# What is your favourite video game?

**URL:** <https://boards.straightdope.com/t/what-is-your-favourite-video-game/1030285>\
**Category:** The Game Room\
**Created:** [May 21, 2026, 4:03pm UTC](https://boards.straightdope.com/t/what-is-your-favourite-video-game/1030285 "2026-05-21T16:03:12Z")\
**Posts on this page:** 1\
**Page:** 3

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**Author:** ![Dark\_Sponge](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/dark_sponge/32/121_2.png) [@Dark\_Sponge](https://boards.straightdope.com/u/Dark_Sponge)\
**Post date:** [June 4, 2026, 4:25pm UTC](https://boards.straightdope.com/t/what-is-your-favourite-video-game/1030285/41 "2026-06-04T16:25:23Z")

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It was Final Fantasy Tactics for years, and Frostpunk also held the top spot for awhile. But if I reduce it to measuring dopamine hits, I don’t think any game is better than XCOM2 with the LongWar2 patch.

Rather than the 20 or so odd missions in the main XCOM2 game, the core mechanic of LongWar2 is a guerrilla/political-terrorist simulator. Most of your 100+ missions you’re just trying to steal enough resources to keep your organization alive. Occasionally you’ll get a chance to sabotage, and missions of actual strategic importance are even rarer. The stealth, then smash & grab, then holdout against overwhelming odds until evac comes - mechanic of the “steal resources mission” you need to repeatedly do has led to the most exciting & fun game-play moments I’ve ever had.

It’s like they discovered the formula for the most fun mission possible in XCOM2. But instead of making it “the final mission” they built a new game with this formula as the core mechanic of the campaign.

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