# Video games they really need to make

**URL:** <https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371>\
**Category:** The Game Room\
**Created:** [February 28, 2016, 6:03am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371 "2016-02-28T06:03:27Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Kinthalis](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kinthalis/32/16084_2.png) [@Kinthalis](https://boards.straightdope.com/u/Kinthalis)\
**Post date:** [March 2, 2016, 5:20pm UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/42 "2016-03-02T17:20:29Z")

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> [@sandra\_nz](#):
>
> There are a couple of old games I still play, that I’d love to see updated versions made.
> 
> First is **Emperor: Rise of the Middle Kingdom**. It’s a city builder where you are given a succession of maps with goals to meet (e.g. a certain population, a certain trading profit, a certain fancy building to be built). Sometimes the map is a blank slate and sometimes you’re revisiting a map you built earlier but with new goals.
> 
> It seems like city builder games these days are designed to be more open ended rather than scenario based.
> 
> The second game is **Majesty 2**. It’s a fantasy kingdom simulator. What made this game different was that you couldn’t actually control your heroes. Instead, you used a bribery system of flags with rewards. So you might place an explorer flag down with 500 Gold reward, or you might place an attack flag on an enemy with 2,000 Gold reward. If the rewards aren’t high enough, the heroes won’t go for it.

I LOVE Majesty. The game should have sold better too, it’s sitting at about 100K (or possibly 200K not sure if the separate versions are counted separately or not) on steamspy.

Love the gameplay, even with some of the issues, it was addicting as hell. I’m hoping they give it another go too.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [March 4, 2016, 10:45pm UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/43 "2016-03-04T22:45:26Z")

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> [@Johnny\_Angel](#):
>
> I’d love to see a modern game like Starflight or Ur-Quan Masters, only without the time limit. Travel the galaxy, explore planets and mine them for valuable resources, gather clues that advance the plot.

Something interesting just popped up on Steam: [No Man’s Sky](http://store.steampowered.com/app/275850/).

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**Author:** ![Quimby](https://avatars.discourse-cdn.com/v4/letter/q/22d042/32.png) [@Quimby](https://boards.straightdope.com/u/Quimby)\
**Post date:** [March 5, 2016, 1:05am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/44 "2016-03-05T01:05:49Z")

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> [@Skywatcher](#):
>
> Something interesting just popped up on Steam: [No Man’s Sky](http://store.steampowered.com/app/275850/).

I remember a trailer for that from a few years ago. You could basically explore an entire planet, point at a star in the sky, fly to it and explore a different planet around that star. It seemed very ambitious.

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**Author:** ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)\
**Post date:** [March 5, 2016, 2:11am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/45 "2016-03-05T02:11:16Z")

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Yeah, at some point I stumbled on a clip from Conan of a guest demonstrating No Man’s Sky. I was puzzled that I hadn’t heard about it before. Or since, until this morning.

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**Author:** ![buddha\_david](https://avatars.discourse-cdn.com/v4/letter/b/ee7513/32.png) [@buddha\_david](https://boards.straightdope.com/u/buddha_david)\
**Post date:** [March 5, 2016, 7:09pm UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/46 "2016-03-05T19:09:07Z")

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**American Truck Simulator: Road Rage DLC**

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**Author:** ![Miller](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/miller/32/481_2.png) [@Miller](https://boards.straightdope.com/u/Miller)\
**Post date:** [March 5, 2016, 8:25pm UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/47 "2016-03-05T20:25:51Z")

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> [@Quimby](#):
>
> I remember a trailer for that from a few years ago. You could basically explore an entire planet, point at a star in the sky, fly to it and explore a different planet around that star. It seemed very ambitious.

They’re simulating an entire galaxy at a 1:1 ratio.

“Ambitious” doesn’t even begin to cover it.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [March 6, 2016, 12:39am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/48 "2016-03-06T00:39:21Z")

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> [@Quimby](#):
>
> I remember a trailer for that from a few years ago. You could basically explore an entire planet, point at a star in the sky, fly to it and explore a different planet around that star. It seemed very ambitious.

