|
|
|
#1
|
|||
|
|||
|
NFL Overtime
Okay, let's resolve the debate once and for all:
What is the fairest / best way to structure an NFL overtime? I say it is the current sudden death format. The statistics back me up, with the winner of the coin toss winning 53% of the time. The slight advantage is almost certainly from offense-only teams (like this year's Broncos) occasionally going to overtime and losing the coin toss. Defense-only teams like the 2000 Ravens wouldn't care about a coin toss. Balanced teams like last year's Giants wouldn't care either. (Losing the OT coin toss to the Packers didn't hurt.) Offense-only teams can't even be assured a shot at the ball in overtime. And this is as it should be. Why anyone would want to help offense-only teams is a complete mystery to me. Send that shit over to the Arena League. Anyway, offer your solution and explain why it's better than the NFL's. Last edited by Ellis Dee; 10-02-2008 at 09:58 AM. |
| Advertisements | |
|
|
|
|
#2
|
|||
|
|||
|
Just wanted to put in another vote for sudden death before anyone suggests something "more (actually less) fair."
|
|
#3
|
|||
|
|||
|
I like the way they do overtime in college football. Coin flip decides the choice of offense or defense first. Each team guarranteed at least one possession. Offense gets the ball on the 25 yard line (I think), First and 10. They can get a first down, score a TD, or kick a FG. Other team then gets the ball under the same conditions. Starting on the third OT, teams must attempt a 2 point conversion after a TD.
I think it's a fair deal because both offense and defense is important--not only do you have to score, but you have to stop the other team from scoring. Best of all, there are no ties. |
|
#4
|
|||
|
|||
|
Quote:
|
|
#5
|
|||
|
|||
|
Quote:
The other team does not get the ball under the same conditions, and it is not a fair deal. The second team -- the one that starts on defense -- gets a decided advantage. Because the first team doesn't know what they need, they will be more likely to kick a field goal instead of going for it on fourth down. By contrast, the second team will know exactly what they need. If they need a TD, they will always go for it on fourth down, meaning their possession has four downs to other team's three. That's a decided advantage. |
|
#6
|
|||
|
|||
|
I am currently looking for a cite showing the percentage of time the team that starts on defense wins in the NCAA overtime format. I do not believe it will be as even as the NFL overtime stats.
In other words, any claim that the NCAA overtime format is more fair will require a cite showing the percentages. |
|
#7
|
|||
|
|||
|
I don't think forcing the team that has scored to play defense is particularly fair, either. If a team scores at the end of the first half, the other team doesn't get the ball and a new possession just to be fair- the half is just over.
|
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
|||
|
|||
|
Quote:
The first team, aware of the second-possession advantage, decides to go for it on fourth down instead of kicking a FG, but end up turning it over on downs. The second team now lines up and kicks the field goal for the win without having to run a single play on offense. How is that more fair? Last edited by Ellis Dee; 10-02-2008 at 11:00 AM. |
|
#10
|
|||
|
|||
|
I like it just the way it is.
Altough I think it'd be cool to replace the coin toss with an XFL-stye scramble for the ball. |
|
#11
|
|||
|
|||
|
I propose a fifth period (not really a quarter) that is eight minutes long, with possession determined by a coin toss, one timeout per team, and additional eight-minute segments until there is a victor at the end of a period. I understand the objection to a longer period of play -- injuries and fatigue make the next week's games harder on both teams -- but I don't have a problem with it. My approach forces teams to play football to win. You don't want to go into OT? Push harder on fourth downs during the fourth quarter. Put the game away. Win decisively.
This also brings clock management (a key component of the game) back into focus. If necessary, I'm willing to adjust the length of the period to be statistically fair. For example, if the team winning the coin-toss at the beginning of a game is 50% likely to be ahead 9:00 into the first quarter, but more or less likely to be ahead at 8:00, then make the additional period 9:00 long. |
|
#12
|
|||
|
|||
|
My preference would be to just play another quarter. Generally my preference in all sports is that extra time should just be a continuation; you shouldn't decide who the better team in a sport is by playing something that isn't that sport. I don't really mind ties, so I'd be fine if regular season NFL games would not have OT and just count as ties, and postseason games run a full 5th quarter.
