# What FPS has the biggest or most unique selection of REAL weapons?

**URL:** <https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800>\
**Category:** The Game Room\
**Created:** [April 25, 2008, 5:26am UTC](https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800 "2008-04-25T05:26:57Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Argent\_Towers](https://avatars.discourse-cdn.com/v4/letter/a/e8c25b/32.png) [@Argent\_Towers](https://boards.straightdope.com/u/Argent_Towers)\
**Post date:** [April 25, 2008, 5:26am UTC](https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800/1 "2008-04-25T05:26:57Z")

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I would have to go with _Vietcong_, the way-ahead-of-its-time first person shooter from the same guys who made the amazing _Mafia_. It is, predictably, a Vietnam War game set in the jungle. And it has all of these weapons:

Rifles:

AK47  
M1 Carbine  
M1 Garand  
M14  
M14 with optics  
M16  
Mosin-Nagant  
SKS  
SVD Dragunov  
Winchester Model 70  
Tokarev SVT40  
SVT40 with optics

Pistols:

Makarov Pistol  
Colt M1911  
Nagant Revolver  
S&W model 39  
Tokarev Pistol

Shotguns:

Baikal IZH-43  
Remington 870

Submachine guns:

PPS-41  
PPS-43  
US-M3  
Scorpion  
Sten Gun  
Thompson

Others:

Degtarev Machine Gun  
DP2 Machine Gun  
M60 Machine Gun  
M79 Grenade Launcher  
US Knife  
VC Knife

All of these weapons are rendered in extremely realistic detail right down to the action, the magazines, the ammunition, the amount of recoil, and everything else. I have NEVER seen so many real, historical weapons in one game.

Are there any other FPSs that have so many real weapons? Particularly old bolt-action rifles and assault rifles and other things that are old rather than new and futuristic? I would love to know.

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**Author:** ![T\_SQUARE](https://avatars.discourse-cdn.com/v4/letter/t/9de053/32.png) [@T\_SQUARE](https://boards.straightdope.com/u/T_SQUARE)\
**Post date:** [April 25, 2008, 6:44am UTC](https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800/2 "2008-04-25T06:44:55Z")

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That’s a darned good list. I’d suggest the Tom Clancy’s Rainbow Six Vegas series, which prides itself on realism. It has a good selection of assult rifles, subs, light machine guns, shotguns, pistols, and sniper’s rifles from around the world. Plus, I like how there are no rocket launchers or heavy machine guns; hardware that wouldn’t be issued to a military SWAT team in real life.

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**Author:** ![SenorBeef](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/senorbeef/32/2220_2.png) [@SenorBeef](https://boards.straightdope.com/u/SenorBeef)\
**Post date:** [April 25, 2008, 7:14am UTC](https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800/3 "2008-04-25T07:14:35Z")

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Do those new Rainbow Six games continue with the “cone of fire” abstraction to simulate recoil like the old ones did? It was a pretty crappy system.

Operation Flashpoint has an impressive variety of weapons, and they’re modelled quite well.

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**Author:** ![puppygod](https://avatars.discourse-cdn.com/v4/letter/p/ce7236/32.png) [@puppygod](https://boards.straightdope.com/u/puppygod)\
**Post date:** [April 25, 2008, 8:39am UTC](https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800/4 "2008-04-25T08:39:02Z")

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There is a mod (called unimaginatively Weapon Mod) to Soldier of Fortune 2: Double Helix game. It does good work on realism when compared to original selection. IMO it’s not worth playing without that mod.

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**Author:** ![Gukumatz](https://avatars.discourse-cdn.com/v4/letter/g/74df32/32.png) [@Gukumatz](https://boards.straightdope.com/u/Gukumatz)\
**Post date:** [April 25, 2008, 9:02am UTC](https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800/5 "2008-04-25T09:02:01Z")

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[QUOTE=SenorBeef]  
Do those new Rainbow Six games continue with the “cone of fire” abstraction to simulate recoil like the old ones did? It was a pretty crappy system.

Operation Flashpoint has an impressive variety of weapons, and they’re modelled quite well.  
[/QUOTE]

Nah, it’s the upwards spasm you usually get. (In RS:Vegas and Vegas 2)

I do have to throw out some props for S.T.A.L.K.E.R. though. Albeit they’ve not got the biggest selection, I’m fond of their approach to guns. You know, guns actually jamming, benefitting from specialized ammunition (like AP rounds) and so forth.

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**Author:** ![kferr](https://avatars.discourse-cdn.com/v4/letter/k/71e660/32.png) [@kferr](https://boards.straightdope.com/u/kferr)\
**Post date:** [April 25, 2008, 10:30am UTC](https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800/6 "2008-04-25T10:30:55Z")

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I’d throw in _Call of Duty 4: Modern Warfare_. The AC-130 gunship rocks!

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**Author:** ![SenorBeef](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/senorbeef/32/2220_2.png) [@SenorBeef](https://boards.straightdope.com/u/SenorBeef)\
**Post date:** [April 25, 2008, 11:04am UTC](https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800/7 "2008-04-25T11:04:23Z")

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[QUOTE=Gukumatz]  
Nah, it’s the upwards spasm you usually get. (In RS:Vegas and Vegas 2)  
[/QUOTE]

Like Counterstrike?  
Flashpoint has a great system - the game always tracked where the muzzle was pointing at all times. It was never an abstraction. Different sorts of movements, and recoil, would make the muzzle bounce around, but it always kept track of it.

It’s way more satisfying than the way other video games model it - where the shots just appear randomly in a circle where the size is determined by movement, recoil, etc.

The old Clancy games (R6, ghost recon, etc) were particularly bad at this because they otherwise strived to be detailed and realistic, but had the worst case of rounds randomly placed in a widening circle recoil.

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**Author:** ![Pushkin](https://avatars.discourse-cdn.com/v4/letter/p/ee59a6/32.png) [@Pushkin](https://boards.straightdope.com/u/Pushkin)\
**Post date:** [April 25, 2008, 11:41am UTC](https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800/8 "2008-04-25T11:41:38Z")

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[QUOTE=SenorBeef]  
Flashpoint has a great system - the game always tracked where the muzzle was pointing at all times. It was never an abstraction. Different sorts of movements, and recoil, would make the muzzle bounce around, but it always kept track of it  
[/QUOTE]

I remember that, the bullets really would take time to reach their target.

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**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [April 25, 2008, 5:32pm UTC](https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800/9 "2008-04-25T17:32:08Z")

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[QUOTE=kferr]  
I’d throw in _Call of Duty 4: Modern Warfare_. The AC-130 gunship rocks!  
[/QUOTE]

That definitely was one badass level, wasn’t it?

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**Author:** ![Quartz](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/quartz/32/267_2.png) [@Quartz](https://boards.straightdope.com/u/Quartz)\
**Post date:** [April 25, 2008, 10:08pm UTC](https://boards.straightdope.com/t/what-fps-has-the-biggest-or-most-unique-selection-of-real-weapons/446800/10 "2008-04-25T22:08:46Z")

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If we’re allowing combat flight sims (they are first person, and you do shoot), how about Aces High or IL-2?
