What's the best Final Fantasy game(s)?

FFIV was my first love, not counting FFI (I was too young for that game to make a lot of sense to me), and even after revisiting it when it came out for PS1, it’s still my favorite.

FFVII was the first one I played where I was just totally immersed in it, and wanted to go EVERYWHERE and do EVERYTHING, and of course spent countless hours on side quests. That was certainly fun. The only part that detracts from the fun was that stupid snowy place where I spent HOURS trying to figure out what in the hell to do.

FFVIII was OK, I didn’t really get into it a whole lot, but I did play a lot of the card game online on the peecee.

FFX I couldn’t get into enough to finish.

Final Fantasy III (US) was one of my first video games, so the nostalgic goggles are hard to remove. I still like this one the best despite the cliches and obvious parallels to star wars.

Final Fantasy Tactics started my love of SRPGs (I wouldn’t be a Nippon Ichi fan without this); it’s definitely very slow in the first few battles, but the game is ridiculously easy to break as early as chapter one. I still break it out every once in a while to play it, and sometimes I still can’t see a tile floor without the pre-battle loading screen music starting up.

Final Fantasy Crystal Chronicles gets points just for having a different battle system (borrowed from Secret of Mana, but still). I just wish it wasn’t such a pain in the ass to grind levels, and that multiplayer support didn’t require additional peripherals.

(I’m not a big big fan of the Final Fantasy series, though. I’m more of a Chrono Trigger/Secret of Mana girl.)

Did anyone play Final Fantasy Tactics Advance? I never did.

By the way, I didn’t include Final Fantasy Tactics in my list as it is not one of the numbered games, but I did rather like it. Calculators and Orlandu(I think that’s his name) practically break the game by making it too esasy.

I think I had a calculator that I increased in speed all the way and he could wipe out most enemies in a couple moves. Orlandu attacks and absorbs his damage, which means he can defeat everyone alone.

According to my cartridge, I put in 22 hours in Tactics Advance (which had to have been over Christmas Break 2003, since that was the first GBA game I got), but I have virtually NO memory of playing this game, aside from two little tidbits - the very first battle is a snowball fight, but done in the regular tactics fighting style, which was a pretty unique concept…and there was SOME kind of problem with the way the game was structured that it was impossible to beat due to me doing some of the mapsquares out of order, so that is why I had to quit playing.

Haven’t touched the DS Tactics. Infact I haven’t touched any of the Final Fantasy DS games, aside from the remake of FF4 (which was wonderfully done, aside from pushing the difficulty to some insane degrees - if you encounter a flamedog in the Tower of Zot and don’t run away before he attacks, he WILL wipe out your entire party!)

I just found out that Final Fantasy Legend 2, which I mentioned earlier in this thread, is the next FF game to get remade for DS. This is gonna be SWEET!

Absolutely. I loved this game. I didn’t play any past the Playstation One FFs, but damn, I love II.

Are you referring to FF2j or FFII(which was FFIVj)?

I didn’t realize this distinction until perusing the thread. But yes: that would be the US II, what with Rydia and Rosa and so on.

You were better off not knowing, though you can have some fun with it. Why just last week I called FF VI FF III to get a rise out of a fan of the series.

Yeah, in the OP I was referring to FFIIj, which is seen by many fans as the worst in the series (FFIVj/FFII, as seen is this thread, is widely loved).

  1. FFIII us
  2. Chrono Trigger
  3. FFII us
  4. FFI
  5. FFVII

I didn’t have a Playstation, so I didn’t get to play FFVII until it came out on PC. Cool game, but they were starting to transition the series away from a more western medieval fantasy type setting. I didn’t mind it in VII, but in VIII the games became really annoyingly Japped-out. That was when I began to realize that I had gotten too old for the Japanese video games and they didn’t interest me anymore.

Every play a more adult oriented series out of Japan, like Shin Megami Tensei? The stories are far more adult than most western rpgs.

