# World of Warcraft General Discussion

**URL:** <https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294>\
**Category:** The Game Room\
**Created:** [March 4, 2009, 5:44pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294 "2009-03-04T17:44:08Z")\
**Posts on this page:** 20\
**Page:** 77

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**Author:** ![jayjay](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jayjay/32/6765_2.png) [@jayjay](https://boards.straightdope.com/u/jayjay)\
**Post date:** [June 1, 2009, 4:50pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1521 "2009-06-01T16:50:46Z")

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> [@Mister\_Rik](#):
>
> … which I’m trying to read while desperately trying to figure out how to attack because the instant I jumped onto Gymer’s head I was being attacked by 2,000 mobs that weren’t there a second ago.
> 
> Another thing about that quest: one of the mobs I have to kill is that Thrym guy, the colossal, hard-to-miss giant dude that I’ve seen walking up and down that path ever since I first arrived in Zul’Drak. Since I already knew where he was, he was naturally the first of the three “bosses” I went after. After three maddening, unsuccessful attempts to find him (losing HP steadily to the little mobs around my feet, which I can’t see) I gave up and resorted to [wowhead.com](http://wowhead.com), where I learned that as soon as you start the quest he completely disappears from that spot and doesn’t reappear until you kill one of the other bosses, a couple hundred yards away, and then he spawns practically right on top of you as soon as you’ve killed the other guy. That makes no sense at all.

The thing about the Storm King quest is that the instant you accept the quest and get on the giant’s head, you’re shunted off into what is basically a phased instance, which is a mechanic that they only began using with Wrath. While you’re on the giant, you are no longer in the general Zul’drak that the vast majority of the rest of the server population is in…it’s all special for you! Thrym is actually the only named mob that exists in the “real world” at all…the other two that you have to kill never actually show up except in this quest.

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**Author:** ![martu](https://avatars.discourse-cdn.com/v4/letter/m/e0b2c6/32.png) [@martu](https://boards.straightdope.com/u/martu)\
**Post date:** [June 1, 2009, 4:51pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1522 "2009-06-01T16:51:53Z")

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> [@Shot\_From\_Guns](#):
>
> I don’t play a Paladin, but I looked these up really quick. Here’s my take as to their usefulness for you while soloing.
> 
> Hand of Protection would be good to keep handy (no pun intended) as an “ohshti” button against physical damage. It does \*\*not \*\*prevent magical damage. However, it can buy you some time to heal yourself up if you’re close to death against mobs that deal mostly physical damage.

Thanks for the reply - I use Divine Shield as my ‘ohsti’ button, this also protects against spells.

> [@Shot\_From\_Guns](#):
>
> Divine Intervention is mainly useful only in party situations. (I’m not sure what happens when you cast it with no target–maybe it just suicides you, in which case you’d save yourself the repair cost in exchange for the reagent used.) I wouldn’t worry about using it when you’re by yourself, but be sure to bring reagents for it when you’re running an instance or a raid, and put the ability on an action bar where you can quickly find it. A DI can make wipe recovery much, much faster if you manage to slap it on another rezzing class in time. (Be sure you don’t get too itchy-trigger-finger, though.)

Yes I hadn’t really thought about how to use it and this makes sense. I haven’t run an instance for a good few levels it might be time to go back to doing a few.

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**Author:** ![martu](https://avatars.discourse-cdn.com/v4/letter/m/e0b2c6/32.png) [@martu](https://boards.straightdope.com/u/martu)\
**Post date:** [June 1, 2009, 4:57pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1523 "2009-06-01T16:57:11Z")

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> [@Mister\_Rik](#):
>
> I was so happy when I learned that spell! No more of those !@#$% run-for-help mobs! It gets even better when you get to higher levels - there’s a talent that reduces the mana cost of Hammer of Wrath to zero.

Even better!

Though mana really isn’t a problem for me at the moment, the tankadin I play with drinks 4-5 times a night but for me it’s once (if that) and that is usually when we get into a spot we shouldn’t have. I am sure this will change.

> [@Mister\_Rik](#):
>
> I’ve made it all the way to 79 as a ret pally without ever using either of those.

This is comforting.

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**Author:** ![Mister\_Rik](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mister_rik/32/491_2.png) [@Mister\_Rik](https://boards.straightdope.com/u/Mister_Rik)\
**Post date:** [June 1, 2009, 5:06pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1524 "2009-06-01T17:06:25Z")

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> [@jayjay](#):
>
> Thrym is actually the only named mob that exists in the “real world” at all…the other two that you have to kill never actually show up except in this quest.

Heh. One of the things that confused me while talking to Gymer before accepting the quest is when he said something along the lines of “Nobody knows where Thrym is.” I was like, “Um, look to your left - he’s _right there_.”