> [@Johnny\_Angel](#):
>
> Yeah, at some point I stumbled on a clip from Conan of a guest demonstrating No Man’s Sky. I was puzzled that I hadn’t heard about it before. Or since, until this morning.

> [@Miller](#):
>
> They’re simulating an entire galaxy at a 1:1 ratio.
> 
> “Ambitious” doesn’t even begin to cover it.

I sprung for the pre-order. Will check it out the first weekend after release (24 - 26 June) and tell y’all what I think.

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**Author:** ![Terminus\_Est](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/terminus_est/32/3087_2.png) [@Terminus\_Est](https://boards.straightdope.com/u/Terminus_Est)\
**Post date:** [March 6, 2016, 5:13am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/49 "2016-03-06T05:13:46Z")

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> [@sandra\_nz](#):
>
> First is **Emperor: Rise of the Middle Kingdom**. It’s a city builder where you are given a succession of maps with goals to meet (e.g. a certain population, a certain trading profit, a certain fancy building to be built). Sometimes the map is a blank slate and sometimes you’re revisiting a map you built earlier but with new goals.
> 
> It seems like city builder games these days are designed to be more open ended rather than scenario based.

You should check out _Tropico_, a scenario-based city builder in the same vein as Emperor and its ilk. You’re the dictator of a banana republic, trying to develop your island, while juggling the demands of various factions as well as the superpowers. _Tropico 5_ was just released a couple years ago and, as far as I know, the series is still going strong.

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**Author:** ![Martini\_Enfield](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/martini_enfield/32/11123_2.png) [@Martini\_Enfield](https://boards.straightdope.com/u/Martini_Enfield)\
**Post date:** [March 6, 2016, 5:33am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/50 "2016-03-06T05:33:28Z")

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> [@Malden\_Capell](#):
>
> A WW1-themed game which treats the material with respect but isn’t wholly depressing.

We’re well overdue for a decent, AAA-level WWI flight simulator, too. It’s been nearly 20 years since _Red Baron II_ and I don’t recall 2009’s _Rise of Flight_ getting a major release (eg copies available in stores like EB Games) either.

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**Author:** ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)\
**Post date:** [March 19, 2016, 6:08pm UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/51 "2016-03-19T18:08:43Z")

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> [@Airk](#):
>
> My god, sign me up for a new Starflight.

[The Long Journey Home is a Space Exploration RPG that combines the best of classic space adventures like Starflight and Star Control II with the replayability of modern roguelikes, in a procedurally generated, endlessly surprising living universe inspired by beloved modern Science Fiction shows like Farscape and Firefly.](http://www.bluesnews.com/s/170005/the-long-journey-home-this-year)  
Hmmmm…

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**Author:** ![Uosdwis\_R.Dewoh](https://avatars.discourse-cdn.com/v4/letter/u/9e8a1a/32.png) [@Uosdwis\_R.Dewoh](https://boards.straightdope.com/u/Uosdwis_R.Dewoh)\
**Post date:** [March 19, 2016, 8:14pm UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/52 "2016-03-19T20:14:03Z")

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> [@Johnny\_Angel](#):
>
> I’d love to see a modern game like Starflight or Ur-Quan Masters, only without the time limit. Travel the galaxy, explore planets and mine them for valuable resources, gather clues that advance the plot.

