I’m very familiar with the argument and never have bought it. Not least of which reason is that just as light and dark aren’t opposites (the latter is the absence of the former) happiness and unhappiness aren’t necessarily opposites. Plus, it’s just such a fatuous assertion that I wanted to see if he’d step up and defend it once he’d made it.
And forever too, all because of some stupid naive decision you’d made back in your earthly life.
It appears that I’m too smug for Scumpup to be able to tolerate my presence. Or something.
When you start talking about gods and the supernatural and such the difference between reality and a simulation tends to get kind of blurred. The premise is that somebody created a world that operates separately from his own, with its own rules, and which he’s got the ability to examine freely from the outside and possibly tweak the behavior of at will. Time in the created world may or may not run at the same speed as the creator’s world, and they may be able to jump back and forth, scanning forward to see the ‘future’ if they like. And the creator creates a bunch of intelligences, independent agents, which operate within the created world while being subject to its rules and unable to see or interact with the world outside, other than when things outside reach in and alter the reality.
So far there isn’t a heck of a lot distinguishing between theology and video game creation.
Of course your typical video game character can’t ‘make the leap’ out to the real world, so people like to imagine they’re PCs rather than NPCs - despite the fact that real PCs are continuously aware of their continuing status in the real world.
The interesting thing to note is that in the simulation model, it’s easy to draw a moral line between the treatment of PCs and NPCs. So it’s bad to be mean to anybody with a player character (aka soul), but soulless people, like those dirty Wisconsinites, can be abused without concern. Similarly if you needed to give Jeffrey Dahmer a heaven all his own, creating a simulation containing genuinely sentient aware beings for him to torture could, in theory, be a-okay.
(If it isn’t, I’m going to be in a lot of trouble for how I played The Sims back in the day.)
Haven’t read them, but the ‘boredom factor’ is always a sort of pressing question when one talks about eternal heavens.