A few of us have some experience with play-by-post RPGs here on SDMB. For almost six months, we had a fantastic (imo) game of Shadowrun going that fizzled out after everyone’s favorite player Autolycus passed away in real life.
For those without play-by-post experience (or RPG experience in general), my favorite way to describe the experience is “cooperative storytelling.” Campaigns consist of several players, and a GM (game master) who’s more like a narrator than a “master.” The players create their characters, describe what their characters say and do, and the GM narrates the action via rolling dice (I use roll-dice-online.com) and controlling the “supporting” cast, or NPCs.
I’d like to start a new campaign using a modified version of the “Unbelievably Simple Roleplay” rule set. The benefits of this system are all in the name. It’s unbelievably simple! The rules are the barest of bare-bones, but make a very strong structure to flesh out.
The setting will be low (very low) fantasy, with a magic system that is subtle, and overt displays of magic being very rare. Each player-character will have their own goals and values, and what they want may not necessarily mesh perfectly with what’s best for the group. This kind of conflict is what separates good campaigns from the best campaigns!
If playing this sort of game sounds interesting to you, please respond in this thread. If it turns out there’s 4 or more people who are interested in playing, I’ll start a game setup thread for players only, in which we’ll create our characters and I’ll provide some more info about the world you’ll be exploring.
Come kill some orcs with me!