# What MMO is worthing getting into now-a-days?

**URL:** <https://boards.straightdope.com/t/what-mmo-is-worthing-getting-into-now-a-days/595323>\
**Category:** The Game Room\
**Created:** [September 5, 2011, 11:22pm UTC](https://boards.straightdope.com/t/what-mmo-is-worthing-getting-into-now-a-days/595323 "2011-09-05T23:22:31Z")\
**Posts on this page:** 7\
**Page:** 2

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**Author:** ![dzeiger](https://avatars.discourse-cdn.com/v4/letter/d/46a35a/32.png) [@dzeiger](https://boards.straightdope.com/u/dzeiger)\
**Post date:** [September 8, 2011, 7:33pm UTC](https://boards.straightdope.com/t/what-mmo-is-worthing-getting-into-now-a-days/595323/21 "2011-09-08T19:33:58Z")

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I have no idea what the current status of the game is now (I think it went free-to-play a while back), but back when I did extensive beta testing a couple years ago, Pirates of the Burning Sea had the best crafting/manufacturing system I’d ever seen.

Honestly, if you’re into crafting as the major factor, I would avoid any of the current generation of PvE oriented games. At this point, they are pretty much all race-to-max-level (where quest rewards are enough to keep you going, so nobody buys low-level stuff) then gear-grind through instances and raids.

Consumables can be the exception, but any sort of armor/weaponsmithing type stuff might have one or two items that sell with any regularity, and pretty much anyone with that tradeskill knows it, killing the profit.

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**Author:** ![Mosier](https://avatars.discourse-cdn.com/v4/letter/m/7ea924/32.png) [@Mosier](https://boards.straightdope.com/u/Mosier)\
**Post date:** [September 8, 2011, 11:16pm UTC](https://boards.straightdope.com/t/what-mmo-is-worthing-getting-into-now-a-days/595323/22 "2011-09-08T23:16:14Z")

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The correct answer is Eve Online. The game ought to be titled “player-driven crafting economy and non-consensual PvP.”

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**Author:** ![EllisDee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/ellisdee/32/4531_2.png) [@EllisDee](https://boards.straightdope.com/u/EllisDee)\
**Post date:** [September 8, 2011, 11:28pm UTC](https://boards.straightdope.com/t/what-mmo-is-worthing-getting-into-now-a-days/595323/23 "2011-09-08T23:28:03Z")

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DDO – Dungeons & Dragons Online – is by the same people who make Lord of the Rings Online, is also free to play, and I’m loving the heck out of it. There is plenty of crafting and economy-manipulating to be done. For me it also has the added bonus of the D&D nostalgia factor, which I haven’t played since the 80s.

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**Author:** ![Captain\_C](https://avatars.discourse-cdn.com/v4/letter/c/e5b9ba/32.png) [@Captain\_C](https://boards.straightdope.com/u/Captain_C)\
**Post date:** [September 9, 2011, 11:54pm UTC](https://boards.straightdope.com/t/what-mmo-is-worthing-getting-into-now-a-days/595323/24 "2011-09-09T23:54:48Z")

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Thanks for all the advice guys. Looks like the best MMOs are ones I have already played Against my better judgement, I have created a free World of Warcraft account that goes up to level 20. Once I hit that, we’ll see where the road takes me.

I am making an Orc Warlock on a PvP server, as that’s what I used to play. Was in one of the top raiding guilds on the server back before Burning Crusade came out, and miss the controlled chaos and quick reflexes of playing a crowd control character. What sever do Dopers play on?

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**Author:** ![FinnAgain](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/finnagain/32/12500_2.png) [@FinnAgain](https://boards.straightdope.com/u/FinnAgain)\
**Post date:** [September 10, 2011, 1:38am UTC](https://boards.straightdope.com/t/what-mmo-is-worthing-getting-into-now-a-days/595323/25 "2011-09-10T01:38:36Z")

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> [@Lute Skywatcher](#):
>
> And this was how long after your first two weeks?

On my trading character? Took me about a week to skill it up acceptably for station trading from scratch.

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**Author:** ![Evil\_Captor](https://avatars.discourse-cdn.com/v4/letter/e/f17d59/32.png) [@Evil\_Captor](https://boards.straightdope.com/u/Evil_Captor)\
**Post date:** [September 11, 2011, 2:25pm UTC](https://boards.straightdope.com/t/what-mmo-is-worthing-getting-into-now-a-days/595323/26 "2011-09-11T14:25:25Z")

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> [@DigitalC](#):
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> I don’t understand this either but so far every developer that has gone free to play with a cash shop has increased their profits. Apparently gamers have about zero self restraint.

Yes, I play Second Life, and from Day One they were free to play, and what’s more they dont sell things directly to you … they let players build and sell things to one another, and they took on the role of the bank. You buy your in game money from them. Ka-ching! (To be fair, players who want to set up their own bit of virtual world in Second Life have to “buy” land from them, and it’s pretty steep … about $300 USD a month. I’m AMAZED at all the people who do this.)

Even though there are TONS of freebies to be hand on Second Life, every last sim has a mall attached to it, filled with shops if it’s a popular sim. Some sims are nothing BUT malls. Like real malls, they mostly sell clothing. I think Second Life may have the highest percentage of female players of any game there is, based on the malls.

Best game going, IMHO.

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**Author:** ![GreenHell](https://avatars.discourse-cdn.com/v4/letter/g/ea666f/32.png) [@GreenHell](https://boards.straightdope.com/u/GreenHell)\
**Post date:** [September 18, 2011, 12:37am UTC](https://boards.straightdope.com/t/what-mmo-is-worthing-getting-into-now-a-days/595323/27 "2011-09-18T00:37:48Z")

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I have to second (third?) EVE. I’m just getting back to it after a year and a half (and a visit to Age of Conan, LOTRO, DDO, and a few so bad they weren’t worth remembering) off. I’m also bumping this thread to call attention to the one I started.

Let’s see if this thread linky thing . . . [Eve Players - The Game Room - Straight Dope Message Board](http://boards.straightdope.com/sdmb/showthread.php?t=624642)

That work?

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