The security people always got killed anyway. Then you’d have to send another group down to find out what happened, and then send another group after THEY were killed.
Might as well send the important people down in the first group. It saves a lot of time.
I’m not the ST heavy-hitter that the majority of you are, but wouldn’t it make sense to have each console be accessed, at the push of a “button,” from a different console? E.G., Data presses a button and his console goes from “navigation” to “tactical” (when Worf is in the can, say). If nothing else, it would make for efficient drills.
And you’d think if they can harness anti-matter, they could make a couch that would cushion you on all sides, offset the G forces, keep you from flying, dramatically, over the railing at inopportune times, ad nauseum.
There’s an episode of DS9 when the crew of the Defiant is shown finding a Jem’Hadar ship where the crew was killed apparently by the failure of their ship’s internal dampeners. The supposition was that the failure of the unit acted like there not being seat belts on a ship which had no chairs…
Yeah, they probably could. But how would the TV audience know that’s happening? Extra dialogue or a special effect? Easier to just have them switch places.
Well, given the speeds and energies involved, if the inertial dampeners fail, you’re nothing but a fine mist of high energy particles anyway, as is most of the ship.
IIRC the computer project a force field around the fire to deprive it of oxygen. In the same episode it was mentioned that the ship “cleans itself”, but what exactly that meant was never shown or elaborated on again.
And that Mirror Universe episode of Enterprise was the only time it ever occurred to anyone that they could stop an intruding simply by turning the gravity up (an effect that would be a lot cheaper to show than a zero-gravity scene).
I always wondered about that myself, though with the primary hull being a saucer, it wouldn’t have made much difference where it was sited.
One of the few really good moments in TNG was when they mentioned the ship’s Combat Information Center, presumably deep in the bowels of the Enterprise, in the alternate timeline episode. That was the same episode where Picard expressed shock over the stupidity of having children on board.
I recall it being mentioned in one of the “Star Trek Technical Manual” books I had as a (dorky) teenager. Or at least during shakedown the bridge module was swapped out for an “ejector bridge” in case something catastrophic happened.
Still a pretty weaksauce reason for having the bridge so exposed (and at the centre of a conspicuous bulls-eye for any attacker).
Never heard or read that. Saucer separation, yes; bridge ejection, no. Wouldn’t do them much good if they could eject. What could they do other than drift through space, hoping that someone will come and rescue them before life support gives out?
Saucer separation, BTW, never seemed a viable option to me either, since the primary hull had only impulse power (and, if I recall the TNG blueprints correctly, the fuel tank was in the spine of the secondary hull). Impulse power isn’t going to help you get anywhere in interstellar space, and you certainly can’t outrun any hostile vessel (except maybe a primitive Romulan ship).
Years ago, one of the non-canon ST technical manuals mentioned that the top of the primary hull - where the Bridge is - is actually one of the best-protected parts of the ship, given how the deflector shields surround the ship.
The Okudas’ ST Encyclopedia stated that Bridge modules can be relatively easily swapped out (to explain why they sometimes appear different, even for two ships of the same class) for repairs and upgrades. I’ve never read that any Bridge module could be ejected just by itself as a sort of escape pod.