FFVI - Loved the dialogue, gameplay, and setting. And it had, by far, the best music of any of the FFs. My favourite part of most Final Fantasy games is near the end of the game where you have the airship and can fly around looking for all the secrets and the like. The entire second half of this game was like that *and *a chunk of the first half was. Awesome. Liked that the characters all had their own unique abilities, a facet that most later FFs dropped or at least reduced. It isn’t without it’s downsides though. There basically was no leveling system to speak of and the minor control you got over your character’s stats from espers had little real effect on gameplay unless you were ridiculously careful to maximize your opportunities to use it. A difference of 100 Vigour(Strength in the GBA version) would do nearly nothing due to poorly devised damage formulas. And the ability to learn any and all magic with any character, and the fact that magic was much more potent then nearly everything else, reduced the awesomeness of the character’s natural abilities. Still it’s easily one of my favourites. And probably the top tier of the core series.

FFT - Absolutely fantastic level up system. Great, if slow at times, battle system. One of the best stories, though poor dialogue/translation. I’ve heard the psp version was better translated but i don’t have a psp. Some of the best spritework i’ve ever seen, though i’ve heard the psp version replaces some of the delightful sprite animated cut scenes with anime, pity that. It’s music wasn’t stellar but wasn’t bad and had a few memorable pieces. It’s only real flaws are class balance, some bugginess, and secrets that would be nigh impossible to find without consulting faqs. It’s tied for my favourite with FFVI.

FFX - Great battle system, best in the series. I find it odd that the game with a turn based system ends up being the one where the battles generally go fastest but there you have it. The level up system was alright. Probably second to Tactics for best of the lot. It’s music was largely forgettable outside of the Hymn of the Faith which was grossly overused. The cut scenes were it’s main problem. Long, unskippable, emo, terrible terrible voice acting. I’ve read that many of the problems come from the localization team trying to make the english dialogue match the japanese lip movements which is just *staggeringly *moronic if true. But even if it didn’t have the pointless long pauses between words from Yuna, or “you know?” being appended to the end of half of everyone’s sentences, or the numerous other translation foibles, we’d still be left with the clumsy foreshadowing, stupid characters, and a pathetically desperate attempt to imbue the characters with cool. Still despite those flaws the battle and level up systems save it. And the monster hunter game was quite fun as well, though it was a fair bit more tedious to get 10 of everything that it should have been. They ought to have made it so that the more you capture of one type of monster the less you encounter it proportionately to the other monster types in the area. But it was always a hoot to go back the the monster guy and see what he’d cooked up for you to fight. The rest of the minigames however typically fell between frustrating(chocobo dodgers) and torturous(lightning dodging) or just plain boring(remium temple chocobo race). The inability to explore with the airship was a blow against the game as well. Entering coordinates/secret words is just much less fun then flying around until you see some cave and then landing to explore it.

FFVII - Decent but hideously overrated. The materia system is often lauded but isn’t really very good. It only creates the illusion of choice. Throughout most of the game you have enough slots to equip very nearly all the unique types of materia you find, so theres really no choice you just slop it all in. While you can choose which character gets what it’s of little consequence since the characters aren’t dissimilar enough for any one decision to be significantly better then the rest. There is some interesting things to do with the blue materia, such as elemental, but you don’t get enough of those to make it really fun to play with until right at the end of the game. The materia also takes way too long to level up. And you’re not going to get enough of the good materia to make any really nifty combos without mastering several of them. The graphics were abysmal to the point where it was often difficult to actually interpret what that odd bunch of boxes was supposed to represent. The story was alright, if poorly delivered. The music was mostly average with a few exceptional pieces. The chocobo breeding was fun but could have used some in game hints on how to breed the different colours.

Well those are the top few, i want to write about a few of the others but i’ll be more succinct.

FFV - A forgettable blend of the things i like in 6 & tactics that completely misses the mark of being great despite having great facets.

FFVIII - Interesting but flawed stat/level up system. Boring story, overlong cut scenes, annoying camera angles and bad level design. Fun, but shallow, card game. Nice that it had an effect on the game around it through card distilling.

FFIV - An overall boring story with flat characters and gameplay no different then any of the other early FFs or RPGs in general. The dialogue often read like crib notes.

FFXII - What… what were they thinking? A single player MMORPG? Why? Just why?

FFIX - I’ve played the entire game though and all i remember is 1: learning skills from items is moronic. 2: the card minigame was way worse then the previous game’s.

