NES-a-day challenge

I grew up playing the Nintendo Entertainment System. You could easily say I was obsessed with it between 1987 and 1992. I was a Nintendo Power subscriber from day 1, I even watched all the crummy 80s Nintendo TV shows (a couple episodes of the Video Power gameshow have recently been uploaded to youtube), and even my username comes from a SNES game (well, close enough…). I never really grew out of this age of gaming, but there are still A LOT of games I never completed for the NES. Two things about this system - there were A LOT of games, and many of them can be completed in under an hour. The majority of games on the NES were designed (and pretty much demanded, due to lack of storage batteries on most games, and about half of them lacking passwords too) to be completed in one sitting, even though usually not on the first try. This is why I came up with a challenge for myself - once a day, pick out a NES game which I never beat, and BEAT it.

Now, obviously, this is not going to happen with every single game. Some of them ARE actually pretty long (Dragon Warrior 4, for example, requires at least 20 hours of gameplay) and require too much exploring for somebody new to the game to fly right through it. This is why I am starting out easy - my first two selections were auto-scrolling shooters, which aside from the boss battles and having to backtrack from deaths, are beaten in the exact same amount of time every time. As far as rules I set out for myself - since I am going to be playing these through emulation, I will allow the use of realtime save states (my goal is to beat a bunch of games FAST, not to train on every individual game by playing stages over and over until I perfect them), but I will NOT use any secret passwords or codes (both built into the game and with game genie) to help me (so when it’s Contra’s day, I’m gonna beat it with 3 lives, not 30). I am also going to use FAQs and manuals as a last resort - I will go look up information only when I am too frustrated to continue on without help. I’m also not going to beat myself up to stay on a daily schedule. Often times I am too busy to find the time to play through an entire game every day, or I might do multiple games a day on a slow day, but the main goal is to finish a new game the same day I started it, and try to keep to a 1 game/day pace.

I could have gone ahead and kept a log at GameFAQs, but as many of you are aware, that’s a message board with the average maturity level of a squirrel, and I know there are plenty of other dopers here who have the same level of NES nostalgia as I do, who may want to either participate in the challenge along side me, or at least follow along with it.

Once I finish a game, I will post a recap here, and will take suggestions for the next game to play. I’m not sure whether or not I should spoil box the recaps, since I don’t want to ruin the games for those joining in the challenge, but it’s going to involve a lot of highlighting.
5/23/07
Silkworm, developed by Tecmo, released 1988. Completion time: ~45 minutes

This was a port of an arcade game which I also have never played. Like most shooters, there’s very little actual story to it. A bunch of military machines/robots have gone haywire and are rebeling against the US Military, and you need to stop them. The unique thing about this game is that you can choose between using a helicopter, which can move all over the screen but can only fire to the right (or 45° down if you press A to tilt it forward), or a jeep, which is limited to the ground but has an gun which is aimable in any direction. If playing two player, each player gets to use one of the vehicles, which I’m sure makes a very fun two player cooperative experience. I used the helicopter. The graphics are nothing special, and it’s the same song for the first 6 stages (but still a catchy tune). At first, the challenge level is pretty low, but by about the halfway point, it gets HARD. I actually was amazed how many moveable objects, all of which were trying to kill me, were on the screen at once, without the typical NES slowdown! When you die, you pick up right where you leave off, so getting hit isn’t a big deal as long as you don’t run out of lives. The game ran longer than I expected it to, and started to get pretty repetitive (it’s one of these games where bosses return, but with a different color, which means twice as many hits to destroy them), but there was still a nice challenge which kept me from getting bored. Someday, I would really like to try two player mode in this game…maybe down the road I will try beating it with the jeep too. The ending was actually pretty nice for an NES game, with full screen graphics of the characters (who you’ve yet to see until this point) celebrating.

5/24/07
Abadox, developed by Natsume, released 1990. Completion time: 30 minutes
First up, I HAVE played this game before. One of my friends had it back when I was around 10 years old, and I never got very far. I did watch him beat the game, but he was using codes up the wazoo, so I’ve yet to see a “clean” completion of it. This game reminds me of the game Life Force (the sequel to Gradius), both in the gameplay style, and the setting. Again, it’s short on actual story, but you’re this guy in a flying spacesuit, who adventures through an alien’s body destroying smaller aliens within it. Like Life Force, the graphics of the stage are representative of being inside an alien’s body, and like Life Force/Gradius, it auto scrolls (one very unique thing is that some stages are overhead and scroll down, which I’ve never seen in an NES game before - even though other games have stages that scroll up) and you can upgrade your weapon and shields by defeating certain enemies. Yet another similarity to Gradius is that once you’re all powered up with great weapons and shields, and manage to die, you start your next life with the same puny cap gun as the beginning of the game, which makes it extremely hard to get your arsenal built back up, and if you die fighting a boss, you have to take it on without ANY power ups. This is one of the reasons why I am allowing myself to use save states. There are a couple different tunes in this game, none of which are very memorable, but neither were they annoying to listen to. Once you defeat the final boss, there is an escape stage which has no enemies, but it rapidly increases in speed and you need to maneuver around walls to avoid crashing and dying (yes, another similarity to the Gradius games). The ending consists only of a full credits role, along with a screenshot of a space station, whose link to the game confused me.
Alright. What game is up next, and who is with me? :wink:

ok…im in…theres no way ill be able to keep up but i will give it my best! let me know whats next

Blaster Master

Good. Fucking. Luck.

ok, I’m game :stuck_out_tongue:

I actually HAVE beaten Blaster Master before (I owned the actual cartridge since Christmas of 1989) but it’s been a while, so the game deserves another play-through. Note to anybody joining this challenge that although Blaster Master is one of those games that has to be beaten in one sitting, it is a very long game, and is not completely linear. And the lobster boss is a bitch.