Check out Space Pirates and Zombies. It’s a top down space exploration game with combat very similar to Star Control. A sequel is supposed to come out this year. [Space Pirates and Zombies - Wikipedia](https://en.m.wikipedia.org/wiki/Space_Pirates_and_Zombies)

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**Author:** ![HeXen](https://avatars.discourse-cdn.com/v4/letter/h/c89c15/32.png) [@HeXen](https://boards.straightdope.com/u/HeXen)\
**Post date:** [March 19, 2016, 8:53pm UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/53 "2016-03-19T20:53:21Z")

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I want a game like Messiah where you can take over people’s bodies.  
I’ve had an idea for a game I call “soulfly”. You’re a spirit out to see who murdered you and why, you can fly anywhere as a ghost and can only possess an NPC with a weak enough aura, you can weaken it buy scaring them with your limited abilities as a ghost. Stronger personalities like cops have a strong aura and are harder to weaken but possessing a cop, FBI agent or similar type grants you better access to the investigation and tools to find your murderer. As a spirit, your mana slowly drains as you fly around, once it’s gone you go back to the netherworld where you must choose sides, satan or god in their war and kill demons or angels and possess their souls to acquire enough mana to open a portal back to the physical world.  
As a possessed person, you can pursue your investigation by doing missions…LA noire like gameplay stuff. Once your killed by whatever means you’re ejected from the host. You can also acquire halo points by doing good deeds such as stopping a criminal, rescues…etc or side with the devil by going GTA on the world and collecting angel’s souls while in the netherworld.

But I liked Messiah, was a fun game for it’s time.

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**Author:** ![Dale\_Sams](https://avatars.discourse-cdn.com/v4/letter/d/779978/32.png) [@Dale\_Sams](https://boards.straightdope.com/u/Dale_Sams)\
**Post date:** [March 20, 2016, 12:44am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/54 "2016-03-20T00:44:10Z")

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An RPG from the persepctive of a WW2 German tank commander.

Basically, “Tigers in the Mud”: The Game.

I WANT to see the disdain for Americans and the utter fear of the Russians.

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**Author:** ![Martini\_Enfield](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/martini_enfield/32/11123_2.png) [@Martini\_Enfield](https://boards.straightdope.com/u/Martini_Enfield)\
**Post date:** [March 20, 2016, 1:36am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/55 "2016-03-20T01:36:38Z")

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> [@Dale\_Sams](#):
>
> An RPG from the persepctive of a WW2 German tank commander.
> 
> Basically, “Tigers in the Mud”: The Game.
> 
> I WANT to see the disdain for Americans and the utter fear of the Russians.

My brother and I were talking the other day about how it would be great if someone did a proper, hardcore tank simulation - not an arcadey “Drive around and control everything from the driver’s seat” type situation, but more like a tank-based where you can swap between positions (eg you’re driving, or you’re operating the gun, or you’re the commander etc).

And speaking of games which someone needs to make - a serious, realistic bomber simulator with modern graphics etc, like _B-17 Flying Fortress_ but covering several of the major bombers of WWII including the Avro Lancaster (never been a flyable plane in any serious simulation that I’m aware of) and the Vickers Wellington (ditto).

One of the things which bothers me a bit is pretty much all WWII games these days are from the perspective of the Americans or the Russians.

I’d love to see a game _entirely_ from the British or Commonwealth perspective. I know the British were featured in the first three early CoD games (IIRC you could play as the Canadians too in the third one), but there’s a whole lot of WWII in which the Americans weren’t involved.

How about a decent modern game set in the North African theatre? What about playing as an Indian soldier or a Chindit fighting the Japanese in Burma? An Australian fighting the Japanese in New Guinea? There’s only so many times you can fight through Normandy hedgerows or through the streets of Berlin/Stalingrad before it all gets a bit samey from a gaming perspective.

