# Trouble in Paradise (Mafia Game Thread)

**URL:** <https://boards.straightdope.com/t/trouble-in-paradise-mafia-game-thread/735585>\
**Category:** Thread Games\
**Created:** [October 23, 2015, 10:52pm UTC](https://boards.straightdope.com/t/trouble-in-paradise-mafia-game-thread/735585 "2015-10-23T22:52:29Z")\
**Posts on this page:** 1\
**Showing post:** 262

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**Author:** ![HookerChemical](https://avatars.discourse-cdn.com/v4/letter/h/278dde/32.png) [@HookerChemical](https://boards.straightdope.com/u/HookerChemical)\
**Post date:** [October 29, 2015, 6:23pm UTC](https://boards.straightdope.com/t/trouble-in-paradise-mafia-game-thread/735585/262 "2015-10-29T18:23:20Z")

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> [@WF\_Tomba](#):
>
> We should be careful not to allow the Wolves to engineer a tie.

I’m much more worried about wolves moving us away from a tie than into a tie. Sure, a no-lynch isn’t good, but it’s better than a mis-lynch. (I get that this is a debatable position, but that isn’t critical to my argument.)

There are three outcomes: mis-lynch, no-lynch, wolf-lynch. Wolves probably rank them in that order. If they engineered a no-lynch, that says to me they are trying to avoid a wolf-lynch.

Does anybody else read it differently?

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