Civ4: Colonization - game blog 2 (English)

1593 - 1602

1593

Another Elder Statesmen trained in Jamestown
Veteran Soldier given Horses to become Dragoon
Huh :frowning: as I suspected, King is deducting current tax rate off treasure trains (as well as 50% Galleon fee)

1594

Enter Para. Tobacco Planter; XP ; Guns.

1595

Decline Alexander von Humboldt (College cheaper)
Enter Cubanacan. Fur Trapper; 216gp ; Rum.
One Scout completes mapping his ‘area’ and heads back to Jamestown to become an experienced (Surgeon 2 :cool: ) Dragoon
Mission set up in Corihuayrachina
‘Cash in’ treasure train

1596

Welcome Partick Henry (Liberty Bells!)
Farmer joins Barbados

1597

Decline to pay King 1570gp :stuck_out_tongue:
Treasure train shipped for 441gp
Establish a couple of Missions

1598

Build Cannon in Jamestown
Enter Onondugega. Tobacco Planter; no visible benefit? ; Guns.

1599

Complete 6th Elder Statesman (that’s the lot: 3 in Jamestown and 1 in each other Settlement)
Accept Roger Williams (+25% conversions etc)
Simon Bolivar declares war on the Arawaks (oooh)

1600

Rebel Sentiment 37%
King has 22 regulars, 4 Dragoons and 12 Artillery. (He has Warships too, but I’m focusing on defeating all his land troops to win. Someday I’ll play a Naval Strategy and try to win by sinking all his Warships instead)

1601

Arawaks capture VeraCruz off Spanish (giggle)
Buy Guns+Horses

1602

Convert Native in Tichiog, start him training as Farmer
Elder Statesmen reaches Roanoke

1603 - 1612

1603

Create more Dragoons in Jamestown as Horses +Guns keep arriving

1604

Now regularly building Cannons in Jamestown
Arawaks ask my help v Spanish - sorry, I have a (future) War of my own to fight

1605

Turn down Lewis and Clark (Pioneer+Wagon train bonus)
Accept John Jay (Liberty Bells :slight_smile: )
43 Tobacco from Incas
Native conversion in Corihuayrachina - start him training there
Rebel Sentiment 43% :cool:

1606

Taxes up to 29% (does His Majesty suspect anything? :wink: )
Iroquois offer Defensive Pact (excellent timing)
Inca donate 40 Furs

1607

Bolivar asks for help to fight Arawaks. Sorry, but no.
Rebel Sentiment 46% - I have 6 Dragoons and 8 Cannons v King’s 26 Soldiers / 8 Dragoons / 12 Artillery

1608

King asks for 1380gp - refused, because it’s a ‘revolting’ demand :o
Scout arrives back home trained as Surgeon - equipped as Dragoon

1609

Nearly ready for Independence…
… but King increases troops by 4 Soldiers
Second Scout arrives home; also trained as Surgeon and equipped as Dragoon
I will keep those two Surgeons in different Settlements when War begins - don’t want to lose both at once…

1610

Rebel Sentiment 52%
I want to declare Independence just before King would have announced reinforcements

1611

Quiet :eek:

1612

Pah! :frowning: King reinforces now - and with 5 Dragoons :eek:
Thomas Paine joins (bringing increased hammers)
I will declare Independence next year…
…meanwhile agree Defensive Pact with Incas (good timing), although they don’t have enough to trade for Tools. OK, I use them to build Cannons in Jamestown.
Tobacco Planter joins Roanoke, though soon he will be conscripted!

1613 - 1622

1613

Pickup Guns+Horses - hope the Caravel can dodge the King’s Warships on the way back…
53% Rebel Sentiment…

DECLARE INDEPENDENCE!