That lobster boss is a motherfucker. Use grenades liberally.

I’ve got three of them for you. Code Name: Viper, Kabuki Quantum Fighter, and one of the best games to ever grace the NES, River City Ransom

I beat that game back in the day (only once), and would you believe that that is the only boss that sticks out in my head? What a PITA!
LilShieste

Guardian Legend was my Moby Dick. You have to spend lots of time walking around collecting power ups in that game, I’d be very curious to see if it could be done in 20 hours. At least you won’t have to keep track of the ultra-annoying 32 character passwords…

My buddy owns a LAN center and I’ve been trying to convince him to scratch-build an arcade cabinet and load it up with old school NES games; he’s not convinced the effort will be rewarded with people wanting to play past its initial novelty.

Some nominees from my childhood:
3-D Worldrunner
Bionic Commando
Wrecking Crew (incredibly fun puzzle game, try it if you never have before!)
Dragon Spirit
Mickey Mousecapades
CastleQuest

Man… makes me want to start a general NES nostalgia thread!

True story. My dad bought me this game for my birthday when I was 11 or 12 or so. I opened it and put it in. He and I played, alternating stages, for about an hour. My stepmother hung out and watched. Suddenly, in the middle of a stage, all three of us developed massive motion sickness and threw up, more or less in rapid succession.

That game is evil.

If you ever get the best of The Adventures of Bayou Billy or Karnov, please, return and say as much. I just want to bask in your reflected glory.

That’s hilarious, storyteller. As for me, I’ll throw in Dusty Diamond All-Star Softball. Not a tough game for me, but I’ve logged somewhere around 4200 hours and I know all the players’ relative strengths and weaknesses. I’m guessing it will be tough to beat in a day going in fresh.

I never made it past that damn lobster boss until I got an emulator.

I’d been toying around with an idea for a thread for a while, and was finally motivated to post it after seeing this thread. Check it out.

Bask in my half-Glory. Karnov was one of my favorite games as a kid. Once I beat it the first time. Each successive time was a breeze.

:: reverence ::

I’ve beaten Bayou Billy, as well. Can I get a shot of reverence in this place or what?

How about A Boy and his Blob?

:smiley:

–FCOD

Just in case anyone wants to join fusoya in his attempt.

Actually all the revering I directed at Push You Down has left me a bit tuckered. Would you settle for a vague expression of approval?

:: nods amiably ::

Hey, why do I need good luck? :cool:

5/25/07
Blaster Master, developed by Sunsoft, released November 1988, Completion time: 2 hours, 54 minutes

I’ll say it again. If you are not familiar with this game, best to skip this one in the NES-a-day challenge for now. It’s long, and it’s evil. Why they didn’t add a password option to this game is beyond me. Those who do, I highly suggest you use save states, even as just a backup, because there are a number of places in the game where you can get your tank stuck, and your only option if you aren’t able to die is to reset…It IS one of the greatest NES games ever though. A kid named Jason follows his pet frog down a hole in his backyard (which for some reason just so happens to have nuclear waste laying around in it), sees it mutate into a giant, and then hop away. But there’s also this tank, named Sophia, as well as a suit of futuristic armor, which Jason dons and drives away in. Yes, there was actually a novelization to this game, which I read back in the late 80s. Anyway, two modes to the game - driving around in the tank and shooting stuff (in a side scrolling mode in all 4 directions), and then getting out of the tank and going into buildings and shooting stuff, in a top down mode, a la Zelda and Startropics. Each time you defeat a boss, you get an upgrade to your tank, which just so happens to be just what you need to reach the next area. And somewhat similar to Metroid, you don’t just move on to the next area, you have to FIND it (I lost about 20 minutes trying to remember where area 3 was…thank god I remembered where area 4 is)

you have to go back to the exact place where you start the game, and then use the hover ability to go up.

While I have the spoiler box open, let me also comment that the final boss (the guy with the whip) is one of the easiest bosses in this game - stand on the very lower right of the screen and shoot grenades up, and he’ll be unable to hurt you at all! And also, the ending rips off Castlevania’s completely. For all you Engrish fans, the final screen says “very thanks!”

Since none of the stages are linear, there is a lot of exploring and random killing you can do, which keeps the game from getting boring. There are also sub-weapons which you can find. This game has pretty bright graphics, and each area is a completely differently themed zone (castle, futuristic, ice, etc). It also has one of the best soundtracks ever to come out of an 8-Bit system. Aside from a couple of bosses (believe it or not, I actually had more trouble with the first frog boss than the lobster!), the game never gets TOO difficult, but you have to keep your eyes open to avoid getting trapped and stomped to death. My biggest complaint is that once you get some of the tank upgrades, the play control gets very difficult, because it’ll want to use the upgrades when all I want to do is jump.

Blaster Master is a game that’s been in my collection for nearly 20 years, and it should be in every casual or die-hard 8 Bit fan’s too. Just make sure you set aside at least 3 hours if you want to beat it!

Okay, Code Name Viper up for Saturday, Kabuki Quantum Fighter for Sunday, and River City Ransom for Monday. I’ve never really played the first two, and RCR is definitely beatable in one sitting, despite having extremely long passwords and a role-playing-based experience system.