I’m kind of relieved to realize that I’m not the only person who ponders these things. I think I’ve watched too many documentaries on WW2.
One thought regarding disposal is the efficiency of drowning - if one designed a cage-like train carriage that was winched through a deep pool of water - deeper than the height of the car - you could put people in one end, and remove their corpses at the other at whatever disposal site you had created, with only a 5-10 minute stop for drowning. Water is more available than gasses, so you don’t have any supply issues.
[puts on evil hat]The simplest way would be as follows: give them just enough food that they starve to death in 4-6 months. To keep them working during the process give them a ration of cheap massed-produced methamphetamine; this speeds up how fast they work themselves to death, and withholding their ration becomes an extraordinarily effective disciplinary tool. Once they’ve died of starvation, dump the carcasses into an industrial digester that converts what little flesh is left on them into a soup or broth, and have that be the food for the current inmates. The beauty of the scheme is that it’s self-adjusting, like a thermostat: for example, if in a particular week a lower than average number of inmates die, there will be less food available, and more will start to die of starvation, evening out the death rate. If anyone can’t or won’t eat the only food offered, they starve to death first and become food for those who will. Maybe out of the inmate population you choose as your kapos those who don’t need to have their food turned into soup first. In the end, the inmates cremate themselves, leaving only bones to be ground up as fertilizer, and you didn’t even need to waste ordinary rations on them.[takes off evil hat]
Meh, I’ve heard this sort of scenario before, though admittedly not for human prisoners. It’s the old Cat/Rat farm conundrum. Feed rats to cats, kill cats for fur, feed cat carcasses to rats, repeat.
I’d have thought a spaceship was at least as expensive as a train:D. Though of course ripping up cities to get the raw materials is probably more economical.
Divide the brown people against each other (as in, government workers vs private sector workers, programs for east side brown people vs none for west side brown people), let them starve as work leaves the country due to exchange rate issues and then let them fight amongst themselves over the petty divisions you’ve created.
Then when things get hairy economically speaking, remove the social safety net, and finally bribe the poor to snip themselves.
This has worked fabulously here in America. (All we need to do is remove the social safety net and institute the bribe-to-snip program.)
What about just cordoning them off, and then neglecting to feed them? The Germans did this to the Soviet POWs, and had a faster rate of “disposal” than the Jews.
Wouldn’t that have been cheaper than operating a concentration camp?
As the Germans’ Axis “depopulation competitors”, the Japanese at Nanking got over 200,000 in 6 weeks. While less than the Soviet POWs, they were hampered by a foreign delegation protecting a good-sized area. Still, I don’t think letting your soldiers loose in cities is the most efficient way.
For one thing, in Eastern Europe the Nazis did do a lot of just rounding people up, shooting them, and burying them in the woods. They frequently recruited and drafted Eastern Europeans to do this, as the Germans didn’t trust them on the front line.
In Western Europe, they needed to remove the Jews, their political opponents, and others from mainstream society slightly more discreetly. They also wanted the opportunity to steal their valuables and segregate out those who would be most useful as slave laborers.
Almost anything you’re going to do with that many millions of bodies that doesn’t involve burning is going to poison the water or at very least make the most horrendous stench in history.
For perspective, you’re talking about disposing of the bodies of every man, woman, and child in the state of Michigan. I won’t even do the math to figure out what the weight and mass on that would be.
That was the theory behind the ghettos, but the administration of the General-Government didn’t like it, because when you crowd that many people into that small a space and give them starvation rations, it leads to typhus and other infectious diseases, which then spread outside of the ghetto and into the rest of the city. Then the government’s got a typhus epidemic on their hands.
Colonel Klink? And I thought it was nothing but wacky fun in his prison camp. I’m so disillusioned. What will you tell me next, that Colonel Hogan was beaten to death by a friend who used to video tape him having sex?
