Videogames you think you're the only one who played

I played a lot of Lemmings when I was 8 years old, and it permanently changed my brain in a Tetris effect like way. I kept seeing ways to build stairways in walls and furniture for years.

I imagine a lot of people haven’t played. Imperium. It was a space themed strategy game that mostly took place in a spreadsheet style interface.

I’ve played it. It was all around the arcades growing up.

I still occasionally see it in retro arcades and I think I’ve seen it at take out restaurants.

I’ve played it. A friend I had growing up owned it.

Douglas Adams might have been a great author, but he wasn’t the best game creator. There were many ways to get that game in an unwinnable state without knowing it. (Then again, many Infocom games were like that.)

Incidientally, HHGTTG is apparently available online here. It’s the BBC, so it might be country-restricted.

Kind of like one of my favorite games, Spreadsheets In Space!, aka Stars!.

I played WTWW a lot, too. Eventually I discovered a virtually unbeatable strategy: send a shuttle to the other planet as soon as you are capable and surround it with space stations. Then they would be unable to ever leave and attack you.

It was by Impressions Games, and I was a fan of a lot of their games. Another one of their games that I played a lot of, but don’t recall anyone else playing, was Detroit. That was a business management game where you were in charge of a car company starting in 1908, IIRC.

I saw that name and mistook it for Imperium Galactica which is another game that not many people played.

Especially

the toothbrush - it’s one of the items Marvin might need to open the exit hatch, and when he asks you for it and you realize you left it back on Earth, you also realize that you’ve played most of the game for nothing as any saves you made after you left Earth all have the same problem

As for the question in your spoiler, IIRC, it’s…

to get a computer to let you into the room with either the final piece of lint you need or the pot to put the lint into

That depends on your perspective. I’m sure that wasn’t by accident, those situations were deliberate (again, see Bureaucracy as a game built around such things). Of course if you hate those situations (which is understandable) then you can conclude that it’s bad design and he’s a bad designer. But it’s not because he didn’t know what he was doing.

Also, he wasn’t the sole author, it was a collaborative effort (at least in part because he wasn’t timely with the game development and needed another person to take up the slack) and you’d presume another designer would “fix” such mistakes.

I detest battle royale games so to me every such game is garbage. I could conclude that the designer of the best BR game ever is terrible because I hate their product. But that’s a matter of personal taste.

I tried playing that via HOTD and couldn’t do much ……

Same here. I rented it once and then never again.

Sentinel Worlds: Future Magic
Twilight 2000
Omega

I liked/loved them all and never finished a single one. /hangs head in shame/ I’m not sure anyone aside from wiki and the developers even remember they exist. Maybe not even the developers.

[spoiler]More than that, getting through that door is the only way to get Marvin to do the favor of opening the hatch for you.

The entire point of the game is to get Marvin to open the hatch. Pretty much every single puzzle is just a reason to get a tool Marvin will need, to find out which of the twelve he’s going to ask for, and to get him to actually open it. (As an added difficulty, unless you solve the fluff puzzle, you will never bring the correct tool to the hatch access corridor. You can only bring one item with you, and you don’t even have a 1/12 chance of getting it right. You will always have the wrong one if you haven’t seen the future where he asks you for a tool.)[/spoiler]

I never played the original Myth, but I did Myth II, and I loved, loved, loved everything about that game. Literally my only criticism of it was that the way they implemented full-screen, it was still sensitive to hot-corners, so you had to either disable them manually or end up seeing “All windows” or “Desktop” or whatever whenever you moved your mouse to a corner. Everything else, they got right, and did well.

Quarantine is another fun one nobody seems to remember these days. It’s a first person combat/driving game where your character is a cab driver in a city where much of the population has been driven homicidally insane. You pick up fares and drive them across the city to make money to buy upgrades for your cab like armor and missiles, then do missions to advance to plot. Culminating in you nuking the headquarters of the main bad guys using a bomb with a big smiley face painted on it.

I had that for the 3do I was horrible at it …… you know they made a sequel for it ? I don’t remeber the name tho

Found the Civil War game I was thinking of - it was Decisive Battles of the American Civil War, except the Macintosh port, which this page doesn’t seem to know about.

Quarantine II: Road Warrior according to Wikipedia.

Ufouria. Me and my cousin used to play it, but apart from him I’ve never met anyone else who’s heard about it. You play as four characters (after you beat three of them in battle) with different strengths in a metroidish platforming game. The ghost with sunglasses was most memorable to me, his special attack was hitting the back of his head with a mallet, shooting his eyes out of his head at enemies.

I’ve still not seen it and don’t have netflix so not bothered. Charlie Brooker did do a top 40 games or something in a TV series format, I think it was “How Videogames Changed The World”. However, the lack of anything I liked including no mention of Portal, meant I barely turned it off especially with the number one being:

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