# Weird Wild West Mafia/Werewolf/Psychopath

**URL:** <https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801>\
**Category:** The Game Room\
**Created:** [July 30, 2009, 7:03pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801 "2009-07-30T19:03:43Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Joey\_P](https://avatars.discourse-cdn.com/v4/letter/j/919ad9/32.png) [@Joey\_P](https://boards.straightdope.com/u/Joey_P)\
**Post date:** [August 3, 2009, 6:15pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/141 "2009-08-03T18:15:41Z")

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> [@special\_ed](#):
>
> Add to that the fact that our Vig could likely take out someone with a moderate amount of suspicion on them, I think it increases their chances for hitting a Scum.

That’s were my thinking is (and I mentioned it up thread). If you have a feeling about someone then go for it. But if it’s more or less random (as it tends to be Day 1), then I wouldn’t.  
OTOH, one must remember, that if town argues against it, it’s probably Pro-Vig.

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**Author:** ![NAF1138](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/naf1138/32/3245_2.png) [@NAF1138](https://boards.straightdope.com/u/NAF1138)\
**Post date:** [August 3, 2009, 6:24pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/142 "2009-08-03T18:24:54Z")

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> [@Joey\_P](#):
>
> That’s were my thinking is (and I mentioned it up thread). If you have a feeling about someone then go for it. But if it’s more or less random (as it tends to be Day 1), then I wouldn’t.  
> OTOH, one must remember, that if town argues against it, it’s probably Pro-Vig.

Right. Note, I am not advocating random viggings in the early game.

Boozy, you are right that the vig killing early is often demoralizing for town because it ups the body count and runs the risk of hitting a power role. But it shouldn’t be.

Anyway, thats my feeling on the subject. Like I said, many very reasonable people disagree with me.

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**Author:** ![Oredigger77](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/oredigger77/32/3181_2.png) [@Oredigger77](https://boards.straightdope.com/u/Oredigger77)\
**Post date:** [August 3, 2009, 8:18pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/143 "2009-08-03T20:18:58Z")

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Man, kind of quite for day 1 of Day 1. I though Meeko was playing?

Any how in an attempt to get discussion up and running I thought I’d speculate about potential roles in the game. I guess we have a pretty typical old west town so I was thinking about movie roles that are common.

Saw Bones - a doc with some negative in the movies they are typically undertrained or vets/dentists so I think they might have a negative on them.

Sherriff - investigator possibly with a bit of a vig thrown in

White hat - a pure vig on the town’s side

Preacher - possibly a converter role even though those tend to be frowned on

On the other side of that I think the scum might have a black hat killer role, possibly as an additional one shot,

I’m not sure what these roles would do with game balance but I figure it’s as good a place as any to get a little discussion started.

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**Author:** ![Alka\_Seltzer](https://avatars.discourse-cdn.com/v4/letter/a/c89c15/32.png) [@Alka\_Seltzer](https://boards.straightdope.com/u/Alka_Seltzer)\
**Post date:** [August 3, 2009, 8:26pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/144 "2009-08-03T20:26:00Z")

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> [@Joey\_P](#):
>
> Yeah, voting for an editor gives scum a free pass to the next day, but not voting for an editor sets a precedent for scum to edit later in the game if they/you slip.

No, we also have the option of agreeing to a no-edit policy. It’s a tad ridiculous that I’ve picked up two votes over this, the game rules specifically say editing is allowed.

> [@Joey\_P](#):
>
> In fact, I go out on a limb and call you a skimmer since I already mentioned it once.

You mentioned it after my edited post #123. I do read the game carefully.

> [@Freudian\_Slit](#):
>
> I used to think that editing was just policy, but as **Joey P** brought up the scum can accidentally post to the wrong board thing, I am inclined to think it’s a bad idea.

Isn’t the scum board off site?

> [@Tom\_Scud](#):
>
> Note: in the various spoiled and forbidden discussions of the Lost game, several players commented that a good use of a vig kill would have been to kill the runner-up in the lynch vote, letting Town evaluate whether players switching votes late were scum trying to save a scum or just noise.

Assuming the vote leader flips town and the vote is fairly close, I’d agree that is a good way to use a vig kill. If the vigged player flips scum, it flags up vote switchers. If they flip town, there is a good chance they would have been lynched the next day anyway.