I wouldn't think that the current NFL system is to the advantage of offense-only teams. It's just that OT games with such teams are more likely to end on the first possession, so the coin toss is overvalued compared to other OT games. The college format strikes me as fairly ridiculous, and one of those things that seems fair initially but is actually more unfair than the alternatives. A similar format is used in the CFL, and it's even worse there. It also led to one of the all-time strangest football situations I've seen: There was an OT game (Saskatchewan vs BC) on a day with a very strong wind. Sask had the ball first and failed to score. BC took possession on the 35, with the wind at their back. Since in the CFL you get a point for a punt through the end zone, they called a punt on first down, trying to win with the single. It actually failed, and they went on to lose. |
|
#13
|
|||
|
|||
|
Quote:
|
|
#14
|
|||
|
|||
|
In trying to google up the stats for NCAA overtime games based on coin flips -- which are remarkably absent compared to the plethora of those stats available for the NFL -- I ran across an interesting idea that apparently did actually get pitched to the NFL.
There is no initial kickoff, but other than that it is a normal sudden death overtime. The winner of the coin flip gets to pick the relative yard line where the first possession starts. The loser of the coin flip then gets to pick which team gets first possession. It's far too geeky to actually implement, but there is some appeal to the idea. |
|
#15
|
|||
|
|||
|
That's the same problem borschevsky just raised: by then you're playing something that's very different from the rest of the game.
|
|
#16
|
|||
|
|||
|
So we've now eliminated all special teams from overtime. This means that the overtime winner will be decided based on aspects that aren't reflective of how non-overtime games are decided, because special teams plays a large role in those.
If you eliminate all special teams from the game, then that would make more sense as an overtime format. But it doesn't seem right to eliminate a huge part of the game. It would be similar to saying "no running plays in overtime." It just doesn't make sense. |
|
#17
|
|||
|
|||
|
To start OT put the ball on the 50 and have the two owners line up on opposite 40s. Blow a whistle, they race for it and it's a dodgeball competition. Whichever one hits the other first wins, unless they catch it in which case they win.
This way owners like Al Davis will never win an OT, yet they have no one to blame but themselves. |
|
#18
|
|||
|
|||
|
It would be good if we could keep the joke answers to a minimum in an effort to keep the signal:noise ratio high.
I found the NCAA overtime data, but it looks like I'll have to crunch the numbers in Excel. |
|
#19
|
|||
|
|||
|
I like sudden death, but have a minor quibble. I think it was much fairer in the old days, when scoring was lower. Over the years the NFL has moved to a more offense oriented, higher scoring game; ie moving the kickoffs back, making passing easier, etc. At the same time the kicking games have vastly improved, making longer FGs possible and punters better able to pin teams deep. Doesn't seem too hard in today's game to return a KO to about the 30-35 (anyone have stats on average field position following a KO?), maybe get 1 1st down, then have your punter pin the other team inside their 20. 3 1st downs and your in FG range.
Maybe for OT return the KO spot to the 35 or 40, pretty much insuring the receiving team will start around their 20. |
|
#20
|
|||
|
|||
|
How about this...
Start with a kickoff. The receiving team gets a normal 2 minute drill to score any way it can. If the drive ends without a score, that drive is over. The offense then does a normal kickoff to the other team so the other team gets a 2 minute drill. Continue until you get a winner. The winner is the first team to score 6 points in OT. |
|
#21
|
|||
|
|||
|
Of the 372 division 1 NCAA overtime games since 1995, the winner of the coin toss won 207 times, which means that under the NCAA system, the winner of the coin flip wins 55.65% of the time.
Greatest quote found while googling stats: "I fucking love the NFL's overtime format. It's rigid and unforgiving, like my cock." |
|
#22
|
|||
|
|||
|
Works for me.
|
|
#23
|
|||
|
|||
|
I don't think the problem is lack of fairness. It is nominally unfair to the defending team, but there are many other factors that give nominal advantages to one team or the other, so I'm not concerned about that.
My issue is that overtime football is not like regulation football, because it missed one key eliminate. Red Zone Offense. You are taking the 20 or 30 yards in which the most interesting things on the field happen, and replacing it with runs to center the ball and kneel downs. Watching teams try to set up for a field goal is much less interesting than watching them go for a TD. My solution is simple. Keep the rules the same except for one small adjustment. First to 4 wins. If overtimes ends without anyone reaching 4 then whoever has the most would win and a tie would be a tie. |
|
#24
|
|||
|
|||
|
I know I'm going to be the only one who argues this, but I don't there should be overtime, period.
