My main gaming group just had a big board game weekend/micro-convention, something we usually do once or twice a year. This year’s games:
Betrayal Legacy: The OG Betrayal at the House on the Hill is one of my all-time favorite board games. I thought the Legacy version was also really well done. We’ve been playing this Legacy campaign for, I think, two years now, just occasionally sneaking in a scenario or two in between other games. This last weekend was our last scenario. The Traitor (not me) won, Fenrir escaped, and the House on the Hill is now forever a portal to Hell.
A Touch of Evil: 10 Year Anniversary Edition: I’m a big fan of Flying Frog’s big box minis games (they were one of the pioneers of this format at the beginning of the current board game renaissance), and A Touch of Evil was, I think, their second game, and still one of my all-time favorite board games. The 10 Year Anniversary Edition cleans up a few rules, and adds more minis and scenary, and a whole new game mode, the Epic Villain. We decided not to try the Epic Villain Mode (everyone in my group enjoys the game, but we have a couple of players who get upset at losing and always vote for the easiest/simplest mode of any game). It was fun, and the final Showdown still felt Epic. With two Town Elders dead and one a minion of the Villain, and with three of our six Hunters KOed, the last Hunter of the round and the Headless Spectral Horseman struck each other down, and we (as a group) were victorious, and Shadowbrook was saved! (The base game is supposed to be competitive, with an optional co-op mode; I’ve never played the game competitively, which seems weirdly anti-thematic to me).
King of Tokyo: Dark Edition: The various editions of King of Tokyo are a group favorite for a fast, light game. I think I prefer the original with the Evolution deck, but Dark is still fun. This time, I got clobbered fairly early on, but the game moves fast enough that an eliminated player doesn’t have to sit around too long waiting for the next game, and it’s still fun to watch the other monsters clobbering each other.
A Touch of Evil: Dark Gothic: A deck-builder set in the same universe with the same characters (and with a lot of the same art assets) as the board game mentioned above. This is another group favorite, and I really enjoy it, but it can be a bit unbalanced. As sometimes happen, this time Shadowbrook was overwhelmed by Shadows pretty quickly, and we didn’t have much of a chance to play before we lost. Oh, well.
Maximum Apocalypse: A sort of co-op tile-builder dungeon-crawler (where the dungeon is the post-apocalyptic landscape). I really enjoy this game, but its one of the few game I really enjoy but don’t own, which makes me enjoy the opportunity to play it even more. This time, we fought a Cthulhu cult, and destroyed the Altar, and what was left of the world was saved…for now.
Formula D: A car-racing board game, which I think everyone in my gaming group enjoys a lot more than I do. I don’t mind it, but…meh. Not my first choice. Every game, I always seem to make some critical miscalculation. This time, coming out of a curve in the first quarter of the track, everyone ahead of me shifted up to fourth gear (which involves rolling a die for how many spaces you move), so I did too without thinking about it. Unfortunately, they had all rolled low, and wound up three abreast, completely blocking the track, and I didn’t realize how little room there was ahead of me compared to the range on the fourth gear die - I rolled high and had nowhere to go, so I wiped out, and sat there watching everyone else for 3/4 of the race.
Cartographers: A sort of elaborate pen & paper Tetris with Eurogame scoring. Another one everyone in my group likes a lot more than I do. In general, I don’t particularly care for abstract Eurogames, and I don’t enjoy drawing and coloring (fortunately for me this game doesn’t actually score those), but everyone else in my group does, so this is a favorite of everyone but me. I always feel like I’m missing some vital element of gameplay when I play an abstract Eurogame like this, and I often find out when we score at the end that I was, in fact, missing a vital element of gameplay, and that I was playing a different game than everyone else, and wind up with a dismal score. This time I was a solid middle of the pack, but…meh. By the way, there are a couple of other players in my group that also often miss vital gameplay elements in games like this, but they like drawing and coloring as fun activities in and of themselves, so they have fun playing and don’t even really care about the score. Since I don’t enjoy drawing and coloring, and spatial reasoning takes a lot of cognitive bandwidth for me, I wind up feeling like I’m working, not playing a game, and not doing a particularly good job of it.
The Captain is Dead: Dangerous Planet: The OG The Captain is Dead is, I think, kind of a second-tier game for my group - everyone enjoys it, but it’s not on the top of anyone’s list. Still, since it’s something everyone enjoys, it sees a fair amount of table-time. This is the first time we played Dangerous Planet, a stand-alone expansion. I didn’t enjoy it as much as the OG, but it was still fun and quick. Early on, it seemed like we were breezing through, but once the Orange Alerts started hitting, we wound up nearly being overwhelmed, and just barely managed to repair the shuttle and escape.
Clank! with the Adventuring Party expansion: This is another one that I think everyone in the group enjoys more than I do. I don’t mind it, and I usually have fun while I’m playing, but it’s just not something I would specifically choose to play given other choices. Part of the issue is that this is another game where I always feel like I’m not quite grokking it, and I can’t quite wrap my brain around the push-your-luck balance. Somewhat ironically, this time I won, and by a fairly healthy margin.
Overall, I had a good time with the games, even if several of them wouldn’t have made the list if it were entirely up to me. Of course, just spending a whole weekend with a group of good friends was the best part.