# XCOM 2 Reveal Trailer

**URL:** <https://boards.straightdope.com/t/xcom-2-reveal-trailer/721369>\
**Category:** The Game Room\
**Created:** [June 1, 2015, 7:00pm UTC](https://boards.straightdope.com/t/xcom-2-reveal-trailer/721369 "2015-06-01T19:00:07Z")\
**Posts on this page:** 8\
**Page:** 2

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**Author:** ![XT](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/xt/32/456_2.png) [@XT](https://boards.straightdope.com/u/XT)\
**Post date:** [June 9, 2015, 3:32pm UTC](https://boards.straightdope.com/t/xcom-2-reveal-trailer/721369/21 "2015-06-09T15:32:14Z")

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So, IGN is running a bunch of articles on the game this week (they seem VERY excited about it). A couple of articles…[here](http://www.ign.com/articles/2015/06/08/xcom-2s-exciting-modding-potential-ign-first) is one on the plans for modding right out of the gate. Basically, it’s going to have a developers kit and Steam Workshop support when released, and they are talking about releasing the source code to allow for deeper modding and scripting. Someone asked up thread if it was going to be PC only…and it is. They are developing strictly for the PC to begin with, without any plans for other systems at release. [Here](http://www.ign.com/articles/2015/06/05/why-xcom-2-had-to-be-pc-exclusive) is an article talking about why (boils down to they want to stay focused and the modding thing).

The game sounds better and better the more I read about it, but the modding thing could put this one over the top. Even if it’s crap when it ships (which I doubt), the potential for future mods, including stuff like Long War might give this game literally years of replay value.

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**Author:** ![Airk](https://avatars.discourse-cdn.com/v4/letter/a/9de053/32.png) [@Airk](https://boards.straightdope.com/u/Airk)\
**Post date:** [June 9, 2015, 5:53pm UTC](https://boards.straightdope.com/t/xcom-2-reveal-trailer/721369/22 "2015-06-09T17:53:37Z")

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> [@Whack-a-Mole](#):
>
> Have you tried the Long War mod? It may not cover all your wishes but helps a fair bit in getting what you are asking for (for instance there is a LOT more customization of your squad).

Is there? I’ve been messing around with this, and it seems like there really isn’t. There are more “classes” but there are still the same number of skill trees (each one is shared by two classes) and while there are now three choices at each promotion level, one of them always seems to be a boring “And you get better stats!” choice. I guess there are at least more levels of promotion.

But honestly, the pacing in Long War put me to sleep. I had done a ton of missions and basically nothing had happened.

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**Author:** ![G0sp3l](https://avatars.discourse-cdn.com/v4/letter/g/c68b51/32.png) [@G0sp3l](https://boards.straightdope.com/u/G0sp3l)\
**Post date:** [June 10, 2015, 1:04am UTC](https://boards.straightdope.com/t/xcom-2-reveal-trailer/721369/23 "2015-06-10T01:04:20Z")

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I want an Aliens mod. The chrysalids work for xenomorphs.

I think I could have gotten a platoon of Marines off LV-426 unlike that idiot Gorman.

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**Author:** ![Whack-a-Mole](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/whack-a-mole/32/141_2.png) [@Whack-a-Mole](https://boards.straightdope.com/u/Whack-a-Mole)\
**Post date:** [June 10, 2015, 6:24pm UTC](https://boards.straightdope.com/t/xcom-2-reveal-trailer/721369/24 "2015-06-10T18:24:01Z")

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> [@Airk](#):
>
> Is there? I’ve been messing around with this, and it seems like there really isn’t. There are more “classes” but there are still the same number of skill trees (each one is shared by two classes) and while there are now three choices at each promotion level, one of them always seems to be a boring “And you get better stats!” choice. I guess there are at least more levels of promotion.

Sure.

There are [19 builds in the perk tree.](http://static-2.nexusmods.com/15/mods/151/images/88-1-1404080085.jpg)

The [tech tree is pretty big too.](http://ufopaedia.org/images/archive/8/87/20140624092154!Long_War_Tech_Tree.jpg)

It is good you can have bigger squads and you need a deeper bench since troops have to be rotated in and out (unlike vanilla X-Com where you get an A-Team and kill everything).

Your planes also get experience and you can’t ignore them.

SHIVS are actually useful and even necessary.

If you lose a country you can get them back later.

The pacing certainly is slower (hence **LONG** War) but it is a lot harder (there is an option in the mod called “Not So Long War” which reduces the completion times for stuff).

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**Author:** ![Airk](https://avatars.discourse-cdn.com/v4/letter/a/9de053/32.png) [@Airk](https://boards.straightdope.com/u/Airk)\
**Post date:** [June 11, 2015, 9:08pm UTC](https://boards.straightdope.com/t/xcom-2-reveal-trailer/721369/25 "2015-06-11T21:08:08Z")

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> [@Whack-a-Mole](#):
>
> Sure.
> 
> There are [19 builds in the perk tree.](http://static-2.nexusmods.com/15/mods/151/images/88-1-1404080085.jpg)

Some of those look like MEC trooper builds?

> [@](#):
>
> The [tech tree is pretty big too.](http://ufopaedia.org/images/archive/8/87/20140624092154!Long_War_Tech_Tree.jpg)

Sure, but if it continues anything along the lines of initial weapons, it’s… I dunno. It just doesn’t feel like any of the weapons were worth switching away from the default assault rifle for. Yeah, sure, you can get one that’s light, so you can move further, but you can’t even kill a sectoid once you get there, so what’s the point?

> [@](#):
>
> It is good you can have bigger squads and you need a deeper bench since troops have to be rotated in and out (unlike vanilla X-Com where you get an A-Team and kill everything).

Yeah, I guess, but I just ended up taking “whoever the six guys at the top of the list” were, sometimes trying to get a sniper in the rotation if possible. Everyone felt mediocre at everything.

> [@](#):
>
> SHIVS are actually useful and even necessary.
> 
> If you lose a country you can get them back later.

These things sound nice on paper, but so far have not meaningfully increased my enjoyment.

> [@](#):
>
> The pacing certainly is slower (hence **LONG** War) but it is a lot harder (there is an option in the mod called “Not So Long War” which reduces the completion times for stuff).

Oddly, I didn’t see it. The earlier thread on the mod seemed to indicate that you needed to win once to unlock it or something?

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**Author:** ![Whack-a-Mole](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/whack-a-mole/32/141_2.png) [@Whack-a-Mole](https://boards.straightdope.com/u/Whack-a-Mole)\
**Post date:** [June 16, 2015, 2:23pm UTC](https://boards.straightdope.com/t/xcom-2-reveal-trailer/721369/26 "2015-06-16T14:23:50Z")

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Here is some gameplay form XCom-2: [First XCOM 2 Gameplay Footage - IGN Live: E3 2015 - YouTube](https://www.youtube.com/watch?v=AzAKyj-KK-E)

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**Author:** ![Unpronounceable](https://avatars.discourse-cdn.com/v4/letter/u/9de0a6/32.png) [@Unpronounceable](https://boards.straightdope.com/u/Unpronounceable)\
**Post date:** [June 16, 2015, 6:17pm UTC](https://boards.straightdope.com/t/xcom-2-reveal-trailer/721369/27 "2015-06-16T18:17:16Z")

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Interesting…though the reinforcements thing looks like it could get irritating very, very quickly.

Seriously, first the snake comes out with an instant kill immediately, then a turret, then more human troops, then the robots & marauder?

I thought the teleporting thin men were bad enough.

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**Author:** ![Grumman](https://avatars.discourse-cdn.com/v4/letter/g/43a26b/32.png) [@Grumman](https://boards.straightdope.com/u/Grumman)\
**Post date:** [June 16, 2015, 6:53pm UTC](https://boards.straightdope.com/t/xcom-2-reveal-trailer/721369/28 "2015-06-16T18:53:09Z")

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I was looking forward to this game until it was actually announced. I like the modding support and the procedurally generated maps, but I hate _everything_ they’ve done with that.

I hate the backstory, that XCOM’s being sitting around for 20 years with their thumbs up their asses, that the previous aliens have been replaced, that the aliens have been relegated to the role of mini-bosses instead of the primary enemy, that Sectoids have mind control, that Sectoids can reanimate the dead, that running up to an alert enemy with a machete is treated as a valid strategy instead of just sneaking up on someone with a knife, that the Vipers are supposed to be Thin Men. I feel like I’d have to rewrite the whole damn thing. I _could_, thanks to the modding support, but I shouldn’t have to do their jobs for them.

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