boards.straightdope.com/u/Munch)\
**Post date:** [November 12, 2010, 4:00am UTC](https://boards.straightdope.com/t/the-walking-dead-1-02-guts-open-spoiler/559855/82 "2010-11-12T04:00:11Z")

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> [@scifisam2009](#):
>
> Perhaps the ‘mythical’ helicopter will buzz past, notice Merle and rescue him. It’d then be pretty easy for him to paint the others as the bad guys.

Brilliant! That’d be a great plot line - but it would introduce a whole 'nother set of folks, on a whole 'nother level of survival (helicopter, gas/etc. support for helicopter, etc.). Too much of a leap at this point.

My rewatch thoughts:

I like it even more. I also went back and reread the first trade comic, and it seems the show is much more in line with the comic world than I had thought (horse eating, etc.). Darabont is taking elements from a bit further down the pipe (not a spoiler). He shifted focus away from Glenn for now - but I think it’ll return. The first two episodes need to be about Rick - you have to establish the main character. The show’s been picked up for a second season (or is it an extended first season?) - hopefully the seasons will be longer than Mad Men or Breaking Bad, and really allow for some in-depth character study outside of the main character.

I’m also growing to accept the ramped up zombies. I still don’t like Darabont focusing on individual zombies like they have personality or special skills, but it does speed up the action so we can get to the next dilemma or conversation.

Peeve: In a world inhabited by things that kill you from a single bite, why aren’t we all rushing to the local Harley Davidson store to get leather jackets? Here’s an idea - let’s wear clothing that is both extremely resistant to human bites, as well as flexible and light! And everyone wears some kind of glove. Period!

Spoilers from the comics (but only what’s aired) ahoy:

I completely forgot the part where Glenn and Rick went back into the city for guns, and where the “rub zombie guts all over us” scene comes from. I think the television version did a better job at it - they were doing a lot of talking in the comic, and in the midst of WAY more zombies. People joke about the “organ donor” line - but I thought it worked really well as a straight line. Honestly, as an organ donor, that’s exactly what I’d want to happen to my body. It kept them alive, ferchrissake! In the comics, it was much more utilitarian and sterile (as filthy and contaminated as it was).

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**Author:** ![SciFiSam](https://avatars.discourse-cdn.com/v4/letter/s/47e85d/32.png) [@SciFiSam](https://boards.straightdope.com/u/SciFiSam)\
**Post date:** [November 12, 2010, 5:49pm UTC](https://boards.straightdope.com/t/the-walking-dead-1-02-guts-open-spoiler/559855/83 "2010-11-12T17:49:54Z")

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> [@Spoke](#):
>
> You mean Andrew Lincoln? It’s not perfect, but is very good. Hell, it’s a better southern accent than a lot of American actors can deliver.

Doh! Yup, that’s who I meant. It was hard to force myself not to call him Egg.

> [@Munch](#):
>
> Brilliant! That’d be a great plot line - but it would introduce a whole 'nother set of folks, on a whole 'nother level of survival (helicopter, gas/etc. support for helicopter, etc.). Too much of a leap at this point.

Probably true. He’ll definitely survive some way or other though. Possibly one of the first times in his careers that that bloke’s been in a series for more than one episode. 😃

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**Author:** ![Monocracy](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/monocracy/32/4493_2.png) [@Monocracy](https://boards.straightdope.com/u/Monocracy)\
**Post date:** [November 12, 2010, 11:32pm UTC](https://boards.straightdope.com/t/the-walking-dead-1-02-guts-open-spoiler/559855/84 "2010-11-12T23:32:42Z")

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Why didn’t they put a barricade over the front doors? They had 6 able bodied people, a whole department store and a (10 story?) building to rummage through. At least tape up the glass on the inside doors to make them stronger.

I love me some zombie apocalypse, but i want to see a series where the characters survive the aftermath by using their brains, not through dumb luck. The sheriff should never have survived the end of the first episode.

And i wouldn’t be caught dead (or undead) sleeping in a tent in zombieland. No protection there. Can’t they find a rural house to camp at? I’d feel much safer with four walls around me than some old guy standing lookout on top of an RV.

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**Author:** ![Lust4Life](https://avatars.discourse-cdn.com/v4/letter/l/ecc23a/32.png) [@Lust4Life](https://boards.straightdope.com/u/Lust4Life)\
**Post date:** [November 13, 2010, 4:06pm UTC](https://boards.straightdope.com/t/the-walking-dead-1-02-guts-open-spoiler/559855/85 "2010-11-13T16:06:42Z")

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Think that its excellent so far, I hope it doesn’t degenerate into survivors squabbling and their emotional problems.