Mislynches and mis-viggings are part of the game, but we gain more from flips when we have some interactions with the dead player to look at. For that reason a night 1 vig is probably a bad idea.

We should be aware of possible power roles, but certainly shouldn’t be relying on them.

At this stage of the game, it’s important to get everyone up and posting. Hopefully the rest of the players will check in this evening.

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**Author:** ![Trepa\_Mayfield](https://avatars.discourse-cdn.com/v4/letter/t/edb3f5/32.png) [@Trepa\_Mayfield](https://boards.straightdope.com/u/Trepa_Mayfield)\
**Post date:** [August 3, 2009, 8:34pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/145 "2009-08-03T20:34:20Z")

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> [@Tom\_Scud](#):
>
> Okay, topic for discussion: If there is a voluntary vigilante (and not a one-shot vig), should he/she use his/her power on Night 1? **Telcontar** came out strongly against it in the Lost Mafia, but then he was scum. Bear in mind that there might not even be a vig in this game.
> 
> Advantage: it’s another town-controlled kill. It at least has a random chance of hitting scum, even if it’s more likely to kill town, especially on night 1. Mafia night-kills, of course, always kill town.
> 
> Disadvantage: Especially on night 1, it’s nearly random, and much more likely to kill town than scum. Also, there’s a decent chance of hitting a power role by accident, without the power role having a chance to claim.
> 
> Note: in the various spoiled and forbidden discussions of the Lost game, several players commented that a good use of a vig kill would have been to kill the runner-up in the lynch vote, letting Town evaluate whether players switching votes late were scum trying to save a scum or just noise.
> 
> Thoughts?

I think it really depends on how many kills there are total. If we have the scum, and, say, a serial killer (third party, kills each night, wins if last man standing), or a scum strongman (scum who gets a oneshot bonus kill) in addition to a vigilante, then it would probably be a bad idea for the vig to kill Night 1, since the extra kills would add up fast. On the other hand, if the vig, mafia, and lynch are the only sources of kills, then it would probably be a good idea for him to kill Night 1, since one extra VT death won’t affect much, and there’s a chance he could hit scum. Of course, the vig could hit a power role…so I guess he should attack if s/he doesn’t think there’s an SK and if he’s reasonably confident he won’t hit a power role.

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**Author:** ![Trepa\_Mayfield](https://avatars.discourse-cdn.com/v4/letter/t/edb3f5/32.png) [@Trepa\_Mayfield](https://boards.straightdope.com/u/Trepa_Mayfield)\
**Post date:** [August 3, 2009, 8:36pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/146 "2009-08-03T20:36:32Z")

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> [@Oredigger77](#):
>
> Man, kind of quite for day 1 of Day 1. I though Meeko was playing?
> 
> Any how in an attempt to get discussion up and running I thought I’d speculate about potential roles in the game. I guess we have a pretty typical old west town so I was thinking about movie roles that are common.
> 
> Saw Bones - a doc with some negative in the movies they are typically undertrained or vets/dentists so I think they might have a negative on them.
> 
> Sherriff - investigator possibly with a bit of a vig thrown in
> 
> White hat - a pure vig on the town’s side
> 
> Preacher - possibly a converter role even though those tend to be frowned on
> 
> On the other side of that I think the scum might have a black hat killer role, possibly as an additional one shot,
> 
> I’m not sure what these roles would do with game balance but I figure it’s as good a place as any to get a little discussion started.

To add to this list:

Bartender (?)

Prostitutes–probably masons, perhaps lovers or poisoners (sorry)

General Store owner–an inventor, perhaps?

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**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [August 3, 2009, 8:38pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/147 "2009-08-03T20:38:38Z")

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> [@pedescribe](#):
>
> I think it really depends on how many kills there are total. If we have the scum, and, say, a serial killer (third party, kills each night, wins if last man standing), or a scum strongman (scum who gets a oneshot bonus kill) in addition to a vigilante, then it would probably be a bad idea for the vig to kill Night 1, since the extra kills would add up fast. On the other hand, if the vig, mafia, and lynch are the only sources of kills, then it would probably be a good idea for him to kill Night 1, since one extra VT death won’t affect much, and there’s a chance he could hit scum. Of course, the vig could hit a power role…so I guess he should attack if s/he doesn’t think there’s an SK and if he’s reasonably confident he won’t hit a power role.

