What's your "Flung control in disgust" moments in computer gaming

What do you mean ‘thats not true’? The OP asked what MY ‘flung control in disgust’ moment was. You’ve never met me, what do you know?

That was part of the amusement for me, I’m glad it didn’t put me off from playing the terribly good sequels.

I did the same in TIE Fighter. There’s a similar mission for the Imperials, try and stop a fleet of assault transports from blasting a Star Destroyer to pieces and then stop them from capturing some stations. You have the most advanced fighter available, but there’s only one of you. The officer back at base advises you to blast the shields off the transports and let the Star Destroyer finish them, a tad difficult when it rolls over and dies within a minute :rolleyes:

I’ve also given up on Sim City 3000 and Sim City 4, the learning curve was too damned high and I just kept getting a crappy town in a tonne of debt.

I’ve noticed with SimCities that if you get the basics of city planning down then it’s effortless to build a snowball town that just keeps growing and the concepts are pretty much the same across all of them. I installed Sim City 3000 again a few weeks ago and after fiddling for a couple of days on a city I uninstalled it against since it was so simple. I was up to about 250k people after seventy years; not as fast of growth as it could be but I was left with little to do except repeat the same actions over and over.

The keys that so many people miss is that you have to do just enough to get by and separate your industrial and pollution sites by extreme distances. A lot of people tend to overbuild in SimCity and the result is that you have something unsupportable. You have to build when you must in reaction to the demands and accept a certain level of problems.

I really got that method going in Sim City 2000, I figured out roughly how to put down the various zones etc and built with the aim of being able to replace my first power station when it broke down after 50 years. With that done, the whole place took off.

The other two are perhaps just the same, with a bit too much detail for me. I might tackle them again when I get my laptop back from repairs.

There have been a few threads on Sim City management. There’s always my patented 4x4 method.

Most recent: Metroid Prime 3.

The game envelopes me in gaming nirvana bliss…the motion, the control, the art, the sounds, the gameplay :cool:

…until…the next inevitable friggin boss fight. I’m just about done with this crap, repeat and reload getting slaughtered until restart fatigue sets in. Then look-up the walkthrough, and repeat the dying and reloads until I’ve mastered the stupid little control sequence and weak spots to kill the boss.

I’m less than halfway through, and ready to give up on this piece of crap. Why, oh why, is the rest of the game so wonderful?

Has anyone mentioned “Supply Lines” in GTA San Andreas?

Coogan - Yeah, climb the ladder…whereupon I had to scour the world ten times over looking for incredibly obscure clues (that moongate system, in particular, was just messed up). Whereupon I spent countless dreary hours stat-building (you can increase stats in this game, it just costs an effin’ fortune). Whereupon I lived in constant fear of the completely random 8-flying firebreather/fiend squad that could wipe me out. Whereupon I learned to loathed that stupid random whirlpool and the stupid random winds with the fury of Poseidon. Whereupon I finally reached the madness that was the final castles (grasses and floors that attack you THAT YOU CANNOT SEE).

Whereupon I finally confronted that electronic bastard Exodus…and got the whole party wiped because I didn’t find the one super-duper obscure hint which told me which cards went in which slots.

This game killed about 95% of whatever interest I had in RPGs. (And the rest was neatly taken care of by Final Fantasy.)

And I don’t know if you learned this yet, but FYI, you don’t have to bow to Mariko. You don’t have to bow at all, in fact. When you finally reach your beloved, what you have to do is get out of your fighting stance…the object is to save her, not kill her…and run into her waiting arms. That’s it. Anyone familiar with karate protocol would know this, but even if you have no idea, it’s simplicity itself. Stand. Run. Triumph.

Heck, if you could get by that lousy stinkin’ gate, the final step should be no sweat.

I’m in the same situation with Metroid Prime 2, the boss you have to take out to retrieve your rolling ball is simply handing me my armour encase behind on a regular basis. Like you say, the rest of the game is otherwise wonderful.

Mercenaries for PS2 is the one that got me recently. After spending about a half hour sneaking to the prototype supergun past areas of high radiation and a metric buttload of North Korean soldiers and destroying the supergun, I make it to the base where the Ace of Diamonds is hiding. I methodically taking out the swarms of tanks and soldiers, and use the air strikes I’ve been saving all mission to level the base and barracks. I knock out the Ace of Diamonds, pick him up, and look for an open area to call for his extraction - and suddenly I am instantly turned to roadkill by a missile truck that ran me over from behind.

I might search and save for them later, the Dope manages to offer a few tips that the likes of Gamefaqs don’t.

Me too! No matter what I did I just could not get past that part. :mad:

Another one was Fable, where you have to escort the stupid kid out of the stupid Hobb Cave. I was able to do it, but not before the little fucker died eleventy-one times. I’ve played through the game many times (despite it not living up to expectations, I still love the game), and every time I have trouble with that part.

It’s absurdly simple, too.