# Thief

**URL:** <https://boards.straightdope.com/t/thief/682236>\
**Category:** The Game Room\
**Created:** [February 25, 2014, 5:23pm UTC](https://boards.straightdope.com/t/thief/682236 "2014-02-25T17:23:16Z")\
**Posts on this page:** 10\
**Page:** 2

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**Author:** ![Grumman](https://avatars.discourse-cdn.com/v4/letter/g/43a26b/32.png) [@Grumman](https://boards.straightdope.com/u/Grumman)\
**Post date:** [March 1, 2014, 9:30am UTC](https://boards.straightdope.com/t/thief/682236/21 "2014-03-01T09:30:54Z")

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> [@Miller](#):
>
> The level design is much more linear than the older games in this series. They’re much more about “Get from Point A to Point B,” instead of, “Here’s an environment, try to find X in it.” This is disappointing, as that has always been one of the charms of the series.

That’s a deal breaker right there.

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**Author:** ![Athena](https://avatars.discourse-cdn.com/v4/letter/a/35a633/32.png) [@Athena](https://boards.straightdope.com/u/Athena)\
**Post date:** [March 1, 2014, 1:27pm UTC](https://boards.straightdope.com/t/thief/682236/22 "2014-03-01T13:27:27Z")

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If anyone’s interested, Green Man Gaming has a 20% off coupon good until March 3 that works with this game.

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**Author:** ![MichaelEmouse](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/michaelemouse/32/101_2.png) [@MichaelEmouse](https://boards.straightdope.com/u/MichaelEmouse)\
**Post date:** [March 2, 2014, 4:35am UTC](https://boards.straightdope.com/t/thief/682236/23 "2014-03-02T04:35:34Z")

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Having played it:

It’s disappointing that Dishonored, a Thief-clone, is better at it than Thief.

Really nice gritty graphics.  
In what period is it supposed to be set? I saw an electric fan.

I’m only partly through it, is there any part of it which has the same kind of mood/as effective as Shalebridge cradle? That was something.

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**Author:** ![Rick\_Kitchen](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/rick_kitchen/32/522_2.png) [@Rick\_Kitchen](https://boards.straightdope.com/u/Rick_Kitchen)\
**Post date:** [March 2, 2014, 4:41am UTC](https://boards.straightdope.com/t/thief/682236/24 "2014-03-02T04:41:56Z")

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It’s in a steampunk era. There are electric lights and video cameras.

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**Author:** ![MichaelEmouse](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/michaelemouse/32/101_2.png) [@MichaelEmouse](https://boards.straightdope.com/u/MichaelEmouse)\
**Post date:** [March 2, 2014, 5:49pm UTC](https://boards.straightdope.com/t/thief/682236/25 "2014-03-02T17:49:03Z")

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Sometimes, to enter into a building, I have to open the window and then lift it by mashing a button.

At other times, I have to squeeze through boxes by pressing a button, then lift a beam out of the way by mashing a button.  
Are those disguised loading zones? There are plenty already.

Or did the game designers really think that pressing a button to squeeze through boxes or mashing a button to lift a window/beam added to gameplay?

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**Author:** ![Unpronounceable](https://avatars.discourse-cdn.com/v4/letter/u/9de0a6/32.png) [@Unpronounceable](https://boards.straightdope.com/u/Unpronounceable)\
**Post date:** [March 2, 2014, 6:02pm UTC](https://boards.straightdope.com/t/thief/682236/26 "2014-03-02T18:02:33Z")

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More like disguised checkpoints, rather than loading zones, though I’m sure there’s a bit of that as well.

And, yes, stupid interactivity is still interactivity, and makes players feel more involved. That’s also basically the excuse for quick-time-events, rather than simply having a cutscene kick in.

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**Author:** ![Kinthalis](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kinthalis/32/16084_2.png) [@Kinthalis](https://boards.straightdope.com/u/Kinthalis)\
**Post date:** [March 2, 2014, 8:34pm UTC](https://boards.straightdope.com/t/thief/682236/27 "2014-03-02T20:34:50Z")

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> [@Unpronounceable](#):
>
> More like disguised checkpoints, rather than loading zones, though I’m sure there’s a bit of that as well.
> 
> And, yes, stupid interactivity is still interactivity, and makes players feel more involved. That’s also basically the excuse for quick-time-events, rather than simply having a cutscene kick in.

All known as lazy/uninspired development.

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**Author:** ![Kobal2](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kobal2/32/20_2.png) [@Kobal2](https://boards.straightdope.com/u/Kobal2)\
**Post date:** [March 2, 2014, 9:09pm UTC](https://boards.straightdope.com/t/thief/682236/28 "2014-03-02T21:09:05Z")

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> [@MichaelEmouse](#):
>
> I’m only partly through it, is there any part of it which has the same kind of mood/as effective as Shalebridge cradle? That was something.

Not sure, but there’s some foreshadowing & newspapers talking about an asylum, so I figure it’s coming.

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**Author:** ![Kinthalis](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kinthalis/32/16084_2.png) [@Kinthalis](https://boards.straightdope.com/u/Kinthalis)\
**Post date:** [March 3, 2014, 2:20pm UTC](https://boards.straightdope.com/t/thief/682236/29 "2014-03-03T14:20:00Z")

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Anyone else playing in Master game difficulty? I am, and it’s for the better 😉

Can’t take anyone out, so it’s much more of a pure stealth game. I am a shadow, taking your worldly possessions without you even noticing!

It’s definitely more challenging compare to normal. I’ve been watching a few playthroughs on youtube, and all anyone ever does is isolate the guards one at a time and take them out. Rinse and repeat. They end up with houses full of bodies.

That’s no fun. Now, darting from shadow to shadow, keeping tabs on three guards in the same room at the same time, and managing to swipe a priceless jewel in the center of said room, right from under their noses… That’s FUN!

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**Author:** ![Unpronounceable](https://avatars.discourse-cdn.com/v4/letter/u/9de0a6/32.png) [@Unpronounceable](https://boards.straightdope.com/u/Unpronounceable)\
**Post date:** [March 3, 2014, 3:41pm UTC](https://boards.straightdope.com/t/thief/682236/30 "2014-03-03T15:41:29Z")

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That’s pretty much how people approached the earlier games too - first you go through blackjacking everyone, then you crank up the difficulty and try ghosting. Unfortunately, most of the people griping will never try ghosting, since replaying single-player games doesn’t seem to be popular anymore. ☹

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