I was reading up recently on Duke Nukem Forever, a first-person shooter game instalment in a popular late '80s-early '90s franchise.
The game has been in development since 1997(!) and is, for all intents and purposes, cancelled, especially now that the company making it has collapsed.
Anyway, there’s also a growing interest in “Retro” gaming (Loosely defined as “Games from before the 21st century”, with a focus on stuff from the '80s and '90s) but due to the games being “Out of Print” and/or the companies making them no longer existing (or incorporated into a larger company that’s probably forgotten they own the old company that made that relatively popular game back in 1992). And I’m sure most of the older gamers here recall fondly titles from their youth that they wish someone made a sequel to or updated, after all.
So, what I was thinking was that perhaps Copyright terms for Entertainment Software should be greatly reduced from the “Essentially Forever” situation we have now down to something more “Reasonable” like 15-20 years.
Now, the thing is, that’s a loooong time in technology years. 15 years ago puts us back in 1995, where computers had RAM measured in two-digit Megabyte denominators (maybe three if you were lucky), CD-ROMs had introduced the idea of “Full Motion Video” and “Orchestral Soundtracks” to games in a big way, and a 17" monitor was huge and about the size of a television set because it was essentially the same thing. We’ve come a long way.
The thing is, a game made 15 or 20 years ago is- as a general rule- of virtually no economic value today. Compare Half-Life 2 to the original Wolfenstein 3D, for example and note the differences in gameplay, technology, storytelling, etc. It’s almost like comparing a Medieval Tapestry with a Renaissance Painting, so to speak.
Whilst it would be nice to extend these hypothetical shortened copyright terms to entire franchises (Say, if a proper, genuine, not-rushed-to-meet-a-legal-requirement Jagged Alliance game wasn’t released by 2015, all the games and characters in the series would become public domain), but that’s patently (excuse the pun) unworkable and likely counter-productive, but I do think a Thunderball-esque situation would be viable- after (say) 15 years, an individual title could be remade by other people, provided they followed the original story and characters closely and with the same context.
This would allow older games to be professionally “Re-made” using modern technology and developments (Imagine a modern X-Wing game!), but still protecting the original developer’s investment to ensure that new games get made. After all, I doubt that it really matters to anyone anymore if someone decided to remake the original Duke Nukem, for example.
I’m sure the issue has been debated here before, but I thought it would make a nice, non-Political Debate… so, here we are.