I would have let the red neck outside with a key to his handcuffs and a blunt instrument to act as a decoy and take a few Zs with him before he died.

Likewise I’d have thrown heavy objects off of the roof to kill Zs, every one less is one less vector for infection and one less threat to the survivors.  
(Though I realise that it’d be a drop in the bucket)

And why oh why don’t they post sentries ?

It irked me that when on the groundfloor of the store they didn’t even keep their eyes on the Z horde outside but carried on their conversation with their backs to them.

The coupls shagging in the woods deserve to die for their sheer stupidity.

But its still good so far.

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**Author:** ![Cat\_Whisperer](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/cat_whisperer/32/4839_2.png) [@Cat\_Whisperer](https://boards.straightdope.com/u/Cat_Whisperer)\
**Post date:** [November 13, 2010, 5:27pm UTC](https://boards.straightdope.com/t/the-walking-dead-1-02-guts-open-spoiler/559855/86 "2010-11-13T17:27:32Z")

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> [@Monocracy](#):
>
> \<snip\>
> 
> I love me some zombie apocalypse, but i want to see a series where the characters survive the aftermath by using their brains, not through dumb luck. The sheriff should never have survived the end of the first episode.
> 
> And i wouldn’t be caught dead (or undead) sleeping in a tent in zombieland. No protection there. Can’t they find a rural house to camp at? I’d feel much safer with four walls around me than some old guy standing lookout on top of an RV.

Agreed on all points. I also agree with wearing protective clothing when you know a single bite will zombie you up. That was a point made in the book “World War Z” (which I recently read, and give two thumbs way up to) - accidents happen, and being able to take a nibble without getting turned is a good thing.

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<div class="post-metadata">

**Author:** ![Spoke](https://avatars.discourse-cdn.com/v4/letter/s/a88e57/32.png) [@Spoke](https://boards.straightdope.com/u/Spoke)\
**Post date:** [November 13, 2010, 6:03pm UTC](https://boards.straightdope.com/t/the-walking-dead-1-02-guts-open-spoiler/559855/87 "2010-11-13T18:03:22Z")

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Wearing leather jackets and gloves in the summer in Atlanta will save you from the zombies just long enough to kill you by heat stroke. 😃

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**Author:** ![lisacurl](https://avatars.discourse-cdn.com/v4/letter/l/41988e/32.png) [@lisacurl](https://boards.straightdope.com/u/lisacurl)\
**Post date:** [November 14, 2010, 7:29pm UTC](https://boards.straightdope.com/t/the-walking-dead-1-02-guts-open-spoiler/559855/88 "2010-11-14T19:29:48Z")

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[http://blogs.amctv.com/the-walking-dead/2010/11/michael-rooker-interview.php](http://blogs.amctv.com/the-walking-dead/2010/11/michael-rooker-interview.php)

> [@](#):
>
> Q: Merle wears a lot of leather. What was that like in the Atlanta heat?
> 
> A: Dude, I burned my ass up there! Someone said it was measuring 130 degrees on the rooftop. When I get cuffed and I am up there? Sitting on that rooftop was like being in an oven, and we were out there all day for several days.

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**Author:** ![iamthewalrus\_3](https://avatars.discourse-cdn.com/v4/letter/i/258eb7/32.png) [@iamthewalrus\_3](https://boards.straightdope.com/u/iamthewalrus_3)\
**Post date:** [November 16, 2010, 2:15am UTC](https://boards.straightdope.com/t/the-walking-dead-1-02-guts-open-spoiler/559855/89 "2010-11-16T02:15:22Z")

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> [@kathmandu](#):
>
> The “good guys” can’t put a bullet in him, as they would then become the bad guys - murderers are worse than bully racists in my book. I don’t see why they didn’t do what seemed to me to be the obvious solution to the problem - don’t unlock him with the handcuff key, but give him the hacksaw when you’re on your way out the door. It will take him awhile to free himself, so you have time to get away, but you’re giving him a fighting chance.

That’s no good either. They brought him in as part of the city raiding party, so he knows where the rest of the group is. If he _does_ get free, he’s an even bigger threat.

The only sensible thing to do in the television good-guy moral system is to _try_ to save the murderous racist bad guy, but be unable to (for now).

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