# Your video gaming habits? Use of walkthroughs, tutorials, cheat codes, etc

**URL:** <https://boards.straightdope.com/t/your-video-gaming-habits-use-of-walkthroughs-tutorials-cheat-codes-etc/1016201>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [March 27, 2025, 4:06pm UTC](https://boards.straightdope.com/t/your-video-gaming-habits-use-of-walkthroughs-tutorials-cheat-codes-etc/1016201 "2025-03-27T16:06:02Z")\
**Posts on this page:** 6\
**Page:** 4

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**Author:** ![ParallelLines](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/parallellines/32/3575_2.png) [@ParallelLines](https://boards.straightdope.com/u/ParallelLines)\
**Post date:** [March 29, 2025, 6:39pm UTC](https://boards.straightdope.com/t/your-video-gaming-habits-use-of-walkthroughs-tutorials-cheat-codes-etc/1016201/61 "2025-03-29T18:39:58Z")

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IIRC outside of the highest difficulty level, no, there is no perma-death. Warning of potential spoilers, but here’s the link to the Wiki to [Companions:](https://theouterworlds.fandom.com/wiki/Companion)

> Every companion is prone to going unconscious in battle or by the player’s actions. However, depending on the difficulty the player chooses to play the game on, companions can have permadeath and be completely eliminated from the game. Having a high enough Inspiration skill allows you to heal your companions with the [Emergency Medicinal Inhaler](https://theouterworlds.fandom.com/wiki/Emergency_Medicinal_Inhaler).

And @Jophiel is totally correct, it does get a bit too heavy handed and tiring after a while. Especially when it’s all so counter-productive. I have many internal theories / headcanon on a lot of it, but it does make some of the ending choices seem a bit pointless when you take even half a sec to consider it.

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**Author:** ![Reply](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/reply/32/15952_2.png) [@Reply](https://boards.straightdope.com/u/Reply)\
**Post date:** [March 29, 2025, 6:56pm UTC](https://boards.straightdope.com/t/your-video-gaming-habits-use-of-walkthroughs-tutorials-cheat-codes-etc/1016201/62 "2025-03-29T18:56:45Z")

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> [@DocCathode](#):
>
> Now, combat happens in real time and companion behavior is controlled by a program.

That’s normally only the case with action RPGs and such. There are still many turn-based party-based RPGs where you control every action of every party member.

The industry is just so big now that there’s plenty of titles of both types!

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**Author:** ![DocCathode](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/doccathode/32/18773_2.png) [@DocCathode](https://boards.straightdope.com/u/DocCathode)\
**Post date:** [March 29, 2025, 7:00pm UTC](https://boards.straightdope.com/t/your-video-gaming-habits-use-of-walkthroughs-tutorials-cheat-codes-etc/1016201/63 "2025-03-29T19:00:04Z")

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Thanks! That is good to know.

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**Author:** ![Der\_Trihs](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/der_trihs/32/233_2.png) [@Der\_Trihs](https://boards.straightdope.com/u/Der_Trihs)\
**Post date:** [March 29, 2025, 9:13pm UTC](https://boards.straightdope.com/t/your-video-gaming-habits-use-of-walkthroughs-tutorials-cheat-codes-etc/1016201/64 "2025-03-29T21:13:46Z")

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> [@DocCathode](#):
>
> That is another problem I have with RPG videogames. Back when dinosaurs ruled the earth, combat was turn based. The player had a chance to decide what spell a companion would cast, what attack they would make etc. Now, combat happens in real time and companion behavior is controlled by a program.

_Baldur Gate’s III_ uses turn based combat, as it happens (and is the better for it IMHO).

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**Author:** ![DocCathode](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/doccathode/32/18773_2.png) [@DocCathode](https://boards.straightdope.com/u/DocCathode)\
**Post date:** [March 29, 2025, 9:36pm UTC](https://boards.straightdope.com/t/your-video-gaming-habits-use-of-walkthroughs-tutorials-cheat-codes-etc/1016201/65 "2025-03-29T21:36:16Z")

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Woo Hoo!

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**Author:** ![hogarth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/hogarth/32/1773_2.png) [@hogarth](https://boards.straightdope.com/u/hogarth)\
**Post date:** [March 30, 2025, 5:56am UTC](https://boards.straightdope.com/t/your-video-gaming-habits-use-of-walkthroughs-tutorials-cheat-codes-etc/1016201/66 "2025-03-30T05:56:34Z")

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> [@ParallelLines](#):
>
> IIRC outside of the highest difficulty level, no, there is no perma-death.

Even on the Supernova difficulty level, I set my companions to be non-aggressive and follow at long distance and they never died (I just had them for the skill boosts and ability to carry loot).

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