Things are falling into a routine. I have created a militia consisting of our hunters, a couple of peasants and the former overseer, since he prefers “shooting things”.
We have finished carving out rooms for all the new immigrants. Now to convince the carpenter to create beds for them.
The bridge across the river is finished. I have ordered the miners to continue to explore deeper into the mountain.
At least everyone is keeping busy.
Note to self: These dwarfs seem to spend a lot of time eating, drinking and sleeping. Must be a union fortress.
The month has passed quietly. Hopefully this is a good sign.
Note to self: I did not just say that.
End of Felsite
Summer has arrived and the cave river has flooded. I suppose we should have added a channel to the new tunnel to keep the
flood in check. Oh well, no one hurt and we can use the mudded area as additional farmland.
Note to self: How are we growing all these plants without sunlight?
A kitten that had adopted one of our lumberjacks has been killed by a tiger. Then a pack of our dogs chased the tiger away.
Note to self: Get the kennel set up and training started even if I have to do it myself. I have designated myself “The Dog Whisperer”
A group of human merchants have arrived. Not much to trade except for meat and we have plenty of food right now so I don’t know that we will get anything from them.
Human trade caravan
The humans seemed a bit put out by the body of the dwarf still lying in the channel near the end of the road. I have ordered construction of a graveyard.
End of Hematite
Those human merchants are still here? How long are they planning on staying?
Note to self: Check beer stockpiles.
One of the miners has hit ore we can use to make brass. I have told the smith to start processing it.
Note to self: Is this a group of colonists or schooldwarfs?
The metalworker says he can’t make brass because he needs charcoal. The wood burner says he can’t make charcoal because he doesn’t have any wood. The carpenter doesn’t have any wood because he used all of it to make barrels for the brewer. Well, at least someone has their priorities straight. I led the woodcutter back outside and pointed to another set of trees for him to cut down. I’m tempted to just tell him to cut down every tree in the forest, though that would probably piss off any elves in the area.
Note to self: Why do I care what the elves in the area think, really?
Our miners have encountered a chasm deep in the mountain. I have ordered a bridge built to span it.
Great. Zon Oddoimith, one of our fisherdwarfs, has gone into a strange mood and taken over the craftdwarfs workshop. He’s in there drawing pictures of shells on every available surface. Unfortunately, we don’t have any shells. I ordered a door put on the workshop and the door locked. Zon didn’t seem to care, he just drew shells on the door.
Maybe our remaining fisherdwarf will catch a turtle. Yeah, right.
The fisherdwarf just told me that the cave river is out of fish. Why does Armok hate us?
I have ordered construction of an archery range so the militia can start training. I’ll have to build another craftdwarfs workshop since Zon is locked into the one we have now. I have started construction on the far side of the river.
Note to self: Why are those human merchants still hanging around?
End of Malachite
The new workshop is operational. We are now making crossbows and bolts.
Just in time too, the woodcutters have been attacked by warthogs again.
Note to self: I hate warthogs.
Most of the warthogs were either killed by the militia or caught in traps. Except for one. That one kept running back and forth through the northern trap channel. Whenever a dwarf would go up there to reset the trap in the channel it would see
the warthog, drop the cage it was carrying and run back to the fortress. Then another dwarf would go up to retrieve the dropped trap, see the warthog and run back. Right now there are about four cages lying on the ground, the trap is still unset and the warthog is still in the channel.
On the other hand, we have two caged warthogs in storage now. I wonder if we can butcher them?
((Gameplay note: I kept trying to add more traps to the channel but the game kept saying I didn’t have any traps. I kept telling the various workshops to produce more traps but they kept canceling the orders because they were missing something. I never did get any more traps built.))
Those merchants finally left. Finally. I wonder if the warthogs will follow them.
In an effort to get more workshops up and running I have built a loom and a clothing shop. This will let us use those cave spider webs that are around everywhere to create bags.
Zon Oddoimith just went insane. I’ve left the door to the craftdwarfs workshop locked. Hopefully his screaming won’t bother the others too much.
One of the militia finally got that last warthog. Ham steaks for everyone!
The bridge across the chasm is complete. The miners are digging again.
End of Galena
The miners have hit a vein of silver ore. I have ordered them to take the time to dig out the vein before continuing and have ordered the metalworker to start processing the ore.
Zon, our insane dwarf, has now taken off all his clothing and scattered it around his workshop. I am certainly glad the door is closed and locked; I suspect the sight would be too much for some of our more sensitive dwarfs.
Note to self: Why are these horses following me around?
Now our metalworking dwarf is complaining that he can’t make silver bars because he needs charcoal. I must find a way to provide wood for other areas while maintaining the all-important flow of barrels to the brewer. I will assign more dwarfs to tree-cutting duty.
The miners have hit a magma stream. Hmmm… I have an idea.
A dwarven caravan has arrived. I have traded some of our crafted goods for some extra meat, including some turtles. A little late for Zon but at least we will have shells.
((Gameplay note: I somewhat screwed up with the trading. I didn’t realize fast enough that “OFFER” and “TRADE” were two different things and gave away half our trade goods; mostly a bunch of cut gems. Oh well.))
Note to self: The butcher will not process rotten meat. That’s a good thing, I suppose.
Tosid Dakasathel, peasant, has been killed by a giant leopard. And decapitated. Several attempts have been made to recover the body but so far the leopard isn’t letting anyone get close.
Zon seems to have calmed down so I have let him out of the workshop. He went straight to his room, complaining of being hungry and thirsty. Hopefully he will be all right now.
I have ordered the miners to start digging what I am calling the “Scorched Earth” project. We will dig a channel from the magma flow to the outside, using aqueducts to cross the chasm and underground river. We will place floodgates at the magma flow and the outside controled by levers from inside our fortress. Then, if those damned warthogs get too aggressive again, we can flood the outside world with magma and burn them out.
Note to self: Bwa-ha-ha-ha-ha-ha!
The miners digging for the new project have encountered copper ore.
End of Limestone