Choose:

‘All men are free’ (+2 servants per Settlement - will work as Elder Statesmen)
‘Monarchy’ (continue trade with Europe)
‘Native Rights’ (no distractions)
‘Separation of Church and State’ (more Liberty Bells)
‘Controlled Arms’ (more Liberty Bells)

Create 10 new Dragoons :slight_smile:

1614

King’s Navy not here yet…
Arawaks demand I help v Spanish - agree, because Arawaks nearer to me than Spanish :wink:

1615

King’s Navy arrive
Attacks from ships kill 4 of my units (2 Dragoon, 2 Cannon) without reply :frowning:
Rebel Sentiment 61%
Lose 99.1% favourable combat (Seasoned Scout v Artillery) :frowning: :mad:

1616

Accept Francisco Pizarro (+1 Dragoon move) - excellent timing
Rebel Sentiment 70%
Troops being promoted to Veteran (+10% strength and one-time healing)
Great General used to promote Scout to Surgeon 3

1617

Accept Chief Powhatan (just to boost my score :wink: )
Rebel Sentiment 75%

1618

Caravel runs ‘blockade’ successfully
Rebel Sentiment 79%

1619

First wave of attacks over - build Cannon
Rebel Sentiment 81%
I have 12 Dragoons and 9 Cannon v 18 Soldiers, 6 Dragoons and 7 Artillery - start rehearsing Victory Speech :smiley:

1620

Accept Founding Father just to boost my score
Caravels still running ‘blockade’ successfully (N.B. I steer them personally - the computer seems to move them next to Warships :frowning: )

1621

English not back - I heal and promote

1622

English still not back - James Madison joins me (extra Guns)
Incas donate 48 Ore - they can smell a winner!

1623 - 1630

1623

92% Rebel Sentiment…

1624

Incas slip through combat to deliver 31 Tobacco
I receive my second Great General and promote a senior Dragoon to Surgeon 3
96% Rebel Sentiment…

1625

Build Cannon
Accept Founding Father (the end is nigh - gimme da points!)
Most of King’s Navy go back for more troops
Attacks from ships kill 4 of my units (2 Dragoon, 2 Cannon) without reply :frowning:
Rebel Sentiment 95% (slight drop probably due to new population)

1626

Quiet (apart from me sewing flags, setting up fireworks and opening champagne)
Rebel Sentiment 94% (Natives just joined)

1627

Still no English - my main worry is that I will run out of champagne!
Rebel Sentiment 95%

1628

Quiet
Rebel Sentiment 93% (another Native signs up)

1629

Final wave of English attacks - last 10 units dispatched - then there were NONE!

1630

Independence; Score 4389 :cool:

Well that went well! :slight_smile:

  1. I’ve learnt that:
  • Scouts are essential, right from the start
  • trading with Indians is both profitable and boosts Trade Points
  • a small number of Settlements is viable
  • one Port is viable (though of course many choices are possible in this game)
  • you can go for Liberty Bells right from the start*
  • the King probably demands money more when you have a lot of it
  • Europeans may well donate dosh, especially for the World Map

*maybe this works because I have a small population, so can declare Independence before the King’s forces grow large in response to the Liberty Bells…

  1. I guess from the number of thread views that I have a small but dedicated audience. :slight_smile:

Would you like another game blog thread?

So far I’ve been the French and the English, so it’s appropriate to be the Spanish or the Dutch next.
I’ve always chosen ‘Huge World’ option, but there are a few other maps (e.g Caribbean / South America)
I’ve played on Pioneer and Explorer (levels 2 and 3 of 7).
Those are the main options, but I could try to get Independence before 1600. :eek:

So if you do want to see anothe game, feel free to suggest a single change as well…

Yeah, go for independence before 1600!

That would be way cool.

(says one of the few but dedicated audience-members :wink: )

I agree with Worm! Try it with Dutch or Spanish as you suggested.

Since I’m having minor surgery on Wednesday and I’ll be off work for a while, I decided to give a shot at a game blog. I’m not half the player glee is, but I thought some of you might be interested.

http://boards.straightdope.com/sdmb/showthread.php?t=490866