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**Author:** ![Redwing](https://avatars.discourse-cdn.com/v4/letter/r/dfb087/32.png) [@Redwing](https://boards.straightdope.com/u/Redwing)\
**Post date:** [June 1, 2009, 5:18pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1525 "2009-06-01T17:18:50Z")

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> [@martu](#):
>
> I picked up Hammer of Wrath last night - how fun is that? Collecting Pirate Hats in Tanaris last night and I was willing them to run so I could fire off a Hammer when they were a distance away. Great effects too.
> 
> When reorganising my action bars to accommodate it I noticed a few spells I haven’t used once - for instance Hand of Protection or Divine Intervention. Now I can see these are more tank or healing abilities but as I level should I be trying to use them? Did any of you retadins use them regularly while grouping or in dungeons? I don’t have enough fingers to handle the spells I regularly use as it is!

I love Hammer of Wrath, especially in PvP. Great for killing rogues and druids trying to sprint.

DI I keep somewhere clickable, but not bound to any key, pretty much only used to reduce some repair bills while grouping.

HoP I rarely use, but I keep handy because when it’s needed it’s needed NOW (used to keep clothies from dying when they pull melee mobs). What’s really annoying is hitting the boss with it when MC’d.

**Quasi** tanking is arguably the most difficult of the three roles to learn. Not because you need to know your character better than anyone else, but because you need to know each pull, and you need to be able to tell what you, your healer(s), and dps can handle. It can be a lot of fun, and it’s rewarding to be the center of the group, but it’s not the easiest thing to do, especially the first time or two you see any given content. You did better than I did in my first foray, mostly because the friends I went with forgot that this my first toon in this game, and the first time I’d been inside the instance.

Grouping can be fun, but don’t let people bully you into a role you don’t know/don’t like. My general rule for PuGging as a tank is that I have to know the healer, or I have to know someone in the group who knows the healer. I’m more flexible as a healer or DPS, because I’m both better at those roles, and I don’t feel nearly so responsible when the rogue aggros an extra pack and wipes the group.

A friend once told me that tanking requires a more aggresive mindset than the other two roles. Keeping that in mind helped me a great deal when I started really learning to tank, and kicking people who forgot the obvious corallary: don’t be more aggresive than the tank.

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**Author:** ![Mister\_Rik](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mister_rik/32/491_2.png) [@Mister\_Rik](https://boards.straightdope.com/u/Mister_Rik)\
**Post date:** [June 1, 2009, 5:25pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1526 "2009-06-01T17:25:01Z")

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> [@martu](#):
>
> Even better!
> 
> Though mana really isn’t a problem for me at the moment, the tankadin I play with drinks 4-5 times a night but for me it’s once (if that) and that is usually when we get into a spot we shouldn’t have. I am sure this will change.

The thing is that, at higher levels, mobs that “flee in fear” mostly disappear. So for me anyway, HoW became a tool for simply finishing monsters off that much more quickly. As such, it became my “finishing move” and I now use it on almost every mob I fight. I can actually burn through my mana at a surprising rate when I find myself fighting 2-3+ mobs at a time, so having one of my primary abilities be “free” helps my mana last that much longer. And since the cooldown is short enough that I can use it on every mob in a group, I effectively only have to knock off 80% of each mob’s HPs.

Also, be sure to take the Exorcism spell and train it up each time a new rank becomes available. It’s usable against all mobs now, not just undead and demons, and it’s always a critical hit against those two types. It’s become my “opening move” for every fight. When you get to NR and there are undead everywhere, you’ll be amazed at how fast you can burn through them - pull with Exorcism, which will immediately knock off a huge chunk of their HPs, whack 'em with your weapon a few times, and then bam, Hammer of Wrath. Select next target, repeat.

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**Author:** ![Bosstone](https://avatars.discourse-cdn.com/v4/letter/b/22d042/32.png) [@Bosstone](https://boards.straightdope.com/u/Bosstone)\
**Post date:** [June 1, 2009, 5:27pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1527 "2009-06-01T17:27:40Z")

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> [@Mister\_Rik](#):
>
> The thing is that, at higher levels, mobs that “flee in fear” mostly disappear.

I know you’re probably talking about Outland and Northrend, but in the Western Plagueland, at least, the Scarlet Crusaders got really annoying with their propensity for running. My GF remarked at one point that she wanted to send these zealots back, since they were clearly defective.

