# The Walking Dead; 8.07 "Time for After" (open spoilers)

**URL:** <https://boards.straightdope.com/t/the-walking-dead-8-07-time-for-after-open-spoilers/803503>\
**Category:** Cafe Society\
**Created:** [December 4, 2017, 1:23am UTC](https://boards.straightdope.com/t/the-walking-dead-8-07-time-for-after-open-spoilers/803503 "2017-12-04T01:23:06Z")\
**Posts on this page:** 1\
**Page:** 3

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**Author:** ![doorhinge](https://avatars.discourse-cdn.com/v4/letter/d/a5b964/32.png) [@doorhinge](https://boards.straightdope.com/u/doorhinge)\
**Post date:** [December 5, 2017, 6:54pm UTC](https://boards.straightdope.com/t/the-walking-dead-8-07-time-for-after-open-spoilers/803503/41 "2017-12-05T18:54:08Z")

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> [@msmith537](#):
>
> …I also think being trapped in a big factory surrounded by snipers with scoped hunting rifles under cover is a shitty tactical position even if there weren’t walkers.

(post shortened)

Don’t tell the writers, but the Saviors always had the option of using the same tactic that Daryl eventually provided. Provide a small opening in the wall, allow a few walkers inside, kill those walkers, repeat until the yard is clear of walkers.

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