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#1
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Spider solitaire
I'm pretty good at the 4-suit game, winning nearly 60% of the games - and I'd win more if I could save the game under Vista without exitting - but I'm wondering: are all the games presented winnable?
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#2
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How the heck do you win 60% of the games with 4 suits? I think my win average is about 1/10 of that.
I must be doing something wrong. |
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#3
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#4
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It can take over 1500 moves - I don't think I've cracked 2000 yet. One trick is to move only part of a set and not the whole set. Another, more critical, objective is two blank columns.
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#5
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That's way way more time than I'd care to spend.
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#6
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It's kind of hard to prove that every possible deal of a computer game is winnable. But proving that they're not is usually much easier -- just come up with a deal that's not winnable.
In this case, imagine one where the last row of cards to be dealt up is all, say, Kings and Jacks. The kings can't go anywhere because there are no empty spaces. The jacks can't go anywhere because they don't play on Kings. Hence, you can do nothing with that deal and you lose. Whether all the games that your version of the software presents you have been pre-determined to be winnable can vary -- there are solitaire programs out there that let you set 'winnable deals only' as an option. That's fairly non-standard, though and it would most likely be a menu option in the software, not a default. |
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#7
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#8
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I find that number fairly surprising, as well. SolSuite lists the chance of winning a straight game of Spider at about 5%.
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#9
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Hot damn! I stay solidly around 25% for two suits and I play a LOT.
You are a Spider Solitare genius
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#10
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I suck. Help? |
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#11
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I only play 4-suit and I probably win 25% of my games. I don't restart games if I lose and might win more if I did. I just play to kill time while letting some long-running junk run in the background. I find 60% unlikely but not impossible. I generally play about 500 moves--never look at the points, and don't really count how many I win, so 25% is a WAG at best.
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#12
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I'm well aware that you can create an unwinnable game - you just repeat your example for each deal. But I'm asking if the Spider Solitaire can do this: will it present an unwinnable game? |
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#14
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#16
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#17
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#18
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#19
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OK, I am astounded by the claims of win percentages here. I win maybe 25% of my two-suited games. I tried a 4 suited game once. Once.
What is the secret? When does it make sense to play a red card onto a black card? I'm sure that is where I am going wrong. Obviously it is always good to uncover a new card, but is it worth screwing up a long string of same-suited cards to do so? |
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#20
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![]() * Actually I sit corrected. |
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#21
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#22
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That game is soooo boring
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#23
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Some further tips: don't automatically move Kings to blank columns, remember that you can't put anything onto an Ace, recognise when you've lost control, undo is your friend, and try to get two blank columns. Having two blank columns makes the job of reorganising the other 6 much easier. Don't be afraid to move columns around either. |
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#24
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My strategy: Your first goal is to uncover a blank column. Get one of these at almost any cost, then liberally use undo to see if you can uncover it in a cleaner way. Try as hard as possible to keep this column clear, put only a single stack on there and work as hard as you can to clear it after every deal.
After that, there are 2 phases I alternate between, tidying and uncovering. Using the blank columns, it's possible to move around the cards so that same suits end up together and piles get uncovered. Once it's no longer possible to tidy, sacrifice the blank columns to try and uncover other cards but make sure you end up with only a single pile in each blank column before you deal again. |
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#25
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#26
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Writing code to play Spider wouldn't be that hard with this kind of brute force approach, so that kills my interest.
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#27
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Okay, what is considered a good percentage if you don't do backtracking? I was feeling pretty pleased with my 11% until I opened this thread.
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#28
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If you're not doing rampant backtracking (including save / restore) then I think 11% is pretty good.
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#29
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Let's summarize:
* Open spots are gold. Do anything to get them. One is OK, 2 is good and 3 is super. * Once open spots are available, clean up the stacks--get suits together as much as possible, then continue. * Backtrack to find the best choice. If you have 3 aces and only 2 deuce, try all three (and all cards uncovered thereby) to find the best choice before continuing. * Put all the junk in one pile. I used to distribute odds-and-ends across all piles to keep things even--that's less effective than piling everything on one place. * My rule of thumb regarding matching suits is that (given a choice) I'll take the non-matching one if it uncovers more than 1 extra card. A hint for making play easier: look for consecutive numbers that are not together. If you have 4-3-2-A on top of a pile, look for an open 5 (or one that you can make open). |
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#30
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#31
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I just checked and I have 34 % playing with four suits. I also think a great game should have no more than 300 moves. A good game should have under 400 and if I'm over 500, I consider it a failure.
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#32
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But maybe that's why I suck at it. |
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#33
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Forgot one:
* Don't put a king in an open spot until the end of that round. Any other card you might be able to move, but a king kills that puppy as being open forever. I'll stand by the "junk pile" strategy. Yeah, it's tough to un-stack, but it makes the likelihood of the all-valuable open spot greater if you don't have junk all over the place. The "look for consecutive cards" hint--yeah, it seems obvious. However, when you're consolidating suits it's not as easy to see as one might think. If you've got a 6 on the top of one stack, look for a 5 in the middle of some other stack, then work to bring them together. |
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#34
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Not hijack this thread-but how the hell does this game work? Even reading the directions, I've never been able to figure it out.
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