Eh…I just don’t have much interest in most Japanese video games. A lot of it seems to have this glitzy “Super Cool!!!” aesthetic to it that just doesn’t work for me. It seems like every hero wields some preposterous weapon and consorts with demons, or something like that. Too over-the-top.

Plus I don’t trust Japanese and Eastern European game companies to make games with dialogue that translates well. It always comes out sounding silly.

Aye, it was like tactics only
The computer took way too long to decide what he was going to do
There was a silly law system where every battle some things would be illegal ie all fire spells
You learnt abilities from items rather then accumulating JP and spending it. Giving you almost no choice what abilities to learn.
There were several races and each race could only be a handful of classes.
Edit: Oh and your characters couldn’t permanently die in most battles. There was one specific area that they could, if i recall correctly, but in most places they couldn’t.

A lot of things could make the game too easy. In one play through i had a team of all dancers, except Ramza who was a bard. All my dancers would just start the dance that deals damage to every enemy on the map in their first turn, Ramza would do the healing song, and i’d win with doing nothing else a few turns later.

Or you can just teach Ramza Yell. It’s pretty much an “I Win” button.

For those who have only played FFII US rather than FFIV, you should try to play FFIV. While the story is the same, there are more items, locations, and tougher monsters in FFIV. Wikipedia has an explanation of the differences: Final Fantasy IV - Wikipedia

Four is the best. Six is almost as good. Seven is highly overrated, but not bad.

I’m mildly intrigued.

I’m an avid player of the series but I’m not hard core into all the analysis of each game’s plot, gameplay, etc. I just play them because, for me, they’re fun.

I really liked the characters in 8, although I wasn’t big on the Junctioning. My favourite minigame is the Chocobo digging in number 9. I wasted lots of game hours doing that, and yeah, I’m one of those players who likes to absolutely find anything and everything. I liked playing 7, but I haven’t played any of its spinoffs.

Probably my favourites are 4, 6 and 7. But there’s not one game in the series that I’ve played that I’ve absolutely disliked, even X-2.

You really should be. IV in the original version is the only one I’ve played, but I was stunned to learn about some of the changes. First, I think they removed one characters dark attack, which damaged him but was a very strong attack. Second, they made it easier. There are more minor story things as well, but I highly recommend playing the original version.

I was thinking of playing X-2 soon. Did you guys have strong opinions about it either way? Basically, I’ve been playing Shin Megami Tensei games, which are more serious and adult oriented and am considering switching over to X-2 for a lighter and less complex game.

Really, this is a cliche that’s equally prevalent and no less ridiculous in western games. You just see it more in the “actiony slashery” type (Prototype, God of War, Infamous, and Heavenly Sword being recent examples - all Western games) instead of RPGs, where you get “Protagonist X, who has no qualities” because you generally create them. Modern games in general are prone to “taking it to 11”.

Localizations have improved a -lot- in recent years. Though there are certain concepts that don’t translate well, a skilled translation team can smooth them over to 99% good. Which is often better than the dialogue in a lower budget U.S title. :wink:

And uh. To stay on topic a little, oddly, my favorite FF game was 5. I’m a freak like that, but it felt like a throwback to my childhood (when I played FF1 on the NES for -days-) with all the old classes back, and the old victory music and suchlike. I missed FF4 entirely, so it’s possible it would win out. I tried playing 6, but couldn’t really get into it for whatever reason. 7,8,9, and 10 (X-2 does not exist) all belong to era that is to me best forgotten. 12 was an interesting game (I’m definitely a freak, because I -liked- the plot. It was a refreshing change from the retch-inducing nonsense that become standard FF fare by the time of FFX. Absurd, nonsensical world-endangering badguys needed a rest, and the politics and relatively real motivations of FF12 really came home in a good way.) but the battle system was terrible and way too MMO-like, so it drops a bit in the rankings. I can’t say I’m much looking forward to 13 either. It looks like it’s going even more into the realm of nonsensical sci-fantasy that has been dragging the series down for a while. Stop trying to mix scifi and fantasy, Square/Enix. Just stop. It hasn’t worked or made any sense any time you’ve tried it, and it just gets sillier every time. If you want to make a scifi game, fine, make a scifi game and leave your ten minute summons and chocobos at the door.