# Unusual/unique FPS weapons?

**URL:** <https://boards.straightdope.com/t/unusual-unique-fps-weapons/797179>\
**Category:** The Game Room\
**Created:** [September 24, 2017, 1:35pm UTC](https://boards.straightdope.com/t/unusual-unique-fps-weapons/797179 "2017-09-24T13:35:45Z")\
**Posts on this page:** 4\
**Page:** 2

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**Author:** ![Atamasama](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/atamasama/32/12961_2.png) [@Atamasama](https://boards.straightdope.com/u/Atamasama)\
**Post date:** [September 26, 2017, 1:19pm UTC](https://boards.straightdope.com/t/unusual-unique-fps-weapons/797179/21 "2017-09-26T13:19:07Z")

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South Park was an FPS in the late 90s. It included a gun that fired plungers; an alien ray that made someone dance if you shot them; a sniper rifle-like chicken that shoots eggs at people; a “warpo ray” that either shoots piranhas, turns people into animals, or shrinks them; and a cow launcher that can drop a cow on someone.

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**Author:** ![gnoitall](https://avatars.discourse-cdn.com/v4/letter/g/bb73d2/32.png) [@gnoitall](https://boards.straightdope.com/u/gnoitall)\
**Post date:** [September 26, 2017, 2:46pm UTC](https://boards.straightdope.com/t/unusual-unique-fps-weapons/797179/22 "2017-09-26T14:46:31Z")

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> [@Hoopy\_Frood](#):
>
> My favorite for shear explosive ability is putting the Experimental MIRV modification on the Big Boy. (Which was a unique version of the Fallout universe’s portable tactical nuke launcher–called a Fat Man–mentioned above. The Big Boy, like the MIRV modification, were both only part of Fallout 4.) The MIRV attachment split the portable nuke into 6 smaller MIRVs which in total did the same amount of damage, but spread over a larger area (and with greatly reduced range, seriously, it was really easy to blow yourself up if you weren’t careful). Anyway, the Big Boy was unique in that it fired two mini-nukes for the price of one. So with the MIRV modification, you got 12 MIRVs. Great for crowd control. And leveling small villages.

Yeah. I got that and, after the first fight, put it in a display case in my settlement because between the normally anemic range of a Fat Man, the further-reduced range of the MIRV modification, and the fact that some of the spawned “multiple” warheads come back toward you after deploying\*… guarantees you’ll eat detonation from two mini nukes.

\*The deployment pattern of the MIRV mod is that the (normally single) mini nuke launched from the Fat Man arcs away to the top of the trajectory, and then splits, shooting spawned mini nukes in a line along its trajectory. That means the frontmost spawned nuke travels farther away, but the nearmost spawned nuke gets a generous nudge back along the line of its trajectory… back towards the shooter :mad:

Ow. Ow.

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**Author:** ![Der\_Trihs](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/der_trihs/32/233_2.png) [@Der\_Trihs](https://boards.straightdope.com/u/Der_Trihs)\
**Post date:** [September 30, 2017, 6:38am UTC](https://boards.straightdope.com/t/unusual-unique-fps-weapons/797179/23 "2017-09-30T06:38:03Z")

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> [@Hoopy\_Frood](#):
>
> My favorite for shear explosive ability is putting the Experimental MIRV modification on the Big Boy. (Which was a unique version of the Fallout universe’s portable tactical nuke launcher–called a Fat Man–mentioned above. The Big Boy, like the MIRV modification, were both only part of Fallout 4.)

It’s not a modification, but there\* is \*an [Experimental MIRV in Fallout 3](http://fallout.wikia.com/wiki/Experimental_MIRV). It fired 8 mini nukes at once, all but one of which landed closer to you than the standard mini-nuke does. Very dangerous to use.

> [@](#):
>
> Sometimes the MIRV (or Fat Man), is set up such that using it in V.A.T.S. will cause the player to aim directly at the enemy, without aiming upwards to compensate for the distance. This, coupled with the fact that only the 8th nuke shot out of the MIRV will go as far as the Fat Man’s single nuke (and all other nukes will travel shorter distances), means that using the MIRV in V.A.T.S. will usually cause the player’s death.
> 
> If you look directly at the ground and fire the MIRV, the 8 mini nukes’ combined power is enough to launch your dead body to the height limit (roughly the height of Tenpenny Tower).

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**Author:** ![John\_DiFool](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/john_difool/32/19543_2.png) [@John\_DiFool](https://boards.straightdope.com/u/John_DiFool)\
**Post date:** [September 30, 2017, 12:12pm UTC](https://boards.straightdope.com/t/unusual-unique-fps-weapons/797179/24 "2017-09-30T12:12:00Z")

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> [@Chronos](#):
>
> The Redeemer, from the Unreal games, also has this as one of its fire modes. Note that, regardless of whether you see your character or not, you’re still quite likely to blow yourself up, because it’s a nuke and has a blast radius appropriate to that.

Baby Nukem from a UT99 mod was a child’s doll with a nuke hidden inside. Just let it loose to bounce around in an enemy base, and BOOM…

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