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**Author:** ![Dale\_Sams](https://avatars.discourse-cdn.com/v4/letter/d/779978/32.png) [@Dale\_Sams](https://boards.straightdope.com/u/Dale_Sams)\
**Post date:** [March 20, 2016, 2:59am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/56 "2016-03-20T02:59:37Z")

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> [@Martini\_Enfield](#):
>
> My brother and I were talking the other day about how it would be great if someone did a proper, hardcore tank simulation - not an arcadey “Drive around and control everything from the driver’s seat” type situation, but more like a tank-based where you can swap between positions (eg you’re driving, or you’re operating the gun, or you’re the commander etc).
> 
> And speaking of games which someone needs to make - a serious, realistic bomber simulator with modern graphics etc, like _B-17 Flying Fortress_ but covering several of the major bombers of WWII including the Avro Lancaster (never been a flyable plane in any serious simulation that I’m aware of) and the Vickers Wellington (ditto).
> 
> One of the things which bothers me a bit is pretty much all WWII games these days are from the perspective of the Americans or the Russians.
> 
> I’d love to see a game _entirely_ from the British or Commonwealth perspective. I know the British were featured in the first three early CoD games (IIRC you could play as the Canadians too in the third one), but there’s a whole lot of WWII in which the Americans weren’t involved.
> 
> How about a decent modern game set in the North African theatre? What about playing as an Indian soldier or a Chindit fighting the Japanese in Burma? An Australian fighting the Japanese in New Guinea? There’s only so many times you can fight through Normandy hedgerows or through the streets of Berlin/Stalingrad before it all gets a bit samey from a gaming perspective.

I’ve suggested a “real” mode in World of Tanks before. “What do you mean my rounds won’t penetrate? (That does happen a lot)…what do you mean that Tiger just took out six Shermans one-shotting them each???”

It didn’t get much traction.

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**Author:** ![Martini\_Enfield](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/martini_enfield/32/11123_2.png) [@Martini\_Enfield](https://boards.straightdope.com/u/Martini_Enfield)\
**Post date:** [March 20, 2016, 4:37am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/57 "2016-03-20T04:37:40Z")

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To be fair, the Sherman was nicknamed “Ronson” because of its disturbing propensity to burst into flame at the slightest opportunity… but yes, I agree with you.

There’s absolutely a place for arcade-style tank games, but it would be nice if there was at least one really, really good definitive Serious Realistic Tank Sim available at the moment as well.

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<div class="post-metadata">

**Author:** ![Gray\_Ghost](https://avatars.discourse-cdn.com/v4/letter/g/c0e974/32.png) [@Gray\_Ghost](https://boards.straightdope.com/u/Gray_Ghost)\
**Post date:** [March 20, 2016, 6:17am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/58 "2016-03-20T06:17:17Z")

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> [@Martini\_Enfield](#):
>
> …One of the things which bothers me a bit is pretty much all WWII games these days are from the perspective of the Americans or the Russians.
> 
> I’d love to see a game _entirely_ from the British or Commonwealth perspective. I know the British were featured in the first three early CoD games (IIRC you could play as the Canadians too in the third one), but there’s a whole lot of WWII in which the Americans weren’t involved.
> 
> How about a decent modern game set in the North African theatre? What about playing as an Indian soldier or a Chindit fighting the Japanese in Burma? An Australian fighting the Japanese in New Guinea? There’s only so many times you can fight through Normandy hedgerows or through the streets of Berlin/Stalingrad before it all gets a bit samey from a gaming perspective.

Martini, is [Hidden and Dangerous 2](https://en.wikipedia.org/wiki/Hidden_%26_Dangerous_2) too old for you? 2003 release date, game’s a CoD-like, but covers a bunch of things the SAS would’ve done in Norway, N. Africa, Burma, the Tirpitz, and Czech/Austria. I thought it was a neat little game. Not as brutally penal as the first CoD on the toughest rating (or something like Arma or Flashpoint), but not totally cartoony either.

I’d play a hardcore tank sim, but how hardcore are we talking? Because your hypothetical King Tiger is going to spend most of the game broke, or dodging Thunderbolts/Sturmoviks, than it will spend one-shotting Shermans/T-34s at 2000m.

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**Author:** ![Richard\_Pearse](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/richard_pearse/32/13144_2.png) [@Richard\_Pearse](https://boards.straightdope.com/u/Richard_Pearse)\
**Post date:** [March 20, 2016, 6:56am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/59 "2016-03-20T06:56:31Z")

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I would like a turn based aerial combat game. Flight Commander 2 was excellent but hasn’t run on Windows since 7 I think. It was also in need of a graphics update. Sid Meier’s Ace Patrol is a fun little game but lacks the depth of Flight Commander.

