World of Warcraft: Dragonflight & {Dragonflight and Beyond}

Well, rotation-advice addons still exist, which is frankly where Blizzard got the idea of their one-button rotation tool (and its built-in close cousin, a rotation advisor).

The stated plan is for Blizzard to natively provide capabilities replicating many combat support addons, simplifying encounter design so that those addons are no longer necessary, and then disabling the addons by blocking their needed API support and data access. So that the only form of combat support is what Blizzard provides.

I don’t really take the idea of console ports very seriously. I don’t do consoles, and WoW is a big game. It would take some restructuring to fit into even the most recent generation of consoles.

Actually, considering how toxic and useless chat generally is outside of some limited RP elements in appropriate servers, I suspect they’ll go like some other games and have a limited conversation “wheel” driven by a thumbstick and a few common responses. I’m sure there will be other options as well, but frankly, in casual play, most people don’t communicate at all. Even for stuff like LFR.

I suspect but of course don’t know, that any console port will cover whatever the expansion is, plus whatever they mainline as the base storyline for leveling. For example, right now, if you don’t make an active choice otherwise (and a few exceptions for former heroic classes) everyone, regardless of race/class, ends up on the Island of Adventure for a unified intro. After that, you are mainlined to do BFA (Battle for Azeroth) though you can manually do alternate timelines (IE other expansions) for your leveling.

If you strip out (or make an additional/optional download) all the other “stuff” (Wrath, Burning Crusade, Pandaria, Shadowlands, etc.) you could certainly optimize the performance. I don’t say it would be easy, but I’d expect it to be less work that the Cataclysm world updates.

I just find this an interesting direction to go, since a lot of recent interest in WoW was based around the Classic flavors of the game getting older fans back. But since that’s probably tapped out (and not helped IMHO by their abandonment of keeping to XYZ prior expansions) they may feel the need to reintroduce the game to new generations. And as a semi-old fart, yeah, I don’t see a lot of new PC gamers compared to console or mobile players.

I still don’t think a game with this much history or lore is an ideal match to such people, but I’m not the marketing gurus.

heh i remember when ms wanted wow on the og xbox … it was even advertised on the system packing box as “coming soon”

long ago in the thread people were talking about deathknights are they he same as shadowknights in everquest … pretty much evil paladins ?

In a way, yeah, but with different lore and mechanics.

Death Knights are undead.

Like Paldins, they wear plate armor, wield big swords or axes or maces/hammers, cast magic spells along with hitting things.

But unlike Paladins using the power of Holiness (“The Light”), Death Knights use powers related to death: disease, bleeding, and killing cold.