I don't see what's so awful about a tie game, and, yes, I know I am un-American for even suggesting that. In my mind an NFL game is 60 minutes long, and if your team hasn't done enough to win in those 60 minutes, then your team doesn't deserve to win. College football was fine for close to 100 years without overtime until the Big Money People behind the NCAA decided they didn't make enough money on tie games. And I agree with Ellis Dee that it's a horrible system, favoring the team that goes on offense second. Yes, it's "only" by 55.5%...but keep in mind that those teams were evenly matched for 60 minutes. A 5.5% boost to the team going second is statistically significant. But I'd go further than Ellis. He is for some reason claiming that the NFL system, in which the coin-toss winner wins 53% of the time, is fair, while the college system, in which the team on offense second wins 55% of the time, is obviously unfair. Apparently that 2% difference is enough to make college OT manifestly unfair. I don't see it, and I think it's more logically consistent to argue that both systems have flaws. Here's a great way to determine which team is better: don't play overtime, period. |
|
#25
|
|||
|
|||
|
I really like the 4 points to win idea.
|
|
#26
|
|||
|
|||
|
Quote:
|
|
#27
|
|||
|
|||
|
Originally, that's all overtime was for in the NFL. That's how it should have remained.
|
|
#28
|
|||
|
|||
|
Quote:
The absolute last thing I'd want is for the NFL to adopt the NCAA's system. I'm pretty indifferent to the current sudden death format, but I hate the college game's OT. |
|
#29
|
|||
|
|||
|
Quote:
I don't overly mind ties, so no overtime during the regular season would be fine with me. If they wanted to eliminate sudden death in the playoffs as well, I'd be fine with playing full quarters at a time, all with fourth quarter rules in effect. The game ends when a quarter ends with one team ahead of the other. |
|
#30
|
|||
|
|||
|
I like the current system at the best of a bad lot to pick from.
It really comes down to television which is absolute king in the NFL. If your early game runs late, then viewers will miss the first part of a (usually) attractive late game. The broadcast rules are pretty complicated, but generally the network can't cut away from the game in progress. So, you could be watching two 4-10 teams play in your early game who go into OT while the game with playoff implications kicks off. The late game going into a long OT would tick off NBC since they don't want viewers still on Fox or CBS when their coverage begins. A 5th quarter would run on too long. Tie games would tick off Las Vegas too much. |
|
#31
|
|||
|
|||
|
Ties don't matter to Vegas; the spread is rarely PickEm, and tons of games push the spread anyway.
|
|
#32
|
|||
|
|||
|
Quote:
I suppose I'd suggest the college OT scenario, except when the initially defensive team gets their chance to go on offense, they have to "mirror" what the first team did. If the first team got a TD, you can go for it on fourth down. If the first team got a 3, then you can't go for it on fourth down. You get three downs, and then you have to try a FG. I suppose that you still have the second team shooting for the end zone more on their first three tries than they usually would, so they can get the win, but (a) it's a more difficult play than doing what you should be doing, i.e., marching methodically down the shortened field, and (b) if you have three straight incompletions, you'll be kicking either a 38 or 43 yard FG [I can't remember if you start from the 20 or the 25], neither of which is a gimme in the college football game. Arbitrary and artificial? Sure. But we already make teams go for two after a TD in 3OT+, so I don't really see how this is any more restrictive. Plus, then you get offense, defense, and special teams, and the coin toss is almost meaningless. And now that I read it, it sounds like a messy system. Maybe the "first to score 4" isn't a bad scenario (double safeties!) |
|
#33
|
|||
|
|||
|
Quote:
Quote:
That's exactly what the big advantage in all "fair ups" schemes is: Knowledge. Because you already know exactly what the other team did or did not score, you can tailor your strategy to maximize your chances. Whomever goes first has no knowledge of what the other team will score, which puts them at a decided disadvantage. (45% to 55%) No amount of toying with the artifical situational constraints will change the fundamental advantage, which is knowledge. |
|
#34
|
||||||
|
||||||
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
|
#35
|
|||
|
|||
|
The coin toss often decides the winner. so
1. whats wrong with a tie game 2. Field goals start kicking from the 50 and back up 2 yards at a time. When 1 make the other misses ,game over |
|
#36
|
|||
|
|||
|
Quote:
Keep it the way it is. You can't go to a college system because a) you'd have more outrageous scores like 54-53, thereby affecting the over-unders, and b) so much of the NFL's success is based on their TV schedule. It isn't a huge deal for a regular season game to go four hours past the expected end-time. It is more of an issue if a 1:00 Dallas/Redskins game lasts an hour extra, when my Eagles play at 4. There are plenty of Dallas fans here in Philly who just watched three hours of their team and want to see the end of the game; yet, it is Philadelphia, so the majority of the people want to see the Eagles. This is much less of an issue in the current format, where overtimes don't usually last too long. |
|
#37
|
|||
|
|||
|
I prefer to keep ties. If neither team can win in regulation, then so be it. For play off games or other situations when you need to advance one team over another, use a tie-breaker other than points scored in overtime. Total yards advanced, or points scored in the fourth quarter, or fewest penalty yards, or whatever.
|
|
#38
|
|||
|
|||
|
First to 4 is a terrific idea.