Assume that the inmates *like *the soup. Tell the inmates how the soup is made. Those who are repulsed by this piece of information and who refuse to eat the soup will starve to death and therefore be converted into soup for the inmates who aren’t repulsed and are now even more inclined to eat the soup. **Inmates start stealing soup from other inmates. **This is to be expected and encouraged for it speeds up the process. And it’s doubly evil for the inmate knows that if he steals and eats his fellow inmates’ soup then he will have more soup and he also knows that the next day he will have even more soup.
The player begins with nigger tits + alcoholic beverages in an empty plot of land, levelled and ready for development. In the early stages of the game, the player will build his camp, adding huts, arranging for political opponents, enemy aliens, specific ethnic or religious groups to be transported in, and the construction of (initially experimental) gas chambers. As with most games of this genre the early development is the most important stage, as the structure of the camp is crucial to its survival. Controversially, players are encouraged to cram as many people into huts, to heighten profit (refered to in-game as ‘death toll’).
Eventually, as the camp develops, more options become available. For example, the player must then negotiate contracts with various loyal companies, such as gas providers, freight rail and allied computer companies (Apple is available). The object of this game is to build an organised and brutal camp, allowing your Commandant promotion whilst gaining the love and appreciation of the Master Race.
Although primarily a strategy game, the game contains a few action-oriented “mission sequences”. Verlassen Verboten! is a first-person shooter in which the player must prevent camp residents from climbing the fence or tunneling. In Trash Day, the player must keep the disposal units running under an increasingly heavy stream of biological waste.
…
Prisoner types have both advantages and disadvantages which increases the complexity of gameplay:
* Gypsies can con guards out of their weapons and cast blood curses on them, but you can give the Jewish prisoners false hope of survival by allowing them to beat the gypsies to death, and their mass grave digging productivity will increase.
* Poles have difficulty understanding simple orders, but are also the easiest type of prisoner to capture. Poles are also very handy for doing the plumbing, although they might steal your transport.
* Dutch prisoners are handy to have around, as they know how to keep themselves and their fellow prisoners happy and relaxed. Look out for special character Anne Frank, who unlocks an Easter Egg where your guards' morale can be quickly increased to maximum by sexually assaulting prisoners.
* Americans are rare until the later stages of the game, and American prisoners are typically stupid, fat and lazy. Americans are the most expensive prisoners to keep, due to their excessive burger and soft drink consumption. Although it is useful to keep a few Americans because executing them will cheer up the British and the Russian prisoners.
* Brits will seem docile and unthreatening for at least 6 months, but are smart and know how to escape. You are much better off killing them rather than holding them prisoner. May be willing to defect if they have strong enough anti-American or anti-Russian beliefs.
* Russians are renowned trouble makers and need a firm fist and loose trigger finger to keep in line. However their seemingly endless supply of red flags has its advantages in that burning them increases the morale of your men.
* Jews are notoriously difficult to deal with. Not only do they have a habit of paying off camp guards with smuggled diamonds, but if kept too close to Christian children, they will kill them and drink their blood. Plagues generally start in the Jewish quarters. However, if you torture the Jews enough, they will eventually reveal where they have hidden their family's wealth, and if you beat them in the head with the butt of your rifle, generally at least a couple of gold teeth will fall out along with the regular ones. If provoked, you must look out for their horns.
* Homosexuals can spread homosexuality to other races, including the guards via "recruiting". Homosexuals die quicker of natural causes, and require greater supervision, especially on Friday nights when they tend to sneak out of the camp to visit German discotheques. However a limited number of homosexuals can also be valuable because they won't touch the young Jewish girls.
* Resistance Fighters are a somewhat special type, since they're more like a subtype of the various other kinds of prisoners. They obey most orders and are quite efficient workers, but they've got one huge drawback: they can call upon the local Resistance Squad to rescue them. That's not too bad, luckily: the Resistance Squad doesn't give a damn about the non-resistance prisoners and leaves them behind when they're escaping the camp.
* Hogan's Heroes will not make any attempt to escape, thus making it easier to have a record of no escapes from your camp. However, they will attempt to sabotage the war effort from within the camp walls, so you should eliminate them as soon as humanly possible.