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**Author:** ![Shot\_From\_Guns](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@Shot\_From\_Guns](https://boards.straightdope.com/u/Shot_From_Guns)\
**Post date:** [June 1, 2009, 5:38pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1528 "2009-06-01T17:38:49Z")

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IIRC, it’s exclusively Humanoid mobs that will do the “flee in fear” mechanic (maybe some Beasts, too, but definitely not all). So when you’re fighting in an area that features a lot of, say, Undead, Demons, or Elementals, you won’t see it.

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**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [June 1, 2009, 5:44pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1529 "2009-06-01T17:44:44Z")

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> [@Bosstone](#):
>
> I know you’re probably talking about Outland and Northrend, but in the Western Plagueland, at least, the Scarlet Crusaders got really annoying with their propensity for running. My GF remarked at one point that she wanted to send these zealots back, since they were clearly defective.

See also the Scarlet Onslaught mobs, particularly the ones in Icecrown.

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**Author:** ![Shot\_From\_Guns](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@Shot\_From\_Guns](https://boards.straightdope.com/u/Shot_From_Guns)\
**Post date:** [June 1, 2009, 5:53pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1530 "2009-06-01T17:53:09Z")

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Of course, this seems slightly less cowardly when you realize they’re usually running off to bring a couple of their friends to stomp your face in. (Murlocs, I’m looking at you, you dirty ARGLEGARGLEGARGLing bastards.)

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**Author:** ![jayjay](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jayjay/32/6765_2.png) [@jayjay](https://boards.straightdope.com/u/jayjay)\
**Post date:** [June 1, 2009, 6:08pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1531 "2009-06-01T18:08:40Z")

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> [@Shot\_From\_Guns](#):
>
> IIRC, it’s exclusively Humanoid mobs that will do the “flee in fear” mechanic (maybe some Beasts, too, but definitely not all).

I know the striders do (the big birds), although they don’t bring reinforcements when they run, but I can’t personally think of any other Beast that does.

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**Author:** ![Mister\_Rik](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mister_rik/32/491_2.png) [@Mister\_Rik](https://boards.straightdope.com/u/Mister_Rik)\
**Post date:** [June 1, 2009, 6:17pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1532 "2009-06-01T18:17:44Z")

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> [@jayjay](#):
>
> I know the striders do (the big birds), although they don’t bring reinforcements when they run, but I can’t personally think of any other Beast that does.

Those black & white tiger-like “runts” in Darkshore also flee, as I discovered yesterday.

Speaking of striders, I just wanted to say that finding Strider Meat for the Strider Stew quest in Darkshore is even worse than trying to find Goretusk Livers in Westfall. I had killed more than two dozen striders and had only found 1 piece of Strider Meat. After bitching about it in General, another player gave me 2 pieces she didn’t need. Then I still needed to kill almost two dozen more to find the last 2 pieces of meat I needed.

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**Author:** ![Shot\_From\_Guns](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@Shot\_From\_Guns](https://boards.straightdope.com/u/Shot_From_Guns)\
**Post date:** [June 1, 2009, 6:23pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1533 "2009-06-01T18:23:48Z")

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> [@Mister\_Rik](#):
>
> Speaking of striders, I just wanted to say that finding Strider Meat for the Strider Stew quest in Darkshore is even worse than trying to find Goretusk Livers in Westfall.

1.) When the item is tradeable, check the AH.  
2.) Make sure you’re killing the right kind of striders. Could be the drop rate (or your luck) really is that bad, or it could be that you’re killing striders that don’t drop the meat (e.g., you need adults and you’re killing juveniles).

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**Author:** ![Bosstone](https://avatars.discourse-cdn.com/v4/letter/b/22d042/32.png) [@Bosstone](https://boards.straightdope.com/u/Bosstone)\
**Post date:** [June 1, 2009, 6:25pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1534 "2009-06-01T18:25:10Z")

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> [@Mister\_Rik](#):
>
> Those black & white tiger-like “runts” in Darkshore also flee, as I discovered yesterday.
> 
> Speaking of striders, I just wanted to say that finding Strider Meat for the Strider Stew quest in Darkshore is even worse than trying to find Goretusk Livers in Westfall. I had killed more than two dozen striders and had only found 1 piece of Strider Meat. After bitching about it in General, another player gave me 2 pieces she didn’t need. Then I still needed to kill almost two dozen more to find the last 2 pieces of meat I needed.

It’s horrible, I agree. I just did the quest last night, and it was only bearable because, being level 56, I was killing striders in one or two shots.

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**Author:** ![Telperien](https://avatars.discourse-cdn.com/v4/letter/t/65b543/32.png) [@Telperien](https://boards.straightdope.com/u/Telperien)\
**Post date:** [June 1, 2009, 6:26pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1535 "2009-06-01T18:26:30Z")

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I’ve been having fun in Outland since I hit 58. The gear is great, for one thing. However, I have noticed something really annoying. I’ll be trying to kill a few things for a quest, and one of those giant mechanical guys will come by, spot me, and squish me while I’m attacking something else. I had to go back out of Outland yesterday because I was tired of getting squished.

