Why so few games inspired by books?

I can give you a few pointers, if you like. But you do have to commit to doing some grinding. There is a replay game available, and it’s better to decide whether you’re just gonna play the first game, or if you’re going to play the first game with an eye on maxing your results in the EX game. The EX game is basically the same as the first game, but all the stuff that Wayne is holding for you, and a set of armor and a weapon that he engraves for you, will carry over to the next game. Also, if you’ve given him junk, it all counts for when he has enough to make a special weapon for you.

Seems to me that book adaptations were far more popular in the eighties and nineties (especially in the nineties). They took a step back in the last decade only.

There was a Wheel of Time game that came out shortly after Unreal Tournament (so I guess that would have been some time in the late 1990s). It was a first-person shooter (instead of guns, you used ter’angreal to cast spells) and used the Unreal engine. I loved it, but it never became popular, I suspect for the following reasons:
[ul]
[li]It came out right after Unreal Tournament, so FPS fans were all busy with that instead[/li][li]Being based on a series of books, people who weren’t fans of the books weren’t interested[/li][li]It took a lot of liberties with the Wheel of Time story (for example, you played an Aes Sedai whose ability to channel was so weak, she had to use ter’angreal “as crutches”. In the books, there’s no way someone like her would have been able to become an Aes Sedai) A lot of fans of the books disliked the game because of this.[/li][/ul]
It’s a shame, because it was a really fun game. (I suck at FPSes because my reaction time and coordination are terrible, but there was a lot of strategy in this one so I could compensate.)