[QUOTE=Kimstu]
This is quite true, depending on the nature and circumstances of the casualties. If country B kills more of country A’s soldiers than vice versa, well, that’s how you win wars, innit? On the other hand, if country A is killing soldiers in battle while country B is carpet-bombing orphanages and hospitals—well, that’s not supposed to be how you win wars.
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I think that much is clear. I was talking about casualties (even civilians) who are caused during “normal” war, conducted under the “normal rules of war”, i.e., while trying to hurt the other fighting force.
[QUOTE=Kimstu]
This, I think, is horrifically counterproductive. It would give the “aggressed” side a strong incentive to respond to any initial attack as bloodily and catastrophically as possible, irrespective of humanity or justice, because all the blame would fall on the aggressors. “Hey, they attacked us first and killed a few of our soldiers, so the more of their cities we destroy in return, the more it’s their fault, because they were the aggressors! Yippeee! Nuke 'em, boys!”
Baaaaaad idea. We want rules of war that give the participants incentives to stop killing as soon as possible when their minimum strategic goals have been achieved, not incentives to kill unnecessarily.
Then I think you’re going to have to give up this “adding up casualties and blaming them all on the aggressor” approach. Because it offers the “aggressed” side an extra motive to inflict as much damage as possible, which IMHO is not something wars need more of.
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I have said before that I don’t think the aggressed should have a cart blanch to kill as many of the other side as they see fit. However, as the war is the fault of the aggressor, unless something extraordinary had happened (like nuking their cities, or carpet bombing orphanages,) the moral responsibly is the aggressor as well.
Having said that, I must admit there’s an ugly little Puzzler that’s lurking at some dark corner of my mind, saying “allow the aggressed an (almost) free hand. Maybe it will give an prospective aggressor incentive to stop the war and the killings before they even start."
Anyway, at least based on what I read in this thread, it seems that the majority here does not feel that “body count” = “morality index”. Which I’m glad to hear, as that POV seemed to me rather popular on the web during the recent war. As far as I’m conserved, this thread has finished it’s job.
BTW, am I the only one who thinks the term “rules of war” is something of a paradox?