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**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [June 1, 2009, 6:40pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1536 "2009-06-01T18:40:57Z")

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> [@Telperien](#):
>
> I’ve been having fun in Outland since I hit 58. The gear is great, for one thing. However, I have noticed something really annoying. I’ll be trying to kill a few things for a quest, and one of those giant mechanical guys will come by, spot me, and squish me while I’m attacking something else. I had to go back out of Outland yesterday because I was tired of getting squished.

Ah, the Fel Reaver. Still haven’t gone back with my level 80 to solo one. I really should do that when I go grab my fast flyer.

There’s nothing much for it except you need to keep an eye out for those guys. Also, if the ground starts shaking, you need to figure out where the guy is coming from in a hurry and run the other way.

Plus, they’re only in the initial Outland area (Hellfire Peninsula). Nothing like them anywhere else in Outland (except maybe in Nether Storm, where I’ve never been).

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**Author:** ![Shot\_From\_Guns](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@Shot\_From\_Guns](https://boards.straightdope.com/u/Shot_From_Guns)\
**Post date:** [June 1, 2009, 7:23pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1537 "2009-06-01T19:23:20Z")

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> [@Telperien](#):
>
> I’ll be trying to kill a few things for a quest, and one of those giant mechanical guys will come by, spot me, and squish me while I’m attacking something else.

There’s a loud mechanical roar and a screen shake when they get close to you. Make sure your sound is on and watch for the shake. When you see/hear the signs, stop what you’re doing and look around, then run away from the Fel Reaver. They have to get pretty close before they’ll aggro on you, so if you’re paying attention, you shouldn’t ever get stomped.

> [@Tom\_Scud](#):
>
> Still haven’t gone back with my level 80 to solo one.

They’re impossible to solo. Not because you don’t do enough damage or they do too much, but because anyone passing by who sees you fighting one will help out. 😃

> [@](#):
>
> Plus, they’re only in the initial Outland area (Hellfire Peninsula). Nothing like them anywhere else in Outland (except maybe in Nether Storm, where I’ve never been).

Nope, nothing like that in Netherstorm. The Fel Reavers are just Blizzard’s little way of saying “lulz welcum 2 outlnad nub.”

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<div class="post-metadata">

**Author:** ![Kingspades](https://avatars.discourse-cdn.com/v4/letter/k/ecae2f/32.png) [@Kingspades](https://boards.straightdope.com/u/Kingspades)\
**Post date:** [June 1, 2009, 7:24pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1538 "2009-06-01T19:24:45Z")

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> [@Tom\_Scud](#):
>
> Ah, the Fel Reaver

Does every realm call him Skippy or is that something unique to Sisters of Elune?

> [@Tom\_Scud](#):
>
> Plus, they’re only in the initial Outland area (Hellfire Peninsula). Nothing like them anywhere else in Outland (except maybe in Nether Storm, where I’ve never been).

Well, the gronns in the Blade’s Edge Mountains are a very similar, nigh-unbeatable wandering elite. They’re mostly confined to one area, though, and don’t cover the whole zone quite like the Fel Reavers. Similar are the giants in the northeast Grizzly Hills.

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<div class="post-metadata">

**Author:** ![Shot\_From\_Guns](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@Shot\_From\_Guns](https://boards.straightdope.com/u/Shot_From_Guns)\
**Post date:** [June 1, 2009, 7:28pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1539 "2009-06-01T19:28:46Z")

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> [@Kingspades](#):
>
> Does every realm call him Skippy or is that something unique to Sisters of Elune?

Haven’t seen it on Eldre’Thalas, Arygos, or Borean Tundra.

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<div class="post-metadata">

**Author:** ![jayjay](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jayjay/32/6765_2.png) [@jayjay](https://boards.straightdope.com/u/jayjay)\
**Post date:** [June 1, 2009, 7:35pm UTC](https://boards.straightdope.com/t/world-of-warcraft-general-discussion/488294/1540 "2009-06-01T19:35:42Z")

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> [@Kingspades](#):
>
> Well, the gronns in the Blade’s Edge Mountains are a very similar, nigh-unbeatable wandering elite. They’re mostly confined to one area, though, and don’t cover the whole zone quite like the Fel Reavers. Similar are the giants in the northeast Grizzly Hills.

Yeah, the gronns are easily avoidable. The giants in GH and Howling Fjord scared the crap out of me. They’re like the fel reavers, only quieter, so they can sneak up on you!

I did go back at 80 and solo one of the fel reavers. Very satisfying!

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