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**Author:** ![Didactylos](https://avatars.discourse-cdn.com/v4/letter/d/a183cd/32.png) [@Didactylos](https://boards.straightdope.com/u/Didactylos)\
**Post date:** [March 20, 2016, 9:09am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/60 "2016-03-20T09:09:48Z")

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I love the Just Cause, GTA and Saints Row series games, but wouldn’t mind something a bit gentler and less violent. I’ve dreamed of a Wodehouse inspired sandbox game set in a fantasy 1930’ies England with his settings and characters, or thinly disguised versions. Grand Theft Fat Pig FTW!

The way I imagine it the Anglers Rest is smack in the middle of the map, you can get missions from Mr Mulliner helping his nephews, half cousins etc, or get advice for other missions where you’re stuck.

Then Blandings Castle in one corner, lots of Lord Emsworth centered missions, e.g. retrieve the Empress or make her eat, get the Efficient Baxter fired, make McAllister not quit etc. The Golf Club in another corner.

One half of the map is a mini London with Drones club, Ganymedes club and real world landmarks.

Graphics should be stylized with clean pastel colours.

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<div class="post-metadata">

**Author:** ![Martini\_Enfield](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/martini_enfield/32/11123_2.png) [@Martini\_Enfield](https://boards.straightdope.com/u/Martini_Enfield)\
**Post date:** [March 20, 2016, 11:34am UTC](https://boards.straightdope.com/t/video-games-they-really-need-to-make/747371/61 "2016-03-20T11:34:36Z")

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> [@Gray\_Ghost](#):
>
> Martini, is [Hidden and Dangerous 2](https://en.wikipedia.org/wiki/Hidden_%26_Dangerous_2) too old for you?

I played it when it came out but didn’t enjoy it nearly as much as I should have - I recall it having an unclear interface, being quite buggy and having some iffy AI, even though it was a great idea otherwise. I definitely think it’s time for a new WWII British/Empire game. 🙂

> [@](#):
>
> I’d play a hardcore tank sim, but how hardcore are we talking? Because your hypothetical King Tiger is going to spend most of the game broke, or dodging Thunderbolts/Sturmoviks, than it will spend one-shotting Shermans/T-34s at 2000m.

Obviously there’d have to be gameplay allowances (like not having your tank effectively become a gun emplacement on the Rhine because the RAF and USAAF have bombed all the spare-parts making factories and supply routes necessary to keep your tank moving).

Ideally there’d be scaling levels of realism - at one end you can just select which station you want to occupy and then derp around North Africa or Europe blowing up enemy tanks, vehicles, gun emplacements and buildings, while at the other end you’d be managing a squadron of tanks and their crew (RPG elements ahoy!), dealing with issues like limited ammunition, armour thickness, potential engine failures and so on. Something for everyone - and there’d be a comprehensive North African campaign (British/Empire or German), Western Europe (British/Empire, US, or German) and Eastern Europe (Russian or German) campaign.

> [@Didactylos](#):
>
> I love the Just Cause, GTA and Saints Row series games, but wouldn’t mind something a bit gentler and less violent. I’ve dreamed of a Wodehouse inspired sandbox game set in a fantasy 1930’ies England with his settings and characters, or thinly disguised versions. Grand Theft Fat Pig FTW!

Have you played [_Canis Canem Edit_](https://en.wikipedia.org/wiki/Bully_%28video_game%29) (also released as _Bully_)? You play a rebellious teenager in a boarding school; it’s basically _Grand Theft Bicycle_; the minigames are your classes at school and there’s an open world to explore. And you can’t kill anyone - your arsenal is a shanghai, firecrackers, stink bombs, spud guns and the like.

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