At this point, we have no sign of a serial killer (nothing in the flavor indicating that there’s anyone but the Crimson Thorns threatening the town), so I’m assuming the only way we’d find out is if one kills overnight.

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**Author:** ![Boozahol\_Squid\_P.I](https://avatars.discourse-cdn.com/v4/letter/b/d9b06d/32.png) [@Boozahol\_Squid\_P.I](https://boards.straightdope.com/u/Boozahol_Squid_P.I)\
**Post date:** [August 3, 2009, 8:40pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/148 "2009-08-03T20:40:48Z")

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> [@NAF1138](#):
>
> Like I said, many very reasonable people disagree with me.

Plus me.  
I’m not too fond of this lynch train on Alka Seltzer. I can see the reasoning behind it, but it is sort of a policy lynch, and not one that will give us any information. If he turns out to be scum, it’ll be a rookie scum mistake, and we’ll all cheer. If he turns out to be town, we’ll shrug our shoulders and have learned nothing other than he made a rookie town mistake.

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**Author:** ![Freudian\_Slit](https://avatars.discourse-cdn.com/v4/letter/f/5daacb/32.png) [@Freudian\_Slit](https://boards.straightdope.com/u/Freudian_Slit)\
**Post date:** [August 3, 2009, 9:00pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/149 "2009-08-03T21:00:13Z")

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> [@Alka\_Seltzer](#):
>
> Isn’t the scum board off site?

It is, but I suppose you could be just that careless.

Anyway, I don’t really see an edit as indicative of you necessarily being scum. Does anyone know WHAT you posted and then edited? Do you yourself remember what it was you changed–like was it a grammatical mistake?

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**Author:** ![Freudian\_Slit](https://avatars.discourse-cdn.com/v4/letter/f/5daacb/32.png) [@Freudian\_Slit](https://boards.straightdope.com/u/Freudian_Slit)\
**Post date:** [August 3, 2009, 9:01pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/150 "2009-08-03T21:01:57Z")

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> [@Oredigger77](#):
>
> So, I guess it’s time to get all of the normal discussions out of the way. I think its safe to rule out a mass claim. None of us want people to edit. Lurking is bad but you probably wont get strung up for it Day 1 but in the later days if its a habit you’re probably toast. Did I forget anything?

> [@Alka\_Seltzer](#):
>
> Is the edit window 1 minute?

Okay, it doesn’t look like you were editing something that you thought you had posted to scum board, but you did know that it wasn’t really considered kosher at that point since you were responding to this. Why DID you edit?

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**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [August 3, 2009, 9:25pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/151 "2009-08-03T21:25:29Z")

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Okay, unless I missed someone (which is possible), we have yet to hear from

Zeriel  
Storyteller  
Nanook of the North Shore  
Ro0sh  
Meeko  
MentalGuy  
AllWalker

(in sign-up order).

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**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [August 3, 2009, 9:31pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/152 "2009-08-03T21:31:27Z")

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By which I mean, yet to hear since Day 1 started.

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**Author:** ![Boozahol\_Squid\_P.I](https://avatars.discourse-cdn.com/v4/letter/b/d9b06d/32.png) [@Boozahol\_Squid\_P.I](https://boards.straightdope.com/u/Boozahol_Squid_P.I)\
**Post date:** [August 3, 2009, 9:44pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/153 "2009-08-03T21:44:34Z")

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> [@Freudian\_Slit](#):
>
> Okay, it doesn’t look like you were editing something that you thought you had posted to scum board, but you did know that it wasn’t really considered kosher at that point since you were responding to this. Why DID you edit?

He said that he was fixing a quote tag.

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<div class="post-metadata">

**Author:** ![Freudian\_Slit](https://avatars.discourse-cdn.com/v4/letter/f/5daacb/32.png) [@Freudian\_Slit](https://boards.straightdope.com/u/Freudian_Slit)\
**Post date:** [August 3, 2009, 9:46pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/154 "2009-08-03T21:46:55Z")

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> [@Boozahol\_Squid\_P.I](#):
>
> He said that he was fixing a quote tag.

Okay, cool. But it’s still a bad idea to do it, IMO, because it can get out of hand. Can we all agree from this moment NOT to edit, and that anyone who does will be treated as potential scum?

