# Thimbleweed Park

**URL:** <https://boards.straightdope.com/t/thimbleweed-park/764671>\
**Category:** The Game Room\
**Created:** [September 1, 2016, 4:41pm UTC](https://boards.straightdope.com/t/thimbleweed-park/764671 "2016-09-01T16:41:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![pulykamell](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/pulykamell/32/3166_2.png) [@pulykamell](https://boards.straightdope.com/u/pulykamell)\
**Post date:** [September 1, 2016, 4:41pm UTC](https://boards.straightdope.com/t/thimbleweed-park/764671/1 "2016-09-01T16:41:55Z")

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Is anyone else here excited about/heard of this classic point-and-click adventure from Ron Gilbert of Maniac Mansion, Zak McCracken, and Monkey Island fame? I’m just curious as I haven’t seen any mention of it on these boards, and this is the only Kickstarter I’ve ever backed. It’s basically a point-and-click style adventure set in 1987 with the retro feel of those old Lucasfilm/Lucas Arts games, particularly as seen on the Commodore 64 (although the art does not strictly keep to that aesthetic.)

I am really impressed by Ron’s transparency and continuous updates on [his blog](https://blog.thimbleweedpark.com/) regarding the status of Thimbleweed Park, as well as the inside baseball of the process of making a game from the ground up, including code snippets, the evolution of characters (you can see the clown character morph wildly from its initial concept to its current incarnation), narrative /aesthetic/editings decision that had to made along the way, game design philosophy, etc. I love reading about the process of making things–anything–and this blog has been fascinating to read. And I’m super-excited because late-80s/early-to-mid-90s point-and-click adventures were one of my favorite genres when written with a strong sense of humor and difficult, but fair, puzzles (not all of Lucas Art’s were “fair,” I have to say, but I still loved them.) I was supremely disappointed with Broken Age (with Tim Schafer of Grim Fandango, another game I loved, fame) due to the utter simplicity of the puzzles and fairly boring storyline (to me). It was pretty, I guess, but there was no sense of satisfaction to finishing it.

I know I’m mostly rambling, but it anyone else here excited or intrigued by this game?