Otherwise, it's okay to have a draw. |
|
#39
|
|||
|
|||
|
I also like the idea of first to 4 (or 5 or 6) from a coaching strategy point of view. It would make for some interesting situations and decisions.
But since that's an unlikely change, I would submit another option I read once. It's been established (in this thread, and in general) that determining first possession gives an advantage, however slight, in both the NFL or NCAA formats. The first team to possess the ball wins 53% in the NFL, the second team wins 55% in the NCAA format. Since someone gets an advantage either way, the real problem, in my opinion, is the arbitrary way in which the advantage is granted via the coin toss. I would say keep sudden death (53% is better than 55%), but get rid of the coin toss and introduce the "Double Kickoff". Both teams kick to their opponent. Which ever team is able to return the ball further gets to start with the ball at that location. It allows special teams to remain an important part of the game, as opposed to simply starting at some predesignated yard marker. Additionally, order of kickoff is unimportant since each team will be trying to return the kickoff as far as possible since it not only determines possession, but starting field position as well. |
|
#40
|
|||
|
|||
|
Quote:
KICK 2: Team B is now forced to kick onside and not only recover but get a better recovery yardage-wise that TEAM A got on KICK 1. That would be fun. |
|
#41
|
|||
|
|||
|
Do what soccer does
Which is to play an extra period. You don't have to make it a full 15. Make it half that. Whoever has the most points at the end of the extra time wins. You could probably add additional extra quarters as needed.
Soccer flirted with sudden victory. They threw it back.
|
|
#42
|
|||
|
|||
|
Quote:
Because it is not true. This says it is 60 percent. |
|
#43
|
|||
|
|||
|
Quote:
|
|
#44
|
|||
|
|||
|
Okay, here is my take on it. I like football. I like to watch football, the more exciting the better. All other factors aside, who wins and the percentages of who gets the coin toss and such doesn't matter, the college overtime format is just plain more fun. Football is for the fans, I'm not sure about everyone else but I find the college format to be the most fun and exciting.
|
|
#45
|
|||
|
|||
|
The 53% is over the lifetime of the rule. The fact is, the passing game has become so much more potent in recent seasons, giving offenses an advantage, which has significantly raised the percentage of wins to the coin toss winner in the last decade, as shown by the Washington Post article.
|
|
#46
|
|||
|
|||
|
Scrap the coin toss, and proceed as if the visiting team won the toss. The home team has an advantage already, so this just helps to balance that out. The away team played a little better just to manage to overcome the the home field advantage and get a tie. If you're the home team, well you should have used your advantage to get one more point, shouldn't you have?
I bet that with this rule, the home team still will have an overall advantage. |
|
#47
|
|||
|
|||
|
Quote:
In the first case, field goals are removed because they are legislated out by the league offices in New York. The team has no control over it whatsoever. In the second case, the offense is removed from the game because the defense was unable to get a stop. The team has complete control over their destiny. That's why they are comparable at all. As for your other idea of legislating the same thing, it is unworkable. What if the first team returned a kickoff for a TD? Does that mean the second possession is or is not allowed to go for it on fourth down? Or, because the first team didn't need offense, does that mean the second possession is only allowed a kickoff return attempt? What if the first team never even got to third down, much less tried for it on fourth? Does the second possession lose the game if they ever get to third down? |
|
#48
|
|||
|
|||
|
I think it has more to do with moving the kickoff spot back 5 yards combined with kickers becoming more reliable on longer FGs.
|
|
#49
|
||||
|
||||
|
Quote:
Quote:
Quote:
Quote:
|
|
#50
|
|||
|
|||
|
Quote:
Quote:
Seriously, the 11 men on the field for any one given play is the sum total of that team on that play. When your defense is on the field, your team is on the field and has every opportunity to make a play. You seem to feel that team = offense, which is an attitude I find distasteful and disheartening. Quote:
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|