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**Author:** ![Alka\_Seltzer](https://avatars.discourse-cdn.com/v4/letter/a/c89c15/32.png) [@Alka\_Seltzer](https://boards.straightdope.com/u/Alka_Seltzer)\
**Post date:** [August 3, 2009, 10:01pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/155 "2009-08-03T22:01:27Z")

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> [@Freudian\_Slit](#):
>
> Okay, it doesn’t look like you were editing something that you thought you had posted to scum board, but you did know that it wasn’t really considered kosher at that point since you were responding to this. Why DID you edit?

I fixed a tag on the last quote for readability, I didn’t change the actual content in any way.

I saw Oredigger’s comment about editing, but I also read the game rules which state it is allowed, so I don’t accept there was anything wrong with my edit at that point.

> [@Oredigger77](#):
>
> Any how in an attempt to get discussion up and running I thought I’d speculate about potential roles in the game. I guess we have a pretty typical old west town so I was thinking about movie roles that are common.

I’ll add a Doc Holliday type as a possibility, doctor/sheriff or doctor/vig crossover.

Sheriff with post-death vig (High Plains Drifter style)?

Pretty speculative, I’m not sure how helpful that is.

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<div class="post-metadata">

**Author:** ![Freudian\_Slit](https://avatars.discourse-cdn.com/v4/letter/f/5daacb/32.png) [@Freudian\_Slit](https://boards.straightdope.com/u/Freudian_Slit)\
**Post date:** [August 3, 2009, 10:03pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/156 "2009-08-03T22:03:32Z")

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> [@Alka\_Seltzer](#):
>
> I fixed a tag on the last quote for readability, I didn’t change the actual content in any way.
> 
> I saw Oredigger’s comment about editing, but I also read the game rules which state it is allowed, so I don’t accept there was anything wrong with my edit at that point.

I think that’s fair. It’s just that in previous games, it’s been so drummed into me that editing is bad, and one time I slipped up and did it, not hiding anything bad, just a typo, and I got screamed at pretty bad…so now my general stance is DON’T, even if you can. If that makes any sense.

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<div class="post-metadata">

**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [August 3, 2009, 10:08pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/157 "2009-08-03T22:08:51Z")

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On roles, bear in mind this is a **Weird** Wild West game, so there might be supernatural elements, particularly in the scum power roles. Which could mean anything.

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<div class="post-metadata">

**Author:** ![Alka\_Seltzer](https://avatars.discourse-cdn.com/v4/letter/a/c89c15/32.png) [@Alka\_Seltzer](https://boards.straightdope.com/u/Alka_Seltzer)\
**Post date:** [August 3, 2009, 10:45pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/158 "2009-08-03T22:45:41Z")

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[quote=“MHaye, post:129, topic:504801”]

The solution to that problem is to use the facility that allows searching a specific thread for posts.On the forum page, find the game thread.[ol][li]Click on the number in the “NNo. of Posts” column for the thread to open a window listing the posters in that thread (in descending order of postcount.)[/li][li]Click on the number of posts a specific player has made (not the player’s name) to search for all posts made by that player in that thread.[/ol][/li][/QUOTE]

Thanks, thats very useful.

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<div class="post-metadata">

**Author:** ![Boozahol\_Squid\_P.I](https://avatars.discourse-cdn.com/v4/letter/b/d9b06d/32.png) [@Boozahol\_Squid\_P.I](https://boards.straightdope.com/u/Boozahol_Squid_P.I)\
**Post date:** [August 3, 2009, 10:52pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/159 "2009-08-03T22:52:38Z")

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> [@Tom\_Scud](#):
>
> On roles, bear in mind this is a **Weird** Wild West game, so there might be supernatural elements, particularly in the scum power roles. Which could mean anything.

Good to know.

vote: Tom Scud

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<div class="post-metadata">

**Author:** ![Freudian\_Slit](https://avatars.discourse-cdn.com/v4/letter/f/5daacb/32.png) [@Freudian\_Slit](https://boards.straightdope.com/u/Freudian_Slit)\
**Post date:** [August 3, 2009, 10:54pm UTC](https://boards.straightdope.com/t/weird-wild-west-mafia-werewolf-psychopath/504801/160 "2009-08-03T22:54:06Z")

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> [@Boozahol\_Squid\_P.I](#):
>
> Good to know.
> 
> vote: Tom Scud

Uh…explain?

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