# Your oldest game/app you can still extract a 3D model from?

**URL:** <https://boards.straightdope.com/t/your-oldest-game-app-you-can-still-extract-a-3d-model-from/423698>\
**Category:** In My Humble Opinion\
**Created:** [October 23, 2007, 2:32pm UTC](https://boards.straightdope.com/t/your-oldest-game-app-you-can-still-extract-a-3d-model-from/423698 "2007-10-23T14:32:45Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Ranchoth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/ranchoth/32/1066_2.png) [@Ranchoth](https://boards.straightdope.com/u/Ranchoth)\
**Post date:** [October 23, 2007, 2:32pm UTC](https://boards.straightdope.com/t/your-oldest-game-app-you-can-still-extract-a-3d-model-from/423698/1 "2007-10-23T14:32:45Z")

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Criswell predicts this thread will get three replies, at maximum.

Anyway, earlier this evening, as part of one of my arcane hobbies, I exported and retextured a 3D model from my old copy of _Myth: The Fallen Lords_. A classic RTS made by Bungie Software…in 1997.

It just occurs to me that this 11 year old model might be the oldest thing I have that I can still edit with a modern 3D modeling program.

But I can’t help but wonder—can/has anyone here beat that?

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**Author:** ![control-z](https://avatars.discourse-cdn.com/v4/letter/c/eada6e/32.png) [@control-z](https://boards.straightdope.com/u/control-z)\
**Post date:** [October 23, 2007, 6:34pm UTC](https://boards.straightdope.com/t/your-oldest-game-app-you-can-still-extract-a-3d-model-from/423698/2 "2007-10-23T18:34:59Z")

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No, but Quake was released in 1996.

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**Author:** ![groo](https://avatars.discourse-cdn.com/v4/letter/g/ecd19e/32.png) [@groo](https://boards.straightdope.com/u/groo)\
**Post date:** [October 24, 2007, 11:26am UTC](https://boards.straightdope.com/t/your-oldest-game-app-you-can-still-extract-a-3d-model-from/423698/3 "2007-10-24T11:26:09Z")

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I just launched my 1996 copy of Specular’s Infini-D (rendering and animation app) under Mac OS Classic. The oldest model I saved is dated October 1996, and is a reverse explosion of the letters in the word “Welcome” with all of the letters being made of glass (so I could see refraction effects) that changed from clear to light blue over the course of three seconds. I remember how long it would take to do animation renderings – I’d leave it running overnight (on my 100 MHz Powerbook). Now it’s doing 3-4 frames per minute on my 2 GHz machine.

I’m impressed that the app still runs!

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**Author:** ![GuanoLad](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/guanolad/32/42_2.png) [@GuanoLad](https://boards.straightdope.com/u/GuanoLad)\
**Post date:** [October 24, 2007, 10:58pm UTC](https://boards.straightdope.com/t/your-oldest-game-app-you-can-still-extract-a-3d-model-from/423698/4 "2007-10-24T22:58:32Z")

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Why would anyone want access to such a primitive model? Surely it would have barely 30 faces on it.

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**Author:** ![control-z](https://avatars.discourse-cdn.com/v4/letter/c/eada6e/32.png) [@control-z](https://boards.straightdope.com/u/control-z)\
**Post date:** [October 25, 2007, 1:22am UTC](https://boards.straightdope.com/t/your-oldest-game-app-you-can-still-extract-a-3d-model-from/423698/5 "2007-10-25T01:22:38Z")

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What about the old wireframe objects in Elite? I guess they probably only existed as an array in the EXE though.

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**Author:** ![MrJackboots](https://avatars.discourse-cdn.com/v4/letter/m/c0e974/32.png) [@MrJackboots](https://boards.straightdope.com/u/MrJackboots)\
**Post date:** [October 25, 2007, 1:55am UTC](https://boards.straightdope.com/t/your-oldest-game-app-you-can-still-extract-a-3d-model-from/423698/6 "2007-10-25T01:55:04Z")

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Descent, 1995. People still even build levels for it.

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**Author:** ![Larry\_Mudd](https://avatars.discourse-cdn.com/v4/letter/l/f14d63/32.png) [@Larry\_Mudd](https://boards.straightdope.com/u/Larry_Mudd)\
**Post date:** [October 25, 2007, 2:24am UTC](https://boards.straightdope.com/t/your-oldest-game-app-you-can-still-extract-a-3d-model-from/423698/7 "2007-10-25T02:24:04Z")

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[QUOTE=MrJackboots]  
Descent, 1995. People still even build levels for it.  
[/QUOTE]  
My original installation media crapped out in 2002. ☹ Great game!
