# When games malfunction... In a GOOD way.

**URL:** <https://boards.straightdope.com/t/when-games-malfunction-in-a-good-way/467244>\
**Category:** The Game Room\
**Created:** [October 9, 2008, 10:39pm UTC](https://boards.straightdope.com/t/when-games-malfunction-in-a-good-way/467244 "2008-10-09T22:39:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [October 9, 2008, 10:39pm UTC](https://boards.straightdope.com/t/when-games-malfunction-in-a-good-way/467244/1 "2008-10-09T22:39:18Z")

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I remember playing Syndicate Wars years ago with a good friend (with two controllers you could be two people on the same screen… If one person went off the screen there was a button for deciding which character was onscreen) This is a game from when the makers put more emphasis on gameplay over how ‘impressive’ the game looked than today… despite that the game still looked… If you’ll pardon my french… _fucking_ impressive!

Anyway, there was a weapon in the game which was a futuristic sniper rifle. It had one MAJOR drawback which was a LOOOONG delay between fires (It had to recharge or something)

But there was a short period in the game where the delay was non-existent. It made a very difficult bit of the game much easier.

So post your examples of when a game glitches in a good way.

Closing statement: Some of the best fun I’ve ever had is on multi-player games where the other players were in the room with you - Syndicate wars, worms, hogs of war, LAN heretic. I miss those times.
