Wolfenstein 3 - The new Colossus - utterly dreadful

I grabbed that for my Xbox One when it was free to Live Gold members but never got around to playing it. It sounds fun, I might check it out this weekend. Thanks for the tip. :slight_smile:

Oh one other FPS series that I think does cutscenes well is the Borderlands series. Those games never take themselves seriously, ever. Except for the (skippable) opening sequences for the games, none of the cutscenes take very long either.

When Yakuza 0 was part of the humble bundle I was looking forward to playing it to see what the fuss was about, as many reviewers are always saying how good the series is. After 2 hours consisting of 100 minutes of ridiculous subtitled melodrama and 20 minutes of a half-assed fighting game when I realized that that was the game, I subsequently realized those reviewers have a much different value they attach to their time than I do.

Nah; You’re leaving out bowling, karaoke, space harrier, crane games…

I see you’ve never played a Final Fantasy game :D.

I just got FFX/X-2 HD Remaster for the Switch and man are there a lot of unskippable cut scenes!

Yeah, but lets be fair to FFX here. It’s 18 years old. Fancy cutscenes were things that got people seriously excited back then.

It’s still a terrible game, but not because of the cutscenes, precisely.

I’m quite enjoying it, actually. But the cutscenes are quite a bit too much - but even then you had some games where you could skip the cutscenes (or at least some of them)

My vote for most tedious cut scenes goes to Metal Gear Solid: Twin Snakes. The characters would start talking and not shut up.
I got to the final chapter in the game waiting and waiting for the final battle to start and the guys just droned on and on before the fight like I was watching a WWE soap opera.

I’m not in favor of the death penalty but unskippable cutscenes make me waver.

Let people decide whether or not they want to follow the story. You can provide a summary in the objectives menu. I’ve noticed that the more a game insists on showing me its story, the worse the story tends to be.

The game gets better though. That early part in the wheelchair makes you feel what the protagonist feels and it eventually takes you through an interesting power up journey.

Still, fuck unskippable cutscenes.

even on the snes final fantasy had huge scenes …you just had to read walls of text…

I’ve calmed down a little and detoxed on “into the breach” and “tetris 99”. I may try and get through that first level and see how it goes.

Would I be able to play this with a Core i7-920 and a GTX-970?

I have a 970 too and it’s not a CPU-intensive game; You might not get a smooth 60fps with all max settings but you’ll be quite fine. Pull that trigger.

I may just do that. Thanks!

OP’s best bet is probably to check out Wolfenstein: The Old Blood. It’s the same mechanics and gunplay as TNO and TNC, but with a much simpler story and a lot more shooting of the ol’ Nazis. It’s my least favorite, because I like the alternative history and character building of the two main games, but it’s definitely solid and resembles the older games more.

That’s a point worth making, yeah - the early part is supposed to frustrate the player. It’s designed to. Of course, it’d be better if at that point the player was emotionally invested in Blasko’s story or character - it’s always difficult to write for long time fans and newcomers alike.

Oh yes. There’s a special circle in Heck for the devs who, in this day and age, still feel like their Vision is more important than my time. They have to watch FF-X Tidus’ unskippable cringey fake laugh cutscene. Forever. I’m assured of this.

It can’t be, I got it right after high school. So 2, 3 years ago tops. Right ?

OK, so I’ve got through a few levels and thankfully the gameplay gets better quite quickly and it starts to feel more like a search ‘n’ shoot-in-the-face that I enjoy. I also have to say that I’m impressed how well a low-powered device like the Switch can push those graphics around (especially as a hand-held).

The fact remains that there is a major plot cut-scene between each level and it is unskippable and borders on the cartoonish rather than compelling. I don’t think there’s any need for it. Not being able to skip it is unforgivably bad design. A paragraph of text on the screen as the level ends and another as the next one loads is all that is needed.

I’ll persevere but I’m strongly stating my disapproval here. Take note developers.

The developers seem to have had conflicting design priorities. On the one hand, the game gets you to have empathy for handicapped people and other minorities and seems to make a link between the mindset of Nazis and the mindset of domestic abusers. Then it mixes that with homicidal glee and toilet humor. I personally could have done without the domestic abuse, romance/cancer and toilet humor. I would have been more satisfied if the game had focused on making me feel what it’s like to be a Helot and then letting me have fun ripping Spartans apart.

That design choice was risky but worth it. The lower down you start, the more contrast there will be with where you end up at the end.
A long form analysis of the game for those interested, probably best to wait until you’ve finished the game if you dislike spoilers: https://www.youtube.com/watch?v=GGhFBupwfdU

So far, so good on Medium settings. Maybe I’ll try for higher settings at some point, but it looks pretty good as is. So far, all my scenes have been in corridors, so maybe it